BazaarRealmMod/Source/Scripts/CMPeddlingScript.psc

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Scriptname CMPeddlingScript extends Quest
import Math
Message Property CMPeddlingHaggleStart Auto
Message Property CMPeddlingHaggleStartAdjust Auto
Message Property CMPeddlingHaggleCounter Auto
Message Property CMPeddlingHaggleCounterStart Auto
Message Property CMPeddlingHaggleCountChange Auto
Actor Property PlayerRef Auto
ObjectReference Property CMPeddlingChestRef Auto
Armor Property CMPeddlingInventory Auto
MiscObject Property Gold001 Auto
Keyword Property ClothingRich Auto
Keyword Property ClothingPoor Auto
Keyword Property JewelryExpensive Auto
Faction Property JobMerchantFaction Auto
Faction Property JobHostlerFaction Auto
Faction Property KhajiitCaravanFaction Auto
Faction Property JobInnkeeperFaction Auto
Faction Property JobBardFaction Auto
Faction Property JobFarmerFaction Auto
Faction Property JobMinerFaction Auto
Faction Property JobPriestFaction Auto
Faction Property JobCarriageFaction Auto
Faction Property JobFenceFaction Auto
Faction Property JobJarlFaction Auto
Faction Property JobStewardFaction Auto
Faction Property JobHousecarlFaction Auto
Faction Property JobCourtWizardFaction Auto
Faction Property FavorJobsBeggarsFaction Auto
Faction Property FavorJobsDrunksFaction Auto
Faction Property GuardDialogueFaction Auto
Float version
event OnInit()
debug.Trace("CMPeddlingScript OnInit")
MyClass.Init()
String uuid = MyClass.CreateUuid()
debug.Trace("uuid: " + uuid)
debug.Notification("Your uuid: " + uuid)
Maintenance()
endEvent
function Maintenance()
debug.Trace("CMPeddlingScript Maintenance!")
if version < 0.01
version = 0.01
debug.Notification("Now running Shopkeeper version: " + version)
endif
ReweighPeddlingInventory()
endFunction
function ReweighPeddlingInventory()
Float totalWeight = 0
Int formIndex = CMPeddlingChestRef.GetNumItems()
debug.Trace("Merchandise has " + formIndex + " items, reweighing...")
while formIndex > 0
formIndex -= 1
Form nthForm = CMPeddlingChestRef.GetNthForm(formIndex)
Int numOfForm = CMPeddlingChestRef.GetItemCount(nthForm)
totalWeight += nthForm.GetWeight() * numOfForm
; Serialize testing
Int formId = nthForm.GetFormID()
if (formId < 0)
; GetFormId is broken for light mods, so we have to fix this ourselves
formId = formId + 2147483647 ; formId + INT_MAX
debug.Trace("Thing (light) form id: " + formId)
Int localFormId = Math.LogicalAnd(formId, 4095) + 1 ; (formId & 0xfff) + 1
debug.Trace("Thing (light) local form id: " + localFormId)
Int modIndex = Math.LogicalAnd(Math.RightShift(formId, 12), 4095) ; (formId >> 12) & 0xfff
debug.Trace("Light mod index: " + modIndex)
String modName = Game.GetLightModName(modIndex)
debug.Trace("Light mod name: " + modName)
else
debug.Trace("Thing form id: " + formId)
Int localFormId = Math.LogicalAnd(formId, 16777215); formId & 0xffffff
debug.Trace("Thing (light) local form id: " + localFormId)
Int modIndex = Math.RightShift(formId, 24)
debug.Trace("Mod index: " + modIndex)
String modName = Game.GetModName(modIndex)
debug.Trace("Mod name: " + modName)
endIf
endWhile
debug.Trace("Setting merchandise weight to " + totalWeight)
CMPeddlingInventory.SetWeight(totalWeight)
; Deserialize test
if CMPeddlingChestRef.GetNumItems() != 0
debug.Trace("CMPeddlingScript chest empty")
Bool isLightMod = True
String modName = "Dovah Nord Weapons.esp"
Int localFormId = 2053
Form formToAdd = Game.GetFormFromFile(localFormId, modName)
