Load and update shop keywords, update shop gold
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@ -142,7 +142,7 @@ state SHOP_NAME
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event OnInputAcceptST(string textInput)
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Debug.Trace("BRMCMConfigMenu BRQuest properties: ShopId: " + BR.ShopId + " ShopName: " + BR.ShopName + " ShopDescription: " + BR.ShopDescription)
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SetInputOptionValueST("Updating...")
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BR.UpdateShop(BR.ShopId, textInput, BR.ShopDescription)
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BR.UpdateShop(BR.ShopId, textInput, BR.ShopDescription, BR.ShopGold, BR.ShopType, BR.ShopKeywords, BR.ShopKeywordsExclude)
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int attempts = 0
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while !BR.UpdateShopComplete && attempts < 100
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@ -163,7 +163,7 @@ state SHOP_NAME
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event OnDefaultST()
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SetInputOptionValueST("Updating...")
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BR.UpdateShop(BR.ShopId, Game.GetPlayer().GetBaseObject().GetName() + "'s Shop", BR.ShopDescription)
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BR.UpdateShop(BR.ShopId, Game.GetPlayer().GetBaseObject().GetName() + "'s Shop", BR.ShopDescription, BR.ShopGold, BR.ShopType, BR.ShopKeywords, BR.ShopKeywordsExclude)
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int attempts = 0
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while !BR.UpdateShopComplete && attempts < 100
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@ -186,7 +186,7 @@ state SHOP_DESC
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event OnInputAcceptST(string textInput)
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SetInputOptionValueST("Updating...")
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BR.UpdateShop(BR.ShopId, BR.ShopName, textInput)
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BR.UpdateShop(BR.ShopId, BR.ShopName, textInput, BR.ShopGold, BR.ShopType, BR.ShopKeywords, BR.ShopKeywordsExclude)
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int attempts = 0
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while !BR.UpdateShopComplete && attempts < 100
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@ -207,7 +207,7 @@ state SHOP_DESC
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event OnDefaultST()
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SetInputOptionValueST("Updating...")
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BR.UpdateShop(BR.ShopId, BR.ShopName, "")
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BR.UpdateShop(BR.ShopId, BR.ShopName, "", BR.ShopGold, BR.ShopType, BR.ShopKeywords, BR.ShopKeywordsExclude)
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int attempts = 0
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while !BR.UpdateShopComplete && attempts < 100
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@ -29,6 +29,10 @@ event OnMenuClose(string menuName)
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debug.Trace("BRMerchChestScript container menu closed")
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BRQuestScript BRScript = BRQuest as BRQuestScript
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if BRScript.ActiveShopId == BRScript.ShopId
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int gold = self.GetItemCount(Gold001)
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if gold != BRScript.ShopGold
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BRScript.UpdateShop(BRScript.ShopId, BRScript.ShopName, BRScript.ShopDescription, gold, BRScript.ShopType, BRScript.ShopKeywords, BRScript.ShopKeywordsExclude)
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endif
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; TODO: the assumption that player is in shop cell may be incorrect
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Cell shopCell = PlayerRef.GetParentCell()
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@ -118,6 +122,22 @@ function RefreshMerchandise()
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endif
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endFunction
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event OnCreateMerchandiseSuccess(bool created)
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Debug.Trace("BRMerchChestScript OnCreateMerchandiseSuccess created: " + created)
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if created
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BRQuestScript BRScript = BRQuest as BRQuestScript
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Debug.Notification("Saved merchandise successfully")
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else
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Debug.Trace("BRMerchChestScript no container changes to save to the server")
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endif
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endEvent
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event OnCreateMerchandiseFail(string error)
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Debug.Trace("BRMerchChestScript OnCreateMerchandiseFail error: " + error)
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BRQuestScript BRScript = BRQuest as BRQuestScript
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Debug.MessageBox("Failed to save shop merchandise.\n\n" + error + "\n\n" + BRScript.BugReportCopy)
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endEvent
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event OnCreateTransactionSuccess(int id, int quantity, int amount)
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debug.Trace("BRMerchChestScript OnCreateTransactionSuccess id: " + id + " quantity: " + quantity + " amount: " + amount)
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ObjectReference merchRef = self.GetLinkedRef(BRLinkItemRef)
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@ -135,6 +155,10 @@ endEvent
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event OnLoadMerchandiseSuccess(bool result)
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Debug.Trace("BRMerchChestScript OnLoadMerchandiseSuccess result: " + result)
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debug.MessageBox("Successfully loaded shop merchandise")
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BRQuestScript BRScript = BRQuest as BRQuestScript
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if !BRShop.RefreshGold(BRScript.ApiUrl, BRScript.ApiKey, BRScript.ActiveShopId, self)
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Debug.MessageBox("Failed to refresh shop gold.\n\n" + BRScript.BugReportCopy)
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endif
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; TODO: the assumption that player is in shop cell may be incorrect
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Cell shopCell = PlayerRef.GetParentCell()
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@ -165,4 +189,19 @@ event OnLoadShelfPageFail(string error)
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Debug.Trace("BRMerchChestScript OnLoadShelfPageFail error: " + error)
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BRQuestScript BRScript = BRQuest as BRQuestScript
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Debug.MessageBox("Failed to load or clear page of shelf merchandise.\n\n" + error + "\n\n" + BRScript.BugReportCopy)
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endEvent
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event OnRefreshShopGoldSuccess(int gold)
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Debug.Trace("BRMerchChestScript OnRefreshShopGoldSuccess gold: " + gold)
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BRQuestScript BRScript = BRQuest as BRQuestScript
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BRScript.ActiveShopGold = gold
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if BRScript.ActiveShopId == BRScript.ShopId
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BRScript.ShopGold = gold
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endif
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endEvent
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event OnRefreshShopGoldFail(string error)
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Debug.Trace("BRMerchChestScript OnRefreshShopGoldFail error: " + error)
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BRQuestScript BRScript = BRQuest as BRQuestScript
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Debug.MessageBox("Failed to refresh shop gold.\n\n" + error + "\n\n" + BRScript.BugReportCopy)
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endEvent
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@ -60,21 +60,4 @@ Event OnItemAdded(Form baseItem, int itemCount, ObjectReference itemRef, ObjectR
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endif
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; TODO: trade rejection
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endif
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endEvent
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event OnCreateMerchandiseSuccess(bool created)
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Debug.Trace("BRPublicMerchChestScript OnCreateMerchandiseSuccess created: " + created)
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if created
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BRQuestScript BRScript = BRQuest as BRQuestScript
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Debug.Notification("Saved merchandise successfully")
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else
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Debug.Trace("BRPublicMerchChestScript no container changes to save to the server")
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endif
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endEvent
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event OnCreateMerchandiseFail(string error)
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Debug.Trace("BRPublicMerchChestScript OnCreateMerchandiseFail error: " + error)
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BRQuestScript BRScript = BRQuest as BRQuestScript
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Debug.MessageBox("Failed to save shop merchandise.\n\n" + error + "\n\n" + BRScript.BugReportCopy)
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endEvent
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@ -11,6 +11,10 @@ int property OwnerId auto
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int property ShopId auto
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string property ShopName auto
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string property ShopDescription auto
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int property ShopGold auto
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string property ShopType auto
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Keyword[] property ShopKeywords auto
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bool property ShopKeywordsExclude auto
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; TODO: look up interior refs and merch by shop id instead of saving this?
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int property InteriorRefListId auto
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; Active shop data (for the currently loaded shop)
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@ -18,6 +22,10 @@ int property ActiveOwnerId auto
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int property ActiveShopId auto
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string property ActiveShopName auto
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string property ActiveShopDescription auto
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int property ActiveShopGold auto
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string property ActiveShopType auto
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Keyword[] property ActiveShopKeywords auto
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bool property ActiveShopKeywordsExclude auto
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ObjectReference[] property ActiveShopShelves auto
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; references
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Actor property PlayerRef auto
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@ -109,11 +117,15 @@ event OnCreateOwnerFail(string error)
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StartModFailed = true
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endEvent
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event OnCreateShopSuccess(int id, string name, string description)
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Debug.Trace("BRQuestScript OnCreateShopSucess id: " + id + " name: " + name + " description: " + description)
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event OnCreateShopSuccess(int id, string name, string description, int gold, string shop_type, Keyword[] keywords, bool keywords_exclude)
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Debug.Trace("BRQuestScript OnCreateShopSucess id: " + id + " name: " + name + " description: " + description + " gold: " + gold + " shop_type: " + shop_type + " keywords: " + keywords + " keywords_exclude: " + keywords_exclude)
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ShopId = id
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ShopName = name
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ShopDescription = description
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ShopGold = gold
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ShopType = shop_type
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ShopKeywords = keywords
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ShopKeywordsExclude = keywords_exclude
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Debug.Notification("Initialized Bazaar Realm client")
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endEvent
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@ -157,6 +169,14 @@ bool function LoadInteriorRefs()
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ActiveShopId = ShopId
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ActiveShopName = ShopName
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ActiveShopDescription = ShopDescription
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ActiveShopGold = ShopGold
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ActiveShopType = ShopType
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ActiveShopKeywords = ShopKeywords
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ActiveShopKeywordsExclude = ShopKeywordsExclude
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result = BRShop.SetVendorKeywords(ActiveShopKeywords, ActiveShopKeywordsExclude)
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if !result
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Debug.MessageBox("Failed to set shop vendor keywords\n\n" + BugReportCopy)
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endif
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return true
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else
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Debug.MessageBox("Failed to load shop.\n\n" + BugReportCopy)
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@ -171,6 +191,7 @@ event OnLoadInteriorRefListSuccess(bool result, ObjectReference[] shelves)
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Debug.MessageBox("Successfully loaded shop")
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; TODO: the assumption that player is in shop cell may be incorrect
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Cell shopCell = PlayerRef.GetParentCell()
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; TODO: load vendors from API response here
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if !BRMerchandiseList.Load(ApiUrl, ApiKey, ActiveShopId, shopCell, ActiveShopShelves, PrivateChest)
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Debug.MessageBox("Failed to load shop merchandise.\n\n" + BugReportCopy)
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@ -195,21 +216,33 @@ int function ListMerchandise()
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UILib.ShowNotification("Chose " + options[selectedIndex], "#74C56D")
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endFunction
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function UpdateShop(int id, string name, string description)
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Debug.Trace("BRQuestScript UpdateShop id: " + id + " name: " + name + " description: " + description)
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function UpdateShop(int id, string name, string description, int gold, string shopType, Keyword[] keywords, bool keywordsExclude)
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Debug.Trace("BRQuestScript UpdateShop id: " + id + " name: " + name + " description: " + description + " gold: " + gold + " shopType: " + shopType + " keywords: " + keywords + " keywordsExclude: " + keywordsExclude)
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UpdateShopComplete = false
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bool result = BRShop.Update(ApiUrl, ApiKey, id, name, description, self)
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bool result = BRShop.Update(ApiUrl, ApiKey, id, name, description, gold, shopType, keywords, keywordsExclude, self)
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if !result
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Debug.MessageBox("Failed to update shop.\n\n" + BugReportCopy)
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UpdateShopComplete = true
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endif
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endFunction
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event OnUpdateShopSuccess(int id, string name, string description)
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Debug.Trace("BRQuestScript OnUpdateShopSucess id: " + id + " name: " + name + " description: " + description)
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event OnUpdateShopSuccess(int id, string name, string description, int gold, string shopType, Keyword[] keywords, bool keywordsExclude)
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Debug.Trace("BRQuestScript OnUpdateShopSuccess id: " + id + " name: " + name + " description: " + description + " gold: " + gold + " shopType: " + shopType + " keywords: " + keywords + " keywordsExclude: " + keywordsExclude)
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ShopId = id
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ShopName = name
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ShopDescription = description
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ShopGold = gold
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ShopType = shopType
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ShopKeywords = keywords
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ShopKeywordsExclude = keywordsExclude
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if ActiveShopId == ShopId
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ActiveShopName = name
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ActiveShopDescription = description
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ActiveShopGold = gold
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ActiveShopType = shopType
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ActiveShopKeywords = keywords
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ActiveShopKeywordsExclude = keywordsExclude
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endif
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UpdateShopComplete = true
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endEvent
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@ -229,11 +262,25 @@ function GetShop(int id)
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endif
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endFunction
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event OnGetShopSuccess(int id, string name, string description)
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Debug.Trace("BRQuestScript OnGetShopSucess id: " + id + " name: " + name + " description: " + description)
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ShopId = id
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ShopName = name
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ShopDescription = description
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event OnGetShopSuccess(int id, string name, string description, int gold, string shop_type, Keyword[] keywords, bool keywords_exclude)
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Debug.Trace("BRQuestScript OnGetShopSucess id: " + id + " name: " + name + " description: " + description + " gold: " + gold + " shop_type: " + shop_type + " keywords: " + keywords + " keywords_exclude: " + keywords_exclude)
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; TODO: is this logic right?
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if ShopId == id
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ShopName = name
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ShopDescription = description
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ShopGold = gold
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ShopType = shop_type
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ShopKeywords = keywords
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ShopKeywordsExclude = keywords_exclude
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else
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ActiveShopId = id
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ActiveShopName = name
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ActiveShopDescription = description
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ActiveShopGold = gold
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ActiveShopType = shop_type
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ActiveShopKeywords = keywords
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ActiveShopKeywordsExclude = keywords_exclude
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endIf
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GetShopComplete = true
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endEvent
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@ -253,8 +300,9 @@ function ListShops()
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endif
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endFunction
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event OnListShopsSuccess(int[] ids, string[] names, string[] descriptions)
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Debug.Trace("BRQuestScript OnListShopsSuccess ids.length: " + ids.Length + " names.length: " + names.Length + " descriptions.length: " + descriptions.Length)
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event OnListShopsSuccess(int[] ids, string[] names, string[] descriptions, int[] golds, string[] shop_types, Keyword[] keywords, bool[] keywords_excludes)
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Debug.Trace("BRQuestScript OnListShopsSuccess ids.length: " + ids.Length + " names.length: " + names.Length + " descriptions.length: " + descriptions.Length + " golds.length: " + golds.length + \
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" shop_types.length: " + shop_types.length + " keywords.length: " + keywords.length + " keywords_excludes: " + keywords_excludes.length)
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int index = 0
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int selectedIndex = UILib.ShowList("Shop Merchandise", names, 0, 0)
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ListShopsComplete = true
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@ -263,8 +311,17 @@ event OnListShopsSuccess(int[] ids, string[] names, string[] descriptions)
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ActiveShopId = ids[selectedIndex]
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ActiveShopName = names[selectedIndex]
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ActiveShopDescription = descriptions[selectedIndex]
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ActiveShopGold = golds[selectedIndex]
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ActiveShopType = shop_types[selectedIndex]
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ActiveShopKeywords = BRShop.GetKeywordsSubArray(keywords, selectedIndex)
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Debug.Trace("BRQuestScript OnListShopsSuccess ActiveShopKeywords: " + ActiveShopKeywords)
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ActiveShopKeywordsExclude = keywords_excludes[selectedIndex]
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bool result = BRShop.SetVendorKeywords(ActiveShopKeywords, ActiveShopKeywordsExclude)
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if !result
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Debug.MessageBox("Failed to set shop vendor keywords\n\n" + BugReportCopy)
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endif
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ShopDetailMessage.SetName(names[selectedIndex])
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bool result = BRInteriorRefList.ClearCell()
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result = BRInteriorRefList.ClearCell()
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if !result
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Debug.MessageBox("Failed to clear existing shop before loading in new shop.\n\n" + BugReportCopy)
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endif
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@ -1,6 +1,9 @@
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scriptname BRShop
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bool function Create(string apiUrl, string apiKey, string name, string description = "", quest quest) global native
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bool function Update(string apiUrl, string apiKey, int id, string name, string description = "", quest quest) global native
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bool function Update(string apiUrl, string apiKey, int id, string name, string description = "", int gold = 0, string shop_type = "general_store", Keyword[] keywords, bool keywords_excludes = true, quest quest) global native
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bool function Get(string apiUrl, string apiKey, int id, quest quest) global native
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bool function List(string apiUrl, string apiKey, quest quest) global native
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bool function List(string apiUrl, string apiKey, quest quest) global native
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Keyword[] function GetKeywordsSubArray(Keyword[] flatKeywordsArray, int subArrayIndex) global native
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bool function SetVendorKeywords(Keyword[] keywords, bool keywordsExclude) global native
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bool function RefreshGold(string apiUrl, string apiKey, int id, ObjectReference privateMerchantChest) global native
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