Rename workspace, add REAMDE

This commit is contained in:
Tyler Hallada 2020-10-12 21:45:07 -04:00
parent 6cdd85a866
commit fd89a8ee0d
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MIT License
Copyright (c) 2020 Tyler Hallada
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE

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# BazaarRealmMod
Contains all of the Papyus script sources, the ESP plugin, and all other mod resources for the Bazaar Realm Skyrim mod.
Related projects:
* [`BazaarRealmPlugin`](https://github.com/thallada/BazaarRealmPlugin):
[SKSE](https://skse.silverlock.org/) plugin for the mod that modifies data
within the Skyrim game engine
* [`BazaarRealmAPI`](https://github.com/thallada/BazaarRealmAPI): API server
for the mod that stores all shop data
* [`BazaarRealmClient`](https://github.com/thallada/BazaarRealmClient): DLL that
handles requests and responses to the API from the SKSE plugin
## Compiling Scripts
Change the Skyrim path in `tasks.json`, then with the workspace loaded in
Visual Studio Code, `control + shift + B` will compile the scripts into the
`Scripts` folder. Copy and paste these into the Skyrim Data folder.