Use events for calls to async native functions

This commit is contained in:
Tyler Hallada 2020-10-15 23:42:57 -04:00
parent 4c9ab4bef2
commit 561b9574b6
32 changed files with 113 additions and 61 deletions

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@ -1,5 +1,5 @@
scriptname BRClient
function Init() global native
bool function StatusCheck(string apiKey) global native
bool function StatusCheck(string apiKey, quest quest) global native
string function GenerateApiKey() global native

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@ -1,5 +1,5 @@
scriptname BRInteriorRefList
int function Create(string apiUrl, string apiKey, int shop_id, cell cell) global native
bool function ClearCell(cell cell) global native
bool function Load(string apiUrl, string apiKey, int interior_ref_id, cell cell, ObjectReference player) global native
bool function Create(string apiUrl, string apiKey, int shop_id, quest quest) global native
bool function ClearCell() global native
bool function Load(string apiUrl, string apiKey, int interior_ref_id, ObjectReference player, quest quest) global native

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@ -71,6 +71,7 @@ endState
state START_MOD
event OnSelectST()
if BR.StartMod()
Debug.Notification("Starting mod...")
modStarted = true
SetToggleOptionValueST(true, true)
SetOptionFlagsST(OPTION_FLAG_DISABLED, true)
@ -87,7 +88,7 @@ endState
state SAVE_REFS
event OnSelectST()
if BR.SaveInteriorRefs()
debug.MessageBox("Successfully saved shop.")
Debug.Notification("Saving shop...")
endif
endEvent
@ -99,7 +100,7 @@ endState
state LOAD_REFS
event OnSelectST()
if BR.LoadInteriorRefs()
debug.MessageBox("Successfully loaded shop.")
Debug.Notification("Loading shop...")
endif
endEvent
@ -127,3 +128,7 @@ state LOAD_MERCH
SetInfoText("Load shop merchandise onto the merchant shelf of the shop.")
endEvent
endState
event OnShopCreate(int result)
Debug.Trace("BRMCMConfigMenu OnShopCreate result: " + result)
endEvent

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@ -5,16 +5,11 @@ Quest Property BRQuest Auto
event OnMenuClose(string menuName)
if menuName == "ContainerMenu"
debug.Trace("BRMerchChestScript container menu closed")
Debug.Trace("BRMerchChestScript container menu closed")
BRQuestScript BRScript = BRQuest as BRQuestScript
int result = BRMerchandiseList.Create(BRScript.ApiUrl, BRScript.ApiKey, BRScript.ShopId, self)
if result == -2
Debug.Trace("BRMerchChestScript no container changes to save to the server")
elseif result == -1
bool result = BRMerchandiseList.Create(BRScript.ApiUrl, BRScript.ApiKey, BRScript.ShopId, self)
if !result
Debug.MessageBox("Failed to save shop merchandise. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
else
BRScript.MerchandiseListId = result;
Debug.Notification("Saved merchandise successfully")
endif
UnregisterForMenu("ContainerMenu")
endif
@ -22,7 +17,20 @@ endEvent
event OnActivate(ObjectReference akActionRef)
if akActionRef == PlayerRef
debug.Trace("BRMerchChestScript container was opened")
Debug.Trace("BRMerchChestScript container was opened")
RegisterForMenu("ContainerMenu")
endif
endEvent
event OnCreateMerchandise(int result)
Debug.Trace("BRMerchChestScript OnCreateMerchandise result: " + result)
if result == -2
Debug.Trace("BRMerchChestScript no container changes to save to the server")
elseif result == -1
Debug.MessageBox("Failed to save shop merchandise. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
else
BRQuestScript BRScript = BRQuest as BRQuestScript
BRScript.MerchandiseListId = result;
Debug.Notification("Saved merchandise successfully")
endif
endEvent

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@ -10,14 +10,14 @@ Activator property PlaceholderStatic auto
Actor property PlayerRef auto
Quest Property BRQuest Auto
Event OnActivate(ObjectReference akActionRef)
event OnActivate(ObjectReference akActionRef)
if akActionRef == PlayerRef
ObjectReference MerchantShelf = self.GetLinkedRef(BRLinkMerchShelf)
BRQuestScript BRScript = BRQuest as BRQuestScript
bool result = BRMerchandiseList.NextPage(BRScript.ApiUrl, BRScript.ApiKey, BRScript.MerchandiseListId, MerchantShelf, PlaceholderStatic, BRLinkMerchShelf, BRLinkMerchChest, BRLinkItemRef, BRLinkMerchToggle, BRLinkMerchNext, BRLinkMerchPrev)
debug.Trace("BRMerchandiseList.NextPage result: " + result)
Debug.Trace("BRMerchandiseList.NextPage result: " + result)
if !result
Debug.MessageBox("Failed to load shop merchandise. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
endif
endif
EndEvent
endEvent

