Add ListShops action to MCM menu
Very bare-bones and expiremental right now as I figure out the best UI for choosing shops.
This commit is contained in:
parent
e6a4b19f5a
commit
388fd7b7e0
@ -46,6 +46,7 @@ event OnPageReset(string page)
|
||||
SetCursorPosition(20)
|
||||
AddTextOptionST("SAVE_REFS", "Save current shop state", "")
|
||||
AddTextOptionST("LOAD_REFS", "Load saved shop state", "")
|
||||
AddTextOptionST("LIST_SHOPS", "List shops", "")
|
||||
endif
|
||||
endEvent
|
||||
|
||||
@ -240,4 +241,27 @@ state LOAD_SHOP_CONFIG
|
||||
event OnHighlightST()
|
||||
SetInfoText("Overwrites the shop name and description with values saved on the server. Run this after updating any of your shop config values on the website.")
|
||||
endEvent
|
||||
endState
|
||||
|
||||
state LIST_SHOPS
|
||||
event OnSelectST()
|
||||
SetTextOptionValueST("Fetching...")
|
||||
BR.ListShops()
|
||||
|
||||
int attempts = 0
|
||||
while !BR.ListShopsComplete && attempts < 100
|
||||
attempts += 1
|
||||
Utility.WaitMenuMode(0.1)
|
||||
endWhile
|
||||
|
||||
if attempts >= 100
|
||||
Debug.Trace("BRMCMConfigMenu BR.ListShops failed. BR.ListShopsComplete still unset after 100 polls (10 seconds)")
|
||||
endif
|
||||
|
||||
ForcePageReset()
|
||||
endEvent
|
||||
|
||||
event OnHighlightST()
|
||||
SetInfoText("Displays a list of shops on the server.")
|
||||
endEvent
|
||||
endState
|
@ -16,6 +16,7 @@ ObjectReference property ShopXMarker auto
|
||||
bool property StartModFailed = false auto
|
||||
bool property UpdateShopComplete = false auto
|
||||
bool property GetShopComplete = false auto
|
||||
bool property ListShopsComplete = false auto
|
||||
UILIB_1 property UILib auto
|
||||
string property BugReportCopy = "Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE." auto
|
||||
|
||||
@ -213,4 +214,29 @@ event OnGetShopFail(string error)
|
||||
Debug.Trace("BRQuestScript OnGetShopFail error: " + error)
|
||||
Debug.MessageBox("Failed to get shop.\n\n" + error + "\n\n" + BugReportCopy)
|
||||
GetShopComplete = true
|
||||
endEvent
|
||||
|
||||
function ListShops()
|
||||
Debug.Trace("BRQuestScript ListShops")
|
||||
ListShopsComplete = false
|
||||
bool result = BRShop.List(ApiUrl, ApiKey, self)
|
||||
if !result
|
||||
Debug.MessageBox("Failed to list shops.\n\n" + BugReportCopy)
|
||||
ListShopsComplete = true
|
||||
endif
|
||||
endFunction
|
||||
|
||||
event OnListShopsSuccess(int[] ids, string[] names, string[] descriptions)
|
||||
Debug.Trace("BRQuestScript OnListShopsSuccess ids.length: " + ids.Length + " names.length: " + names.Length + " descriptions.length: " + descriptions.Length)
|
||||
int index = 0
|
||||
int selectedIndex = UILib.ShowList("Shop Merchandise", names, 0, 0)
|
||||
Debug.MessageBox(names[selectedIndex] + " (ID: " + ids[selectedIndex] + ")\n\n" + descriptions[selectedIndex])
|
||||
UILib.ShowNotification("Chose " + names[selectedIndex] + ". Id: " + ids[selectedIndex], "#74C56D")
|
||||
ListShopsComplete = true
|
||||
endEvent
|
||||
|
||||
event OnListShopsFail(string error)
|
||||
Debug.Trace("BRQuestScript OnListShopsFail error: " + error)
|
||||
Debug.MessageBox("Failed to list shops.\n\n" + error + "\n\n" + BugReportCopy)
|
||||
ListShopsComplete = true
|
||||
endEvent
|
@ -2,4 +2,5 @@ scriptname BRShop
|
||||
|
||||
bool function Create(string apiUrl, string apiKey, string name, string description = "", quest quest) global native
|
||||
bool function Update(string apiUrl, string apiKey, int id, string name, string description = "", quest quest) global native
|
||||
bool function Get(string apiUrl, string apiKey, int id, quest quest) global native
|
||||
bool function Get(string apiUrl, string apiKey, int id, quest quest) global native
|
||||
bool function List(string apiUrl, string apiKey, quest quest) global native
|
Loading…
Reference in New Issue
Block a user