Add shop name & desc update, better error handling
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2e0a283ce5
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@ -22,20 +22,31 @@ event OnPageReset(string page)
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if modStarted
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AddTextOptionST("API_KEY", "Reveal API key", "")
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endif
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SetCursorPosition(7)
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SetCursorPosition(5)
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if modStarted
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AddToggleOptionST("START_MOD", "Mod Started", modStarted, OPTION_FLAG_DISABLED)
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else
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AddToggleOptionST("START_MOD", "Start Mod", modStarted)
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endif
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AddHeaderOption("Shop Actions")
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SetCursorPosition(10)
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AddTextOptionST("SAVE_REFS", "Save current shop state", "")
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AddTextOptionST("LOAD_REFS", "Load saved shop state", "")
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AddTextOptionST("LIST_MERCH", "Show shop merchandise", "")
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AddTextOptionST("LOAD_MERCH", "Load shop merchandise", "")
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SetCursorPosition(8)
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if modStarted
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AddHeaderOption("Shop Config")
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SetCursorPosition(10)
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AddTextOptionST("SHOP_NAME_LABEL", "Shop name: ", "", OPTION_FLAG_DISABLED)
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AddInputOptionST("SHOP_NAME", "", BR.ShopName)
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AddTextOptionST("SHOP_DESC_LABEL", "Shop description: ", "", OPTION_FLAG_DISABLED)
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AddInputOptionST("SHOP_DESC", "", BR.ShopDescription)
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AddTextOptionST("LOAD_SHOP_CONFIG", "Load shop config from server", "")
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SetCursorPosition(18)
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AddHeaderOption("Shop Actions")
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SetCursorPosition(20)
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AddTextOptionST("SAVE_REFS", "Save current shop state", "")
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AddTextOptionST("LOAD_REFS", "Load saved shop state", "")
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endif
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endEvent
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state SERVER_URL_VALUE
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@ -119,22 +130,114 @@ state LOAD_REFS
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endEvent
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endState
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state LIST_MERCH
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event OnSelectST()
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BR.ListMerchandise()
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state SHOP_NAME
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event OnInputOpenST()
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SetInputDialogStartText(BR.ShopName)
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endEvent
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event OnInputAcceptST(string textInput)
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Debug.Trace("BRMCMConfigMenu BRQuest properties: ShopId: " + BR.ShopId + " ShopName: " + BR.ShopName + " ShopDescription: " + BR.ShopDescription)
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SetInputOptionValueST("Updating...")
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BR.UpdateShop(BR.ShopId, textInput, BR.ShopDescription)
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int attempts = 0
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while !BR.UpdateShopComplete && attempts < 100
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attempts += 1
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Utility.WaitMenuMode(0.1)
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endWhile
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if attempts >= 100
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Debug.Trace("BRMCMConfigMenu BR.UpdateShop failed. BR.UpdateShopComplete still unset after 100 polls (10 seconds)")
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endif
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SetInputOptionValueST(BR.ShopName)
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endEvent
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event OnHighlightST()
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SetInfoText("Open a list of every item currently up for sale in your shop's merchandise inventory.")
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SetInfoText("The name of your shop. This is displayed to other players in the shop menu.")
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endEvent
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event OnDefaultST()
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SetInputOptionValueST("Updating...")
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BR.UpdateShop(BR.ShopId, Game.GetPlayer().GetBaseObject().GetName() + "'s Shop", BR.ShopDescription)
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int attempts = 0
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while !BR.UpdateShopComplete && attempts < 100
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attempts += 1
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Utility.WaitMenuMode(0.1)
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endWhile
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if attempts >= 100
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Debug.Trace("BRMCMConfigMenu BR.UpdateShop failed. BR.UpdateShopComplete still unset after 100 polls (10 seconds)")
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endif
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SetInputOptionValueST(BR.ShopName)
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endEvent
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endState
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state LOAD_MERCH
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event OnSelectST()
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BR.LoadMerchandise()
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state SHOP_DESC
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event OnInputOpenST()
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SetInputDialogStartText(BR.ShopDescription)
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endEvent
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event OnInputAcceptST(string textInput)
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SetInputOptionValueST("Updating...")
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BR.UpdateShop(BR.ShopId, BR.ShopName, textInput)
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int attempts = 0
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while !BR.UpdateShopComplete && attempts < 100
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attempts += 1
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Utility.WaitMenuMode(0.1)
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endWhile
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if attempts >= 100
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Debug.Trace("BRMCMConfigMenu BR.UpdateShop failed. BR.UpdateShopComplete still unset after 100 polls (10 seconds)")
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endif
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SetInputOptionValueST(BR.ShopDescription)
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endEvent
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event OnHighlightST()
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SetInfoText("Load shop merchandise onto the merchant shelf of the shop.")
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SetInfoText("The description of your shop. This is displayed to other players in the shop menu. This is a useful place to advertise what your shop sells.")
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endEvent
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event OnDefaultST()
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SetInputOptionValueST("Updating...")
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BR.UpdateShop(BR.ShopId, BR.ShopName, "")
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int attempts = 0
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while !BR.UpdateShopComplete && attempts < 100
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attempts += 1
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Utility.WaitMenuMode(0.1)
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endWhile
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if attempts >= 100
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Debug.Trace("BRMCMConfigMenu BR.UpdateShop failed. BR.UpdateShopComplete still unset after 100 polls (10 seconds)")
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endif
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SetInputOptionValueST(BR.ShopDescription)
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endEvent
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endState
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state LOAD_SHOP_CONFIG
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event OnSelectST()
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SetTextOptionValueST("Fetching...")