debug.Trace("Adding form to chest: " + formToAdd)
CmPeddlingChestRef.AddItem(formToAdd, 1)
isLightMod = True
modName = "Dunmeri Leaf Sword.esp"
localFormId = 2048
formToAdd = Game.GetFormFromFile(localFormId, modName)
debug.Trace("Adding form to chest: " + formToAdd)
CmPeddlingChestRef.AddItem(formToAdd, 1)
isLightMod = False
modName = "Evening Star.esp"
localFormId = 3426
formToAdd = Game.GetFormFromFile(localFormId, modName)
debug.Trace("Adding form to chest: " + formToAdd)
CmPeddlingChestRef.AddItem(formToAdd, 1)
endIf
debug.Trace("Dunmeri Leaf Sword.esp: " + Game.GetModByName("Dunmeri Leaf Sword.esp"))
debug.Trace("Evening Star.esp: " + Game.GetModByName("Evening Star.esp"))
debug.Trace("Dovah Nord Weapons.esp: " + Game.GetModByName("Dovah Nord Weapons.esp"))
; Test spawning user placed references
Form candlestickForm = Game.GetFormEx(934623)
ObjectReference candlestickRef = PlayerRef.PlaceAtMe(candlestickForm, 1, false, true)
candlestickRef.SetPosition(-62.375675, -437.171265, 78.617851)
candlestickRef.SetAngle(93.194153, 42.144417, -109.048126)
candlestickRef.SetScale(1.0)
candleStickRef.Enable()
; Test scanning and serializing reference positions
Cell currentCell = PlayerRef.GetParentCell()
Int numRefs = currentCell.GetNumRefs()
debug.Trace("Num of refs in current cell: " + numRefs)
Int refIndex = 0
while refIndex <= numRefs
ObjectReference ref = currentCell.GetNthRef(refIndex)
if ref != None
debug.Trace("Ref " + refIndex + ": " + ref.GetBaseObject().GetType())
debug.Trace("Ref " + refIndex + ": " + ref.GetBaseObject().GetName())
endIf
if ref != None && ref.GetDisplayName() == "Candlestick"
debug.Trace("Ref " + refIndex + ": " + ref.GetDisplayName())
debug.Trace("Ref position: " + ref.X + ", " + ref.Y + ", " + ref.Z)
debug.Trace("Ref angle: " + ref.getAngleX() + ", " + ref.getAngleY() + ", " + ref.getAngleZ())
debug.Trace("Ref scale: " + ref.GetScale())
debug.Trace("Ref enabled: " + ref.IsEnabled())
debug.Trace("Ref Base Object Name: " + ref.GetBaseObject().GetName() + " (" + ref.GetBaseObject().GetType() + ")")
endIf
refIndex += 1
endWhile
debug.Trace("Done looping through refs")
endFunction
function Peddle(Actor buyer)
Int buyerWealth = GetNPCWealth(buyer)
debug.Trace("Buyer wealth: " + buyerWealth)
Int totalItems = CMPeddlingChestRef.GetNumItems()
String buyerName = buyer.GetBaseObject().GetName()
debug.Trace("Chest total items " + totalItems)
debug.Trace("Buyer: " + buyer)
debug.Trace("Buyer BaseObject: " + buyer.GetBaseObject())
debug.Trace("Buyer Name: " + buyer.GetBaseObject().GetName())
debug.Trace("Buyer gold: " + buyer.GetItemCount(Gold001))
Float buyerSpeech = buyer.GetAV("Speechcraft")
debug.Trace("Buyer speechcraft: " + buyerSpeech)
Float playerSpeech = PlayerRef.GetAV("Speechcraft")
debug.Trace("Player speechcraft: " + playerSpeech)
if totalItems > 0
Int randomItemIndex = Utility.RandomInt(0, totalItems - 1)
Form formToSell = CMPeddlingChestRef.GetNthForm(randomItemIndex)
debug.Trace("formToSell" + formToSell + " " + formToSell.GetName())
Int numOfForm = CMPeddlingChestRef.GetItemCount(formToSell)
debug.Trace("Chest has " + numOfForm)
Int numOfFormToSell = Utility.RandomInt(1, numOfForm)
debug.Trace("Selling " + numOfFormToSell)
Int formPrice = GetFormGoldValue(formToSell)
Int formTotal = formPrice * numOfFormToSell
debug.Trace("For gold: " + formTotal)
String formName = formToSell.GetName()
debug.Notification(buyerName + " wants to buy " + numOfFormToSell + " " + \
formName + "(s).")
