Implement buying merchandise off shelf
Refreshes the shelf after buying and after closing chest.
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Bazaar Realm.esp
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Bazaar Realm.esp
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@ -1,10 +1,85 @@
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scriptname BRMerchActivatorScript extends ObjectReference
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Actor Property PlayerRef Auto
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Keyword property BRLinkMerchShelf auto
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Keyword property BRLinkMerchChest auto
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Keyword property BRLinkItemRef auto
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Keyword property BRLinkActivatorRef auto
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Keyword property BRLinkMerchToggle auto
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Keyword property BRLinkMerchNext auto
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Keyword property BRLinkMerchPrev auto
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Activator property ActivatorStatic auto
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Actor property PlayerRef auto
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Quest property BRQuest auto
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MiscObject property Gold001 auto
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Event OnActivate(ObjectReference akActionRef)
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event OnActivate(ObjectReference akActionRef)
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if akActionRef == PlayerRef
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Form merch = BRMerchandiseList.Buy(self)
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PlayerRef.AddItem(merch, 1)
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debug.Trace("BRMerchActivatorScript OnActivate by PlayerRef")
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int totalQuantity = BRMerchandiseList.GetQuantity(self)
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int price = BRMerchandiseList.GetPrice(self)
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BRQuestScript BRScript = BRQuest as BRQuestScript
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ObjectReference merchRef = self.GetLinkedRef(BRLinkItemRef)
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Form selectedMerchandiseRepl = BRScript.SelectedMerchandise.GetBaseObject()
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selectedMerchandiseRepl.SetName(merchRef.GetBaseObject().GetName())
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bool inBuyMenu = true
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int quantity = 1
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while inBuyMenu
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int amount = quantity * price
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int choice = BRScript.BuyMerchandiseMessage.Show(quantity as float, totalQuantity as float, amount as float, price as float)
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if choice == 0
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bool result = BRTransaction.Create(BRScript.ApiUrl, BRScript.ApiKey, BRScript.ActiveShopId, false, quantity, amount, BRLinkItemRef, self)
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if !result
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Debug.MessageBox("Failed to buy merchandise.\n\n" + BRScript.BugReportCopy)
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endif
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inBuyMenu = false
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elseif choice == 1
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bool result = BRTransaction.Create(BRScript.ApiUrl, BRScript.ApiKey, BRScript.ActiveShopId, false, totalQuantity, totalQuantity * price, BRLinkItemRef, self)
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if !result
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Debug.MessageBox("Failed to buy merchandise.\n\n" + BRScript.BugReportCopy)
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endif
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inBuyMenu = false
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elseif choice == 2
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string enteredQuantity = BRScript.UILib.ShowTextInput("Enter Quantity", "")
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if enteredQuantity as int == 0
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debug.Notification("Failed to parse a valid quantity. Enter a number between 1 and " + totalQuantity)
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elseif enteredQuantity < 1
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debug.Notification("Entered quantity less than minimum quantity: 1. Setting quantity to 1")
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quantity = 1
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elseif enteredQuantity as int > totalQuantity
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debug.Notification("Entered quantity greater than maximum quantity: " + totalQuantity + ". Setting quantity to " + totalQuantity)
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quantity = totalQuantity
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else
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quantity = enteredQuantity as int
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endif
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else
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inBuyMenu = false
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endif
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endWhile
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selectedMerchandiseRepl.SetName("Selected Merchandise")
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endif
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EndEvent
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endEvent
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function RefreshMerchandise()
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BRQuestScript BRScript = BRQuest as BRQuestScript
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ObjectReference merchantShelf = self.GetLinkedRef(BRLinkMerchShelf)
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if !BRMerchandiseList.Refresh(BRScript.ApiUrl, BRScript.ApiKey, BRScript.ActiveShopId, merchantShelf, ActivatorStatic, BRLinkMerchShelf, BRLinkMerchChest, BRLinkItemRef, BRLinkActivatorRef, BRLinkMerchToggle, BRLinkMerchNext, BRLinkMerchPrev)
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Debug.MessageBox("Failed refresh merchandise.\n\n" + BRScript.BugReportCopy)
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endif
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endFunction
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event OnCreateTransactionSuccess(int id, int quantity, int amount)
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debug.Trace("BRMerchActivatorScript OnCreateTransactionSuccess id: " + id + " quantity: " + quantity + " amount: " + amount)
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ObjectReference merchRef = self.GetLinkedRef(BRLinkItemRef)
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PlayerRef.RemoveItem(Gold001, amount)
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PlayerRef.AddItem(merchRef.GetBaseObject(), quantity)
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RefreshMerchandise()