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BR.GetShop(BR.ShopId)
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int attempts = 0
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while !BR.GetShopComplete && attempts < 100
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attempts += 1
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Utility.WaitMenuMode(0.1)
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endWhile
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if attempts >= 100
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Debug.Trace("BRMCMConfigMenu BR.GetShop failed. BR.GetShopComplete still unset after 100 polls (10 seconds)")
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endif
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ForcePageReset()
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endEvent
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event OnHighlightST()
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SetInfoText("Overwrites the shop name and description with values saved on the server. Run this after updating any of your shop config values on the website.")
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endEvent
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endState
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@ -1,3 +1,4 @@
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scriptname BROwner
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bool function Create(string apiUrl, string apiKey, string name, int modVersion, quest quest) global native
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bool function Create(string apiUrl, string apiKey, string name, int modVersion, quest quest) global native
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bool function Update(string apiUrl, string apiKey, int id, string name, int modVersion, quest quest) global native
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@ -7,11 +7,15 @@ actor property PlayerRef auto
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int property OwnerId auto
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; TODO: need to be able to create multiple shops
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int property ShopId auto
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string property ShopName auto
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string property ShopDescription auto
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; TODO: loop up interior refs by shop id instead of saving this
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int property InteriorRefListId = 29 auto ; TODO: temp fixing to id 20
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int property MerchandiseListId = 2 auto ; TODO: temp fixing to id 2
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ObjectReference property ShopXMarker auto
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bool property StartModFailed = false auto
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bool property UpdateShopComplete = false auto
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bool property GetShopComplete = false auto
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UILIB_1 property UILib auto
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int function GetVersion()
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@ -82,15 +86,18 @@ event OnCreateOwner(int result)
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endif
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endEvent
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event OnCreateShop(int result)
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Debug.Trace("BRQuestScript OnCreateShop result: " + result)
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if result > -1
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ShopId = result
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Debug.Notification("Initialized Bazaar Realm client")
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else
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Debug.MessageBox("Failed to initialize Bazaar Realm client. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
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StartModFailed = true
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endif
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event OnCreateShopSuccess(int id, string name, string description)
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Debug.Trace("BRQuestScript OnCreateShopSucess id: " + id + " name: " + name + " description: " + description)
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ShopId = id
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ShopName = name
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ShopDescription = description
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Debug.Notification("Initialized Bazaar Realm client")
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endEvent
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event OnCreateShopFail(string error)
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Debug.Trace("BRQuestScript OnCreateShopFail error: " + error)
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Debug.MessageBox("Failed to initialize Bazaar Realm client.\n\n" + error + "\n\nPlease submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
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StartModFailed = true
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endEvent
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bool function SaveInteriorRefs()
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@ -152,6 +159,50 @@ int function ListMerchandise()
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UILib.ShowNotification("Chose " + options[selectedIndex], "#74C56D")
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endFunction
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bool function LoadMerchandise()
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Debug.MessageBox("This no longer does anything, sorry.")
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endFunction
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function UpdateShop(int id, string name, string description)
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Debug.Trace("BRQuestScript UpdateShop id: " + id + " name: " + name + " description: " + description)
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UpdateShopComplete = false
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bool result = BRShop.Update(ApiUrl, ApiKey, id, name, description, self)
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if !result
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Debug.MessageBox("Failed to update shop. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
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UpdateShopComplete = true
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endif
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endFunction
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event OnUpdateShopSuccess(int id, string name, string description)
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Debug.Trace("BRQuestScript OnUpdateShopSucess id: " + id + " name: " + name + " description: " + description)
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ShopId = id
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ShopName = name
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ShopDescription = description
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UpdateShopComplete = true
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endEvent
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event OnUpdateShopFail(string error)
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Debug.Trace("BRQuestScript OnUpdateShopFail error: " + error)
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Debug.MessageBox("Failed to update shop.\n\n" + error + "\n\nPlease submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
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UpdateShopComplete = true
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endEvent
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function GetShop(int id)
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Debug.Trace("BRQuestScript GetShop id: " + id)
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GetShopComplete = false
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bool result = BRShop.Get(ApiUrl, ApiKey, id, self)
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if !result
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Debug.MessageBox("Failed to get shop. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
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GetShopComplete = true
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endif
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endFunction
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event OnGetShopSuccess(int id, string name, string description)
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Debug.Trace("BRQuestScript OnGetShopSucess id: " + id + " name: " + name + " description: " + description)
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ShopId = id
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ShopName = name
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ShopDescription = description
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GetShopComplete = true
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endEvent
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event OnGetShopFail(string error)
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Debug.Trace("BRQuestScript OnGetShopFail error: " + error)
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Debug.MessageBox("Failed to get shop.\n\n" + error + "\n\nPlease submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
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GetShopComplete = true
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endEvent
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@ -1,3 +1,5 @@
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scriptname BRShop
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bool function Create(string apiUrl, string apiKey, string name, string description = "", quest quest) global native
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bool function Create(string apiUrl, string apiKey, string name, string description = "", quest quest) global native
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bool function Update(string apiUrl, string apiKey, int id, string name, string description = "", quest quest) global native
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bool function Get(string apiUrl, string apiKey, int id, quest quest) global native
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