Int[] playerDecision = HaggleMenu(numOfFormToSell, formPrice, formTotal, formName, buyerName)
Int outcome = playerDecision[0]
Int bidPrice = playerDecision[1]
Int offerPrice = playerDecision[1]
Int haggleNumOfForm = numOfFormToSell
Int[] buyerDecision
while outcome
buyerDecision = BuyerAcceptRejectOrCounter(buyerWealth, buyerSpeech, playerSpeech, formToSell, \
numOfFormToSell, numOfForm, formPrice, bidPrice)
outcome = buyerDecision[0]
haggleNumOfForm = buyerDecision[1]
bidPrice = buyerDecision[2]
if buyerDecision[0] == 0 ; Buyer Reject
elseif buyerDecision[0] == 1 ; Buyer Accept
Int haggleGold = numOfFormToSell * bidPrice
CMPeddlingChestRef.RemoveItem(formToSell, numOfFormToSell)
buyer.AddItem(formToSell, numOfFormToSell)
PlayerRef.AddItem(Gold001, haggleGold)
ReweighPeddlingInventory()
debug.Notification(numOfFormToSell + " " + formName + "(s) removed from Merchandise")
return
elseif buyerDecision[0] == 2 ; Buyer Counterbid
playerDecision = HaggleMenuCounter(haggleNumOfForm, formPrice, formTotal, bidPrice, offerPrice, \
formName, buyerName)
outcome = playerDecision[0]
bidPrice = playerDecision[1]
elseif buyerDecision[0] == 3 ; Buyer Counter num
Int haggleFormTotal = formPrice * haggleNumOfForm
Bool playerChoice = HaggleMenuCountChange(numOfFormToSell, haggleNumOfForm, formPrice, \
haggleFormTotal, bidPrice, formName, buyerName)
if playerChoice ; Player Accept
Int haggleGold = haggleNumOfForm * bidPrice
CMPeddlingChestRef.RemoveItem(formToSell, haggleNumOfForm)
buyer.AddItem(formToSell, haggleNumOfForm)
PlayerRef.AddItem(Gold001, haggleGold)
ReweighPeddlingInventory()
debug.Notification(haggleNumOfForm + " " + formName + "(s) removed from Merchandise")
else ; Player Reject
outcome = 0
endif
endif
endWhile
debug.Notification("Trade rejected.")
else
debug.Notification("You have no merchandise to sell.")
endif
endFunction
Int[] function HaggleMenu(Int numOfFormToSell, Int formPrice, Int formTotal, String formName, String buyerName)
Int haggleDelta = 0
Int hagglePrice = formPrice + haggleDelta
Int haggleTotal = hagglePrice * numOfFormToSell
Int profitGold = haggleTotal - formTotal
Float profitPercent = GetProfitPercent(profitGold, formTotal)
Bool menuOpen = true
Int[] decision = new Int[2]
Int buttonPressed = 8
while buttonPressed == 8
buttonPressed = CMPeddlingHaggleStart.Show(numOfFormToSell, formPrice, hagglePrice, \
haggleTotal, profitPercent, profitGold)
if buttonPressed == 8
debug.Notification(buyerName + " wants to buy " + numOfFormToSell + " " + \
formName + "(s).")
endif
endWhile
while menuOpen
if buttonPressed == -1
elseif buttonPressed == 0
menuOpen = false
decision[0] = 0
decision[1] = hagglePrice
return decision
elseif buttonPressed == 1
haggleDelta -= 100
hagglePrice = formPrice + haggleDelta
if hagglePrice < 0
haggleDelta -= hagglePrice
hagglePrice = 0
endif
haggleTotal = hagglePrice * numOfFormToSell
profitGold = haggleTotal - formTotal
profitPercent = GetProfitPercent(profitGold, formTotal)
buttonPressed = CMPeddlingHaggleStartAdjust.Show(haggleDelta, numOfFormToSell, formPrice, hagglePrice, \
haggleTotal, profitPercent, profitGold)
elseif buttonPressed == 2
haggleDelta -= 10
hagglePrice = formPrice + haggleDelta
if hagglePrice < 0
haggleDelta -= hagglePrice
