Scriptname CMPeddlingInventoryChestScript extends ObjectReference Actor Property PlayerRef Auto ObjectReference Property CMPeddlingChestRef Auto Armor Property CMPeddlingInventory Auto Container Property CMPeddlingChest Auto Quest Property CMFetchQuest Auto Event OnEquipped(Actor akActor) if akActor == PlayerRef Game.DisablePlayerControls(False, False, False, False, False, True) PlayerRef.EquipItem(CMPeddlingInventory, True, True) Utility.Wait(0.01) PlayerRef.UnequipItem(CMPeddlingInventory, False, True) Game.EnablePlayerControls(False, False, False, False, False, True) debug.Trace("CMPeddlingChest: " + CMPeddlingChest as Form) CMPeddlingChest.RegisterForMenu("ContainerMenu") CMPeddlingChestRef.Activate(akActor) endif endEvent