143 lines
6.4 KiB
Plaintext
143 lines
6.4 KiB
Plaintext
scriptname BRQuestScript extends Quest
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int property ModVersion = 1 auto
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string property ApiUrl = "https://api.bazaarrealm.com" auto
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string property ApiKey auto
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actor property PlayerRef auto
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int property OwnerId auto
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; TODO: need to be able to create multiple shops
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int property ShopId auto
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; TODO: loop up interior refs by shop id instead of saving this
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int property InteriorRefListId = 29 auto ; TODO: temp fixing to id 20
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int property MerchandiseListId = 2 auto ; TODO: temp fixing to id 2
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ObjectReference property ShopXMarker auto
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UILIB_1 property UILib auto
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int function GetVersion()
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return 1
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endFunction
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event OnInit()
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Debug.Trace("BRQuestScript OnInit")
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Maintenance()
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endEvent
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function Maintenance()
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Debug.Trace("BRQuestScript Maintenance")
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UILib = (Self as Form) as UILIB_1
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BRClient.Init()
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int newVersion = GetVersion()
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if ModVersion < newVersion
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ModVersion = newVersion
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; TODO: update tasks
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Debug.Notification("Bazaar Realm upgraded to version: " + ModVersion)
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endif
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endFunction
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bool function StartMod()
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debug.Trace("BRQuestScript StartMod")
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bool result = BRClient.StatusCheck(ApiUrl)
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if result
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ApiKey = BRClient.GenerateApiKey()
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Debug.Trace("apiKey: " + ApiKey)
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Debug.Trace("apiUrl: " + ApiUrl)
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string playerName = Game.GetPlayer().GetBaseObject().GetName()
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OwnerId = BROwner.Create(ApiUrl, ApiKey, playerName, ModVersion)
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if OwnerId > -1
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ShopId = BRShop.Create(ApiUrl, ApiKey, playerName + "'s Shop")
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if ShopId > -1
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Debug.Notification("Initialized Bazaar Realm client")
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else
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result = false
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Debug.MessageBox("Failed to initialize Bazaar Realm client. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
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endif
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else
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result = false
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Debug.MessageBox("Failed to initialize Bazaar Realm client. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
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endif
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else
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Debug.MessageBox("Failed to initialize Bazaar Realm client. The API server might be down: " + ApiUrl)
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endif
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return result
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endFunction
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bool function SaveInteriorRefs()
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; TODO: this should not save anything if player is not currently in their shop
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Cell currentCell = PlayerRef.GetParentCell()
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InteriorRefListId = BRInteriorRefList.Create(ApiUrl, ApiKey, ShopId, currentCell)
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Debug.Trace("Interior ref list id: " + interiorRefListId)
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; Int numRefs = currentCell.GetNumRefs()
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; debug.Trace("Num of refs in current cell: " + numRefs)
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; Int refIndex = 0
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; while refIndex <= numRefs
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; ObjectReference ref = currentCell.GetNthRef(refIndex)
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; ; if ref != None && ref.IsEnabled()
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; ; Form a_form = ref.GetBaseObject()
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; ; debug.Trace("Ref " + refIndex + ": " + ref.GetDisplayName())
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; ; debug.Trace("Ref position: " + ref.X + ", " + ref.Y + ", " + ref.Z)
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; ; debug.Trace("Ref angle: " + ref.getAngleX() + ", " + ref.getAngleY() + ", " + ref.getAngleZ())
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; ; debug.Trace("Ref scale: " + ref.GetScale())
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; ; debug.Trace("Ref Base Object Name: " + a_form.GetName() + " (" + a_form.GetType() + ")")
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; ; Int formId = a_form.GetFormID()
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; ; if (formId < 0)
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; ; ; GetFormId is broken for light mods, so we have to fix this ourselves
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; ; formId = formId + 2147483647 ; formId + INT_MAX
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; ; debug.Trace("Ref (light) form id: " + formId)
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; ; Int localFormId = Math.LogicalAnd(formId, 4095) + 1 ; (formId & 0xfff) + 1
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; ; debug.Trace("Ref (light) local form id: " + localFormId)
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; ; Int modIndex = Math.LogicalAnd(Math.RightShift(formId, 12), 4095) ; (formId >> 12) & 0xfff
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; ; debug.Trace("Light mod index: " + modIndex)
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; ; String modName = Game.GetLightModName(modIndex)
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; ; debug.Trace("Light mod name: " + modName)
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; ; else
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; ; debug.Trace("Ref form id: " + formId)
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; ; Int localFormId = Math.LogicalAnd(formId, 16777215); formId & 0xffffff
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; ; debug.Trace("Ref local form id: " + localFormId)
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; ; Int modIndex = Math.RightShift(formId, 24)
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; ; debug.Trace("Mod index: " + modIndex)
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; ; String modName = Game.GetModName(modIndex)
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; ; debug.Trace("Mod name: " + modName)
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; ; endIf
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; ; endIf
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; debug.Trace("Ref " + refIndex)
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; refIndex += 1
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; endWhile
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debug.Trace("Done looping through refs")
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if InteriorRefListId > -1
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return true
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else
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Debug.MessageBox("Failed to save shop. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
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return false
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endif
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endFunction
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bool function LoadInteriorRefs()
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; TODO: this should not save anything if player is not currently in their shop
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Cell currentCell = PlayerRef.GetParentCell()
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bool result = BRInteriorRefList.ClearCell(currentCell)
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debug.Trace("ClearCell result: " + result)
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result = BRInteriorRefList.Load(ApiUrl, ApiKey, InteriorRefListId, currentCell, ShopXMarker)
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debug.Trace("Done loading interior refs from API")
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if result
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return true
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else
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Debug.MessageBox("Failed to load shop. Please submit a bug on Nexus Mods with the contents of BazaarRealmPlugin.log and BazaarRealmClient.log usually located in C:\\Users\\<your user>\\Documents\\My Games\\Skyrim Special Edition\\SKSE.")
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return false
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endif
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endFunction
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int function ListMerchandise()
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string[] options = new string[5]
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options[0] = "First Item"
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options[1] = "Second Item"
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options[2] = "Third Item"
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options[3] = "Fourth Item"
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options[4] = "Fifth Item"
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int selectedIndex = UILib.ShowList("Shop Merchandise", options, 0, 0)
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UILib.ShowNotification("Chose " + options[selectedIndex], "#74C56D")
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endFunction
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bool function LoadMerchandise()
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Debug.MessageBox("This no longer does anything, sorry.")
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endFunction |