hagglePrice = 0
endif
haggleTotal = hagglePrice * numOfFormToSell
profitGold = haggleTotal - formTotal
profitPercent = GetProfitPercent(profitGold, formTotal)
buttonPressed = CMPeddlingHaggleStartAdjust.Show(haggleDelta, numOfFormToSell, formPrice, hagglePrice, \
haggleTotal, profitPercent, profitGold)
elseif buttonPressed == 3
haggleDelta -= 1
hagglePrice = formPrice + haggleDelta
if hagglePrice < 0
haggleDelta -= hagglePrice
hagglePrice = 0
endif
haggleTotal = hagglePrice * numOfFormToSell
profitGold = haggleTotal - formTotal
profitPercent = GetProfitPercent(profitGold, formTotal)
buttonPressed = CMPeddlingHaggleStartAdjust.Show(haggleDelta, numOfFormToSell, formPrice, hagglePrice, \
haggleTotal, profitPercent, profitGold)
elseif buttonPressed == 4
; TODO: Auto Haggle
menuOpen = false
decision[0] = 0
decision[1] = hagglePrice
return decision
elseif buttonPressed == 5
haggleDelta += 1
hagglePrice = formPrice + haggleDelta
haggleTotal = hagglePrice * numOfFormToSell
profitGold = haggleTotal - formTotal
profitPercent = GetProfitPercent(profitGold, formTotal)
buttonPressed = CMPeddlingHaggleStartAdjust.Show(haggleDelta, numOfFormToSell, formPrice, hagglePrice, \
haggleTotal, profitPercent, profitGold)
elseif buttonPressed == 6
haggleDelta += 10
hagglePrice = formPrice + haggleDelta
haggleTotal = hagglePrice * numOfFormToSell
profitGold = haggleTotal - formTotal
profitPercent = GetProfitPercent(profitGold, formTotal)
buttonPressed = CMPeddlingHaggleStartAdjust.Show(haggleDelta, numOfFormToSell, formPrice, hagglePrice, \
haggleTotal, profitPercent, profitGold)
elseif buttonPressed == 7
haggleDelta += 100
hagglePrice = formPrice + haggleDelta
haggleTotal = hagglePrice * numOfFormToSell
profitGold = haggleTotal - formTotal
profitPercent = GetProfitPercent(profitGold, formTotal)
buttonPressed = CMPeddlingHaggleStartAdjust.Show(haggleDelta, numOfFormToSell, formPrice, hagglePrice, \
haggleTotal, profitPercent, profitGold)
elseif buttonPressed == 8
debug.Notification(buyerName + " wants to buy " + numOfFormToSell + " " + \
formName + "(s).")
buttonPressed = CMPeddlingHaggleStartAdjust.Show(haggleDelta, numOfFormToSell, formPrice, hagglePrice, \
haggleTotal, profitPercent, profitGold)
elseif buttonPressed == 9
menuOpen = false
decision[0] = 1
decision[1] = hagglePrice
return decision
endif
endWhile
endFunction
Int[] function HaggleMenuCounter(Int numOfFormToSell, Int formPrice, Int formTotal, Int buyerPrice, \
Int offerPrice, String formName, String buyerName)
Int buyerTotal = buyerPrice * numOfFormToSell
Int haggleDelta = 0
Int hagglePrice = buyerPrice + haggleDelta
Int haggleTotal = hagglePrice * numOfFormToSell
Int profitGold = haggleTotal - formTotal
Float profitPercent = GetProfitPercent(profitGold, formTotal)
Int offerTotal = offerPrice * numOfFormToSell
Int buyerDelta = buyerPrice - offerPrice
Bool menuOpen = true
Int[] decision = new Int[2]
Int buttonPressed = 8
while buttonPressed == 8
buttonPressed = CMPeddlingHaggleCounterStart.Show(buyerDelta, numOfFormToSell, formPrice, offerPrice, \
offerTotal, hagglePrice, buyerTotal, profitPercent, \
profitGold)
if buttonPressed == 8
debug.Notification(buyerName + " wants to buy " + numOfFormToSell + " " + \
formName + "(s).")
endif
endWhile
while menuOpen
if buttonPressed == -1
elseif buttonPressed == 0
menuOpen = false
decision[0] = 0
decision[1] = hagglePrice
return decision
elseif buttonPressed == 1
haggleDelta -= 100
hagglePrice = buyerPrice + haggleDelta
if hagglePrice < 0
haggleDelta -= hagglePrice
hagglePrice = 0
endif
haggleTotal = hagglePrice * numOfFormToSell
profitGold = haggleTotal - formTotal
profitPercent = GetProfitPercent(profitGold, formTotal)
buttonPressed = CMPeddlingHaggleCounter.Show(haggleDelta, numOfFormToSell, formPrice, buyerPrice, \
buyerTotal, hagglePrice, haggleTotal, profitPercent, \
profitGold)
elseif buttonPressed == 2
haggleDelta -= 10
hagglePrice = buyerPrice + haggleDelta
if hagglePrice < 0
haggleDelta -= hagglePrice
hagglePrice = 0
endif
haggleTotal = hagglePrice * numOfFormToSell
profitGold = haggleTotal - formTotal
profitPercent = GetProfitPercent(profitGold, formTotal)
buttonPressed = CMPeddlingHaggleCounter.Show(haggleDelta, numOfFormToSell, formPrice, buyerPrice, \
buyerTotal, hagglePrice, haggleTotal, profitPercent, \
profitGold)
elseif buttonPressed == 3
haggleDelta -= 1
hagglePrice = buyerPrice + haggleDelta
if hagglePrice < 0
haggleDelta -= hagglePrice
hagglePrice = 0
endif
haggleTotal = hagglePrice * numOfFormToSell
profitGold = haggleTotal - formTotal
profitPercent = GetProfitPercent(profitGold, formTotal)
buttonPressed = CMPeddlingHaggleCounter.Show(haggleDelta, numOfFormToSell, formPrice, buyerPrice, \
buyerTotal, hagglePrice, haggleTotal, profitPercent, \
profitGold)
elseif buttonPressed == 4
; TODO: Auto Haggle
menuOpen = false
decision[0] = 0
decision[1] = hagglePrice
elseif buttonPressed == 5
haggleDelta += 1
hagglePrice = buyerPrice + haggleDelta
haggleTotal = hagglePrice * numOfFormToSell
profitGold = haggleTotal - formTotal
profitPercent = GetProfitPercent(profitGold, formTotal)
buttonPressed = CMPeddlingHaggleCounter.Show(haggleDelta, numOfFormToSell, formPrice, buyerPrice, \
buyerTotal, hagglePrice, haggleTotal, profitPercent, \
profitGold)
elseif buttonPressed == 6
haggleDelta += 10
hagglePrice = buyerPrice + haggleDelta
haggleTotal = hagglePrice * numOfFormToSell
profitGold = haggleTotal - formTotal
profitPercent = GetProfitPercent(profitGold, formTotal)
buttonPressed = CMPeddlingHaggleCounter.Show(haggleDelta, numOfFormToSell, formPrice, buyerPrice, \
buyerTotal, hagglePrice, haggleTotal, profitPercent, \
profitGold)
elseif buttonPressed == 7
haggleDelta += 100
hagglePrice = buyerPrice + haggleDelta
haggleTotal = hagglePrice * numOfFormToSell
profitGold = haggleTotal - formTotal
profitPercent = GetProfitPercent(profitGold, formTotal)
buttonPressed = CMPeddlingHaggleCounter.Show(haggleDelta, numOfFormToSell, formPrice, buyerPrice, \
buyerTotal, hagglePrice, haggleTotal, profitPercent, \
profitGold)
elseif buttonPressed == 8
debug.Notification(buyerName + " wants to buy " + numOfFormToSell + " " + \
formName + "(s).")
buttonPressed = CMPeddlingHaggleCounter.Show(haggleDelta, numOfFormToSell, formPrice, buyerPrice, \
buyerTotal, hagglePrice, haggleTotal, profitPercent, \
profitGold)
elseif buttonPressed == 9
menuOpen = false
decision[0] = 1
decision[1] = hagglePrice
return decision
endif
endWhile
endFunction
Bool function HaggleMenuCountChange(Int numOfFormToSell, Int haggleNumOfForm, Int formPrice, Int formTotal, \
Int bidPrice, String formName, String buyerName)
Int haggleGold = haggleNumOfForm * bidPrice
Int profitGold = haggleGold - formTotal
Float profitPercent = GetProfitPercent(profitGold, formTotal)
Int buyerItemCountDelta = haggleNumOfForm - numOfFormToSell
Bool menuOpen = true
Int buttonPressed = 8
while buttonPressed == 8
buttonPressed = CMPeddlingHaggleCountChange.Show(buyerItemCountDelta, haggleNumOfForm, formPrice, \
bidPrice, haggleGold, profitPercent, profitGold)
if buttonPressed == 8
debug.Notification(buyerName + " wants to buy " + haggleNumOfForm + " " + \
formName + "(s).")
endif
endWhile
while menuOpen
if buttonPressed == 0 ; Player Reject
menuOpen = false
return false
elseif buttonPressed == 1
debug.Notification(buyerName + " wants to buy " + numOfFormToSell + " " + \
formName + "(s).")
