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Docs/Manual.xml
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<div align="center"><font face=1><br>
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<br>
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<br>
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THE MARINER'S GUIDE TO ENCHANTED VESSELS<br>
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<br>
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A Complete Guide to Rowboat Operation<br>
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<br>
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<br>
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<font face=5>Being a comprehensive manual for the proper use and maintenance of enchanted watercraft, as approved by the Imperial Maritime Guild<br>
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<hr>
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<div align="center"><font face=1>Forward<br>
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<br>
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<div align="left">Congratulations on your acquisition of a genuine Cyrodiilian rowboat! Whether you seek the tranquil waters of Lake Rumare for an afternoon's fishing, or dare to brave the treacherous channels of the Niben Bay, this sturdy vessel shall serve as your faithful companion upon Tamriel's waterways.<br>
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<br>
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This manual, penned by the master shipwrights of the Imperial City, contains all knowledge necessary for the proper operation of your enchanted craft. Study it well, for the waters of Cyrodiil can be as unforgiving as they are beautiful.<br>
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<hr>
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<div align="center">Chapter I: Basic Operation<br>
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<br>
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<div align="left">Your rowboat has been imbued with minor enchantments that respond to both physical and magical commands. There exist two primary methods of propulsion:<br>
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<br>
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The Art of Rowing<br>
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<br>
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The most traditional method employs the "Row" spell, which you discover upon touching your vessel for the first time. When cast, this spell channels your stamina into forward momentum, as if you were pulling mighty oars through the water. Should you wish to reverse direction, simply adopt a crouched stance while casting - the enchantment will understand your intent and propel the craft backward. Those of hearty constitution may maintain the spell's casting for extended periods, though take care not to exhaust yourself completely whilst far from shore!<br>
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<br>
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Enchanted Propulsion<br>
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<br>
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For those who prefer to conserve their strength, your boat responds to verbal commands. Simply touch the vessel's hull and speak your intent - whether to "row forward" or "row backward" - and the boat's enchantments will maintain steady progress without further effort on your part.<br>
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<hr>
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<div align="center">Chapter II: Navigation and Steering<br>
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<br>
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<div align="left">The boat's enchantments are attuned to your gaze and intent. When standing upon the deck, simply look in your desired direction of travel, and the vessel will gradually turn to match your heading.<br>
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<br>
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<font face=5>Note from the Enchanter's Guild: Those who favor the perspective of eagles - viewing themselves from above - must physically orient their body in the desired direction, as the enchantment cannot divine intent from such a vantage.<br>
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<br>
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<font face=1>Maintaining Course<br>
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<br>
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Should you wish to observe the scenery whilst maintaining your present heading, touch the hull and speak the command to "lock heading." The boat will then maintain its course regardless of where you turn your gaze. To restore normal steering, simply command it to "unlock heading."<br>
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<hr>
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<div align="center">Chapter III: Overland Transport<br>
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<br>
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<div align="left">Through clever application of levitation enchantments, your boat may be transported across dry land - though not without considerable effort! To engage this feature, touch the hull and express your desire to "drag the boat." You may also trigger this enchantment through casting the row spell while near the boat.<br>
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<br>
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Be warned: the boat's full weight of two hundred pounds will rest upon your shoulders during transport. Many a sailor has found themselves caught by bandits or wild beasts whilst so encumbered! You may release the boat at any time by dropping it from your pack or touching the hull once more.<br>
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<hr>
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<div align="center">Chapter IV: Summoning Your Vessel<br>
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<br>
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<div align="left">Through the application of advanced translocation magics, your boat may be called to your location from great distances. This enchantment proves invaluable when your vessel becomes lodged amongst rocks or when you simply cannot recall where you moored it last evening.<br>
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<br>
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Standard Summoning<br>
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<br>
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The primary summoning ritual calls your boat to the most suitable location before you. The enchantment's intelligence will seek solid ground or calm water, avoiding obstacles that might damage the hull. Simply speak the summoning command when not upon the boat, and it shall appear at a safe distance ahead.<br>