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@ -10,14 +10,14 @@ Activator property PlaceholderStatic auto
Actor property PlayerRef auto
Quest Property BRQuest Auto
Event OnActivate(ObjectReference akActionRef)
event OnActivate(ObjectReference akActionRef)
if akActionRef == PlayerRef
ObjectReference MerchantShelf = self.GetLinkedRef(BRLinkMerchShelf)
BRQuestScript BRScript = BRQuest as BRQuestScript
bool result = BRMerchandiseList.PrevPage(BRScript.ApiUrl, BRScript.ApiKey, BRScript.MerchandiseListId, MerchantShelf, PlaceholderStatic, BRLinkMerchShelf, BRLinkMerchChest, BRLinkItemRef, BRLinkMerchToggle, BRLinkMerchNext, BRLinkMerchPrev)
debug.Trace("BRMerchandiseList.PrevPage result: " + result)
Debug.Trace("BRMerchandiseList.PrevPage result: " + result)
if !result
Debug.MessageBox("Failed to load shop merchandise. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
endif
endif
EndEvent
endEvent

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@ -10,20 +10,20 @@ Activator property PlaceholderStatic auto
Actor property PlayerRef auto
Quest Property BRQuest Auto
Event OnActivate(ObjectReference akActionRef)
event OnActivate(ObjectReference akActionRef)
if akActionRef == PlayerRef
ObjectReference MerchantShelf = self.GetLinkedRef(BRLinkMerchShelf)
BRQuestScript BRScript = BRQuest as BRQuestScript
bool result = BRMerchandiseList.Toggle(BRScript.ApiUrl, BRScript.ApiKey, BRScript.MerchandiseListId, MerchantShelf, PlaceholderStatic, BRLinkMerchShelf, BRLinkMerchChest, BRLinkItemRef, BRLinkMerchToggle, BRLinkMerchNext, BRLinkMerchPrev)
debug.Trace("BRMerchandiseList.Toggle result: " + result)
Debug.Trace("BRMerchandiseList.Toggle result: " + result)
if !result
Debug.MessageBox("Failed to load or clear shop merchandise. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
endif
endif
EndEvent
endEvent
Event OnLoadMerchandise(bool result)
debug.Trace("BRMerchToggleScript OnLoadMerchandise result: " + result)
event OnLoadMerchandise(bool result)
Debug.Trace("BRMerchToggleScript OnLoadMerchandise result: " + result)
if result
ObjectReference MerchantShelf = self.GetLinkedRef(BRLinkMerchShelf)
while !BRMerchandiseList.Replace3D(MerchantShelf, PlaceholderStatic, BRLinkMerchShelf, BRLinkItemRef)
@ -33,4 +33,4 @@ Event OnLoadMerchandise(bool result)
else
Debug.MessageBox("Failed to load or clear shop merchandise. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
endif
EndEvent
endEvent

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@ -9,4 +9,4 @@ bool function Replace3D(ObjectReference merchantShelf, Form placeholderStatic, K
Form function Buy(ObjectReference merchandisePlaceholder) global native
int function Create(string apiUrl, string apiKey, int shopId, ObjectReference merchantChest) global native
bool function Create(string apiUrl, string apiKey, int shopId, ObjectReference merchantChest) global native

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@ -1,3 +1,3 @@
scriptname BROwner
int function Create(string apiUrl, string apiKey, string name, int modVersion) global native
bool function Create(string apiUrl, string apiKey, string name, int modVersion, quest quest) global native

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@ -36,36 +36,56 @@ endFunction
bool function StartMod()
debug.Trace("BRQuestScript StartMod")
bool result = BRClient.StatusCheck(ApiUrl)
if result
ApiKey = BRClient.GenerateApiKey()
Debug.Trace("apiKey: " + ApiKey)
Debug.Trace("apiUrl: " + ApiUrl)
string playerName = Game.GetPlayer().GetBaseObject().GetName()
OwnerId = BROwner.Create(ApiUrl, ApiKey, playerName, ModVersion)
if OwnerId > -1
ShopId = BRShop.Create(ApiUrl, ApiKey, playerName + "'s Shop")
if ShopId > -1
Debug.Notification("Initialized Bazaar Realm client")
else
result = false
Debug.MessageBox("Failed to initialize Bazaar Realm client. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
endif
else
result = false
Debug.MessageBox("Failed to initialize Bazaar Realm client. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
endif
else
bool result = BRClient.StatusCheck(ApiUrl, self)
if !result
Debug.MessageBox("Failed to initialize Bazaar Realm client. The API server might be down: " + ApiUrl)
endif
return result
endFunction
event OnStatusCheck(bool result)
Debug.Trace("BRQuestScript OnStatusCheck result: " + result)
if result
ApiKey = BRClient.GenerateApiKey()
Debug.Trace("apiKey: " + ApiKey)
Debug.Trace("apiUrl: " + ApiUrl)
string playerName = PlayerRef.GetBaseObject().GetName()
bool ownerResult = BROwner.Create(ApiUrl, ApiKey, playerName, ModVersion, self)
if !ownerResult
Debug.MessageBox("Failed to initialize Bazaar Realm client. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
endif
else
Debug.MessageBox("Failed to initialize Bazaar Realm client. The API server might be down: " + ApiUrl)
endif
endEvent
event OnCreateOwner(int result)
Debug.Trace("BRQuestScript OnCreateOwner result: " + result)
string playerName = PlayerRef.GetBaseObject().GetName()
if result > -1
OwnerId = result
bool shopResult = BRShop.Create(ApiUrl, ApiKey, playerName + "'s Shop", "", self)
if !shopResult
Debug.MessageBox("Failed to initialize Bazaar Realm client. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
endif
else
Debug.MessageBox("Failed to initialize Bazaar Realm client. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
endif
endEvent
event OnCreateShop(int result)
Debug.Trace("BRQuestScript OnCreateShop result: " + result)
if result > -1
ShopId = result
Debug.Notification("Initialized Bazaar Realm client")
else
Debug.MessageBox("Failed to initialize Bazaar Realm client. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
endif
endEvent
bool function SaveInteriorRefs()
; TODO: this should not save anything if player is not currently in their shop
Cell currentCell = PlayerRef.GetParentCell()
InteriorRefListId = BRInteriorRefList.Create(ApiUrl, ApiKey, ShopId, currentCell)
Debug.Trace("Interior ref list id: " + interiorRefListId)
bool result = BRInteriorRefList.Create(ApiUrl, ApiKey, ShopId, self)
; Int numRefs = currentCell.GetNumRefs()
; debug.Trace("Num of refs in current cell: " + numRefs)
; Int refIndex = 0
@ -102,8 +122,7 @@ bool function SaveInteriorRefs()
; debug.Trace("Ref " + refIndex)
; refIndex += 1
; endWhile
debug.Trace("Done looping through refs")
if InteriorRefListId > -1
if result
return true
else
Debug.MessageBox("Failed to save shop. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
@ -111,13 +130,24 @@ bool function SaveInteriorRefs()
endif
endFunction
event OnCreateInteriorRefList(int result)
Debug.Trace("BRQuestSCript OnCreateInteriorRefList result: " + result)
if result > -1
InteriorRefListId = result
Debug.MessageBox("Successfully saved shop.")
else
Debug.MessageBox("Failed to save shop. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
endif
endEvent
bool function LoadInteriorRefs()
; TODO: this should not save anything if player is not currently in their shop
Cell currentCell = PlayerRef.GetParentCell()
bool result = BRInteriorRefList.ClearCell(currentCell)
debug.Trace("ClearCell result: " + result)
result = BRInteriorRefList.Load(ApiUrl, ApiKey, InteriorRefListId, currentCell, ShopXMarker)
debug.Trace("Done loading interior refs from API")
bool result = BRInteriorRefList.ClearCell()
if !result
Debug.MessageBox("Failed to load shop. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
endif
Debug.Trace("ClearCell result: " + result)
result = BRInteriorRefList.Load(ApiUrl, ApiKey, InteriorRefListId, ShopXMarker, self)
if result
return true
else
@ -126,6 +156,15 @@ bool function LoadInteriorRefs()
endif
endFunction
event OnLoadInteriorRefList(bool result)
Debug.Trace("BRQuestSCript OnLoadInteriorRefList result: " + result)
if result
Debug.MessageBox("Successfully loaded shop")
else
Debug.MessageBox("Failed to load shop. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
endif
endEvent
int function ListMerchandise()
string[] options = new string[5]
options[0] = "First Item"

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@ -1,3 +1,3 @@
scriptname BRShop
int function Create(string apiUrl, string apiKey, string name, string description = "") global native
bool function Create(string apiUrl, string apiKey, string name, string description = "", quest quest) global native