buttonPressed = CMPeddlingHaggleCountChange.Show(buyerItemCountDelta, haggleNumOfForm, formPrice, \
bidPrice, haggleGold, profitPercent, profitGold)
elseif buttonPressed == 2 ; Player Accept
menuOpen = false
return true
endif
endWhile
endFunction
Int[] function BuyerAcceptRejectOrCounter(Int buyerWealth, Float buyerSpeech, Float playerSpeech, Form formToBuy, \
Int numOfFormToBuy, Int numOfFormAvailable, Int formPrice, Int bidPrice)
Int[] decisionValues = new Int[3]
Int decision = Utility.RandomInt(0, 3)
Float speechDelta = buyerSpeech - playerSpeech
debug.Trace("speechDelta: " + priceToWealthRatio)
Int haggleDelta = bidPrice - formPrice
debug.Trace("haggleDelta: " + priceToWealthRatio)
Int totalPrice = bidPrice * numOfFormToBuy
debug.Trace("totalPrice: " + priceToWealthRatio)
Float priceToWealthRatio = totalPrice / buyerWealth
debug.Trace("priceToWealthRatio: " + priceToWealthRatio)
Float haggleToPriceRatio = haggleDelta / formPrice
debug.Trace("haggleToPriceRatio: " + haggleToPriceRatio)
Float speechRatio = speechDelta / playerSpeech
debug.Trace("speechRatio: " + haggleToPriceRatio)
Float priceFairness = haggleToPriceRatio + speechRatio
debug.Trace("priceFairness: " + priceFairness)
if priceFairness < 0
; Good price
if priceToWealthRatio < 0.5 && (numOfFormToBuy < numOfFormAvailable)
; Stock up, increase count
Int countMax = ((0.75 * buyerWealth) / bidPrice) as Int
if countMax < 1
; Reject
decisionValues[0] = 0
decisionValues[1] = numOfFormToBuy
decisionValues[2] = bidPrice
return decisionValues
endif
; Because Math.min is not a thing aparently??
Int max = countMax
if numOfFormAvailable > countMax
max = numOfFormAvailable
endif
Int newCount = Utility.RandomInt(numOfFormToBuy, max)
decisionValues[0] = 3
decisionValues[1] = newCount
decisionValues[2] = bidPrice
return decisionValues
elseif priceToWealthRatio > 0.75
if numOfFormToBuy > 1
; Decrease count
Int countMax = (0.75 * buyerWealth) as Int / bidPrice as Int
if countMax < 1
; Reject
decisionValues[0] = 0
decisionValues[1] = numOfFormToBuy
decisionValues[2] = bidPrice
return decisionValues
endif
Int newCount = Utility.RandomInt(1, countMax)
decisionValues[0] = 3
decisionValues[1] = newCount
decisionValues[2] = bidPrice
return decisionValues
else
; Reject
decisionValues[0] = 0
decisionValues[1] = numOfFormToBuy
decisionValues[2] = bidPrice
return decisionValues
endif
endif
elseif priceFairness > 2.0
; price too absurd
; Reject
decisionValues[0] = 0
decisionValues[1] = numOfFormToBuy
decisionValues[2] = bidPrice
return decisionValues
elseif priceFairness > 0.2
; Price unfair
; Counter
Int newBid = ((0.2 - speechRatio) * formPrice) as Int + formPrice as Int
decisionValues[0] = decision
decisionValues[1] = numOfFormToBuy
decisionValues[2] = newBid
return decisionValues
else
; Price fair
if priceToWealthRatio > 0.5
if numOfFormToBuy > 1
; Decrease count
Int countMax = (0.5 * buyerWealth) as Int / bidPrice as Int
Int newCount = Utility.RandomInt(0, countMax)
if newCount > 0
decisionValues[0] = 3
decisionValues[1] = newCount
decisionValues[2] = bidPrice
return decisionValues
else
; Reject
decisionValues[0] = 0
decisionValues[1] = numOfFormToBuy
decisionValues[2] = bidPrice
return decisionValues
endif
else
; Reject
decisionValues[0] = 0
decisionValues[1] = numOfFormToBuy
decisionValues[2] = bidPrice
return decisionValues
endif
endif
endif
; Accept
decisionValues[0] = 1
decisionValues[1] = numOfFormToBuy