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<br>
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Direct Placement<br>
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<br>
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For those situations requiring precise positioning, a secondary command exists to place the boat directly before you. Be warned - this method bypasses the enchantment's safety measures! Your boat may manifest suspended in mid-air or partially merged with solid objects. Use this method only when the standard summoning proves inadequate.<br>
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<br>
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<font face=5>A word of caution: The translocation process requires several moments to complete. Do not attempt to board your vessel until it has fully materialized and settled into position.<br>
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<hr>
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<div align="center"><font face=1>Chapter V: Maritime Enhancements<br>
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<br>
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<div align="left">Master Sergius Verus of Three Brothers Trade Goods in the Imperial City's Market District offers several improvements for the discerning mariner:<br>
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<br>
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Rowboat Storage Chest<br>
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<br>
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A waterproof strongbox enchanted with preservation magics. Any items stored within shall remain safe from both thieves and the ravages of time. Unlike common containers, this chest will never mysteriously empty itself of your possessions.<br>
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<br>
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Rowboat Lamp<br>
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<br>
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A specially crafted lamp that provides illumination during night voyages. It may be lit or extinguished by touch, through the boat's command system, or by application of fire and frost magics respectively. Let flame kindle the wick, or frost snuff it out!<br>
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<br>
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Rowboat Rope Ladder<br>
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<br>
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A rope ladder imbued with protective enchantments. Should you fall overboard whilst the boat moves through open water, this ladder will automatically deploy, allowing you to regain the deck. A wise investment for those prone to maritime mishaps!<br>
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<hr>
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<div align="center">Chapter VI: Safety and Maintenance<br>
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<br>
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<div align="left">General Precautions<br>
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<br>
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Always ensure you are within reasonable distance of your vessel when attempting to row. The enchantments cannot reach beyond approximately three hundred feet.<br>
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<br>
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Your boat will cease all movement should you find yourself overboard, save for when the safety ladder deploys.<br>
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<br>
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Take care when navigating shallow waters or near shorelines - your boat may become grounded upon rocks or sand.<br>
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<br>
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The boat's enchantments prevent operation whilst seated in meditation or rest. Stand ready at the helm!<br>
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<br>
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Collision Detection Peculiarities<br>
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<br>
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The protective enchantments that prevent your boat from merging with solid matter can occasionally prove... temperamental. You may find your vessel suddenly "grounded" whilst in open water - fear not! This is merely the enchantment being overly cautious. Simply continue rowing and the boat will free itself.<br>
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<br>
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Conversely, these same protections may sometimes slumber when most needed, allowing your boat to become lodged within cliff faces or other obstacles. Should this occur, employ the summoning ritual to recall your vessel to a clear location.<br>
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<br>
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Navigation and Location<br>
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<br>
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Fear not losing track of your vessel! The boat bears a minor cartographic enchantment that marks its position upon your map whenever it comes to rest. Look for its marker when you need to retrieve your craft.<br>
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<br>
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Boarding Your Vessel<br>
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<br>
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The standard boarding command attempts to place you atop the deck, though the enchantment sometimes miscalculates, depositing you in the water instead.<br>
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<br>
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A more reliable method involves using the boat's seat - this forcibly positions you aboard, though in a seated position.<br>
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<br>
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Those who have invested in the safety ladder may activate it whilst the boat is stationary for the same reliable boarding as the seat.<br>
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<br>
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Choose your method based on circumstances and how wet you're willing to become!<br>
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<br>
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Interior Waterways<br>
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<br>