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endEvent
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; TODO: gracefully handle expected error cases (e.g. someone else buys all of item before this player can buy them)
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Event OnCreateTransactionFail(string error)
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Debug.Trace("BRMerchActivatorScript OnCreateTransactionFail error: " + error)
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BRQuestScript BRScript = BRQuest as BRQuestScript
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Debug.MessageBox("Failed to buy merchandise.\n\n" + error + "\n\n" + BRScript.BugReportCopy)
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RefreshMerchandise()
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endEvent
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@ -1,5 +1,13 @@
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Scriptname BRMerchChestScript extends ObjectReference
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Keyword property BRLinkMerchShelf auto
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Keyword property BRLinkMerchChest auto
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Keyword property BRLinkItemRef auto
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Keyword property BRLinkActivatorRef auto
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Keyword property BRLinkMerchToggle auto
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Keyword property BRLinkMerchNext auto
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Keyword property BRLinkMerchPrev auto
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Activator property ActivatorStatic auto
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Actor Property PlayerRef Auto
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Quest Property BRQuest Auto
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@ -28,6 +36,11 @@ event OnCreateMerchandiseSuccess(bool created, int id)
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BRQuestScript BRScript = BRQuest as BRQuestScript
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BRScript.MerchandiseListId = id;
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Debug.Notification("Saved merchandise successfully")
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ObjectReference merchantShelf = self.GetLinkedRef(BRLinkMerchShelf)
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if !BRMerchandiseList.Refresh(BRScript.ApiUrl, BRScript.ApiKey, BRScript.ActiveShopId, merchantShelf, ActivatorStatic, BRLinkMerchShelf, BRLinkMerchChest, BRLinkItemRef, BRLinkActivatorRef, BRLinkMerchToggle, BRLinkMerchNext, BRLinkMerchPrev)
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Debug.MessageBox("Failed refresh merchandise.\n\n" + BRScript.BugReportCopy)
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endif
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else
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Debug.Trace("BRMerchChestScript no container changes to save to the server")
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endif
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@ -4,9 +4,12 @@ scriptname BRMerchandiseList
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bool function Toggle(string apiUrl, string apiKey, int shop_id, ObjectReference merchantShelf, Form activatorStatic, Keyword shelfKeyword, Keyword chestKeyword, Keyword itemKeyword, Keyword activatorKeyword, Keyword toggleKeyword, Keyword nextKeyword, Keyword prevKeyword) global native
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bool function NextPage(string apiUrl, string apiKey, int shop_id, ObjectReference merchantShelf, Form activatorStatic, Keyword shelfKeyword, Keyword chestKeyword, Keyword itemKeyword, Keyword activatorKeyword, Keyword toggleKeyword, Keyword nextKeyword, Keyword prevKeyword) global native
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bool function PrevPage(string apiUrl, string apiKey, int shop_id, ObjectReference merchantShelf, Form activatorStatic, Keyword shelfKeyword, Keyword chestKeyword, Keyword itemKeyword, Keyword activatorKeyword, Keyword toggleKeyword, Keyword nextKeyword, Keyword prevKeyword) global native
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bool function Load(string apiUrl, string apiKey, int shop_id, ObjectReference merchantShelf, Form activatorStatic, Keyword shelfKeyword, Keyword chestKeyword, Keyword itemKeyword, Keyword activatorKeyword, Keyword toggleKeyword, Keyword nextKeyword, Keyword prevKeyword) global native
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bool function Refresh(string apiUrl, string apiKey, int shop_id, ObjectReference merchantShelf, Form activatorStatic, Keyword shelfKeyword, Keyword chestKeyword, Keyword itemKeyword, Keyword activatorKeyword, Keyword toggleKeyword, Keyword nextKeyword, Keyword prevKeyword) global native
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bool function Replace3D(ObjectReference merchantShelf, Form activatorStatic, Keyword shelfKeyword, Keyword itemKeyword) global native
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Form function Buy(ObjectReference merchandiseActivator) global native
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bool function Create(string apiUrl, string apiKey, int shopId, ObjectReference merchantChest) global native
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bool function Create(string apiUrl, string apiKey, int shopId, ObjectReference merchantChest) global native
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int function GetQuantity(ObjectReference activator) global native
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int function GetPrice(ObjectReference activator) global native
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@ -20,9 +20,13 @@ int property ActiveShopId auto
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string property ActiveShopName auto
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string property ActiveShopDescription auto
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; references
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actor property PlayerRef auto
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Actor property PlayerRef auto
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ObjectReference property ShopXMarker auto
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message property ShopDetailMessage auto
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; messages
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Message property ShopDetailMessage auto
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Message property BuyMerchandiseMessage auto
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; message replacement refs
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ObjectReference property SelectedMerchandise auto
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; UI sync properties
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bool property StartModFailed = false auto
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bool property UpdateShopComplete = false auto
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3
Source/Scripts/BRTransaction.psc
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Source/Scripts/BRTransaction.psc
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scriptname BRTransaction
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bool function Create(string apiUrl, string apiKey, int shop_id, bool is_sell, int quantity, int amount, Keyword item_keyword, ObjectReference activator) global native
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