decisionValues[2] = bidPrice
return decisionValues
endFunction
; Thanks to Puff The Magic Dragon for the idea for this calculation from their breezehome store mod:
; https://www.nexusmods.com/skyrim/mods/60466/
; https://forums.nexusmods.com/index.php?/topic/2323334-getgoldvalue-on-enchantedupgraded-items/?p=20447629
Int function GetFormGoldValue(Form theForm)
Armor anArmor = theForm as Armor
Weapon aWeapon = theForm as Weapon
Enchantment ench
Int enchValue = 0
Int charge = 0
Int goldValue = theForm.GetGoldValue()
if anArmor || aWeapon
ObjectReference droppedItem = CMPeddlingChestRef.dropObject(theForm, 1)
CMPeddlingChestRef.AddItem(theForm, 1)
goldValue = droppedItem.GetGoldValue()
if anArmor
ench = anArmor.GetEnchantment()
enchValue = ench.GetGoldValue()
elseif aWeapon
ench = aWeapon.GetEnchantment()
charge = droppedItem.GetItemCharge() as Int
enchValue = (ench.GetGoldValue() * 8) + (charge * 0.12) as Int
endif
droppedItem.Delete()
droppedItem = None
goldValue += enchValue
endif
return goldValue
; Alternative calculation that doesn't work :(
; if ench
; Int index = 0
; while index < ench.GetNumEffects()
; MagicEffect effect = ench.GetNthEffectMagicEffect(index)
; Float effectBaseCost = effect.GetBaseCost()
; Float mag = ench.GetNthEffectMagnitude(index)
; Int dur = ench.GetNthEffectDuration(index)
; goldValue = goldValue + ( (effectBaseCost * 8) * (Math.pow(mag, 1.1)) * (Math.pow(dur / 10, 1.1)) ) as Int
; index += 1
; endWhile
; endif
endFunction
Float function GetProfitPercent(Int profitGold, Int formTotal)
Float profitPercent
if formTotal == 0
profitPercent = profitGold * 100 as Float
else
profitPercent = (profitGold as Float / formTotal as Float) * 100
endif
return profitPercent
endFunction
Int function GetNPCWealth(Actor npc)
Int wealth = 0
wealth += npc.GetGoldAmount()
wealth += npc.GetBribeAmount()
Int level = npc.GetLevel()
wealth += Utility.RandomInt(level, level * 4)
if npc.IsInFaction(JobJarlFaction)
wealth += 700
elseif npc.IsInFaction(JobStewardFaction)
wealth += 600
elseif npc.IsInFaction(JobHousecarlFaction)
wealth += 550
elseif npc.IsInFaction(JobCourtWizardFaction)
wealth += 550
elseif npc.IsInFaction(JobMerchantFaction)
wealth += 500
elseif npc.IsInFaction(JobHostlerFaction)
wealth += 400
elseif npc.IsInFaction(JobFenceFaction)
wealth += 350
elseif npc.IsInFaction(KhajiitCaravanFaction)
wealth += 300
elseif npc.IsInFaction(JobInnkeeperFaction)
wealth += 300
elseif npc.IsInFaction(JobCarriageFaction)
wealth += 250
elseif npc.IsInFaction(JobBardFaction)
wealth += 200
elseif npc.IsInFaction(GuardDialogueFaction)
wealth += 200
elseif npc.IsInFaction(JobFarmerFaction)
wealth += 100
elseif npc.IsInFaction(JobMinerFaction)
wealth += 100
elseif npc.IsInFaction(JobPriestFaction)
wealth += 100
elseif npc.IsInFaction(FavorJobsBeggarsFaction)
wealth -= 100
elseif npc.IsInFaction(FavorJobsDrunksFaction)
wealth -= 100
endif
Int totalItemValue = 0
Int formIndex = npc.GetNumItems()
while formIndex > 0
formIndex -= 1
Form nthForm = npc.GetNthForm(formIndex)
Int numOfForm = npc.GetItemCount(nthForm)
totalItemValue += nthForm.GetGoldValue() * numOfForm
endWhile
wealth += totalItemValue
if npc.WornHasKeyword(ClothingRich)
wealth += 100
endif
if npc.WornHasKeyword(ClothingPoor)
wealth -= 100
endif
if npc.WornHasKeyword(JewelryExpensive)
wealth += 100
endif
if wealth < 0
wealth = Utility.RandomInt(0, 25)
endif
return wealth
endFunction