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Be especially cautious when navigating caves, grottos, and other enclosed spaces with water. The boat's water-level detection enchantments can become confused by the conflicting magical auras common to such places. Your vessel may behave erratically, believing itself to be on dry land whilst clearly afloat, or vice versa.<br>
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<br>
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A Final Word of Wisdom<br>
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<br>
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Should you encounter any behavior not described in this manual, remember that your boat is a complex marriage of carpentry and enchantment. Like any magical artifact, it may occasionally surprise even its creators. When in doubt, disembark, summon the vessel anew, and approach with patience and good humor.<br>
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<hr>
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<div align="center">Appendix: Advanced Enchantment Modifications<br>
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<br>
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<div align="left"><font face=5>The following section is intended only for those versed in the highest arts of maritime enchantment. Improper modification may result in unstable or dangerous vessel behavior.<br>
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<br>
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<font face=1>For those brave souls who would tune their vessel's enchantments, speak the ancient console invocation (`) and recite:<br>
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<br>
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ObvConsole set RYB.ENCHANTMENT to VALUE<br>
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<br>
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Movement Enchantments:<br>
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BoatMaxVelocity (6) - Maximum speed attainable<br>
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BaseRowForce (0.05) - Force applied when rowing<br>
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BaseTurnRate (0.4) - Base turning speed<br>
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TurnDeadzone (10) - Degrees before turning begins<br>
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VelocityDecayLnRetentionFactor (-0.01005) - Speed depletion rate<br>
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TurnRateAcceleration (0.15) - Turn start speed<br>
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TurnRateDeceleration (0.92) - Turn stop speed<br>
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<br>
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Dragging Enchantments:<br>
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DragRopeLength (250) - Distance before boat follows<br>
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DragMaxVelocity (4.0) - Maximum dragging speed<br>
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DragFriction (0.85) - Resistance when dragging<br>
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DragZInterpolationRate (0.1) - Speed of height adjustment<br>
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DragBaseTurnRate (0.1) - How quickly boat turns<br>
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DragMaxTurnPerFrame (2.0) - Max speed of boat turns<br>
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DragTurnDeadzone (5) - Degrees of diversion before boat turns<br>
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DragLandPlayerZOffset (30) - Height of boat off ground<br>
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DragTurnRateAcceleration (0.15) - Turn start speed<br>
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DragTurnRateDeceleration (0.92) - Turn stop speed<br>
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DragPathSlopeFactor (0.7) - Tilt angle sensitivity<br>
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DragPathSlopeDeadzone (2) - Minimum slope of land to tilt<br>
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DragMaxPitchAngle (45) - Maximum tilt angle on slopes<br>
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DragPitchSmoothingFactor (0.15) - Smoothness of tilting<br>
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DragPathMinDistance (50) - Distance to drag before adjusting tilt<br>
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DragUphillZAdjustmentFactor (6) - Amount to lower boat dragging uphill<br>
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DragDownhillZAdjustmentFactor (6) - Amount to raise boat dragging downhill<br>
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<br>
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Wave Simulation Enchantments:<br>
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RockingEnabled (1) - Enable water motion effects<br>
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RockAmplitudeZ (0.8) - Vertical rocking magnitude<br>
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RockAmplitudePitch (2.0) - Forward/back tilt magnitude<br>
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RockAmplitudeRoll (3.0) - Side-to-side tilt magnitude<br>
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RockFrequency (30.0) - Primary rocking speed<br>
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RockFrequency2 (30.0) - Secondary rocking speed<br>
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RockFrequency3 (30.0) - Tertiary rocking (roll) speed<br>
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RockWeatherFactor (0.5) - Weather influence multiplier<br>
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RockSpeedFactor (0.25) - Boat speed influence multiplier<br>
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RockDistanceThreshold (3000) - Distance from boat rocking ceases<br>
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RockSmoothingFactor (0.1) - Smoothness of rocking<br>
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<br>
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Weight Distribution Enchantments:<br>
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PlayerWeightEnabled (1) - Enable weight effects<br>
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PlayerWeightPitchFactor (0.15) - Forward/back tilt from position<br>
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PlayerWeightRollFactor (0.12) - Side tilt from position<br>
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PlayerWeightSmoothingFactor (0.2) - How fast tilt changes<br>
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PlayerWeightMaxDistanceForward (240) - Distance lengthwise effect applies<br>
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PlayerWeightMaxDistanceSide (100) - Distance sideways effect applies<br>
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PlayerWeightMaxDistanceVertical (60) - Distance upwards effect applies<br>
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<br>
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Collision Detection Enchantments:<br>
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CollisionDetectDelay (2) - Delay before checking obstacles<br>
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CollisionDetectZThreshold (10) - Height threshold for collision<br>
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ColliderOffset (300) - Distance forward from center for detection<br>
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ColliderOffsetReverse (350) - Distance backward from center for detection<br>
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ColliderMoveFreq (0.05) - How often to move collider<br>
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OverboardDistance (300) - Distance before "overboard" triggers<br>
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<br>
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Miscellaneous Enchantments:<br>
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SummonDistance (350) - Distance boat appears when summoned<br>
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LandZThreshold (10) - Height above water considered "on land"<br>
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WaterLevelZ (0) - Base water level<br>
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DeltaSmoothingFactor (0.1) - Sensitivity of frame rate compensation<br>
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<br>
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<font face=5>May fair winds and following seas guide your journeys across Cyrodiil's waters!<br>
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<br>
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Published by the Imperial Maritime Guild Third Edition, 3E 433<br>
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223
Docs/ModDesc.txt
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Docs/ModDesc.txt
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[size=5][youtube]SE55cqIZNp4[/youtube]
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Features[/size]
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[b]🚣 Movement & Navigation[/b]
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[list]
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[*]Cast the [b]Row spell[/b] to propel forward (or backward while sneaking) at the cost of fatigue
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[*]Intuitive steering - boat automatically turns towards where you looking
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[*]Toggle "Lock Heading" to maintain course while you look around freely
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[*]Auto-row modes for hands-free forward or backward travel
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[*]Multiple boarding options ensure you can always get back on deck
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[/list]
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[b]🌊 Immersive Physics & Realism[/b]
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[list]
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[*]Dynamic collision detection prevents merging with terrain and obstacles
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[*]Realistic wave simulation rocks the boat based on speed and weather conditions
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[*]Player position affects boat balance and tilt
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[*]Smooth, frame rate-independent movement ensures consistent performance
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[/list]
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[b]🗺️ Convenience Features[/b]
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[list]
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[*]Drag the boat overland between bodies of water and it will naturally rest on terrain
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[*]Summon your boat from anywhere inside or outside Tamriel
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[*]Automatic map marker tracks your boat's location once stationary
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[*]Interactive menu system for all boat commands and options
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[*]Functional seat for fishing or enjoying the view while anchored
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[/list]
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[b]🛠️ Purchasable Upgrades[/b]
|
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[list]
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[*][b]Storage Chest[/b]: Secure, non-respawning container hidden beneath the seat
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[*][b]Lamp[/b]: Toggleable bow-mounted lamp (also toggleable with fire/frost spells)
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[*][b]Rope Ladder[/b]: Auto-deploys when you fall overboard for easy re-boarding
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[/list]
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[b]📚 Documentation & Customization[/b]
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[list]
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[*]Comprehensive in-game manual written in lore-friendly style
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[*]Appendix of console commands for fine-tuning boat behavior
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[*]Adjust everything from rowing speed to wave intensity
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[*]Full compatibility with both vanilla and modded environments
|
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[/list]
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[b]WARNING: this mod is a script-heavy mod. You may experience some performance impact, especially with a weak CPU. This mod is pushing the limits of the script engine. I’ve spent a lot of time to reduce the performance impact and minimize script execution when the boat is not in use. I personally don’t notice an FPS impact but your mileage may vary.[/b]
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[size=5]Installation[/size]
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[size=4]Requirements[/size]
|
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[list]
|
||||
[*][url=https://www.nexusmods.com/oblivionremastered/mods/32]UE4SS[/url]: hard requirement. Requirement of UE4SS TESSyncMapInjector.
|
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[*][url=https://www.nexusmods.com/oblivionremastered/mods/1272]UE4SS TesSyncMapInjector[/url]: hard requirement. The rowboat won’t show up in-game without this.
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[*][url=https://www.nexusmods.com/oblivionremastered/mods/1966]MagicLoader 2[/url]: soft requirement. Fixes the map marker and row spell effect showing up as `<MISSING STRING TABLE ENTRY>`
|
||||
[*][url=https://www.nexusmods.com/oblivionremastered/mods/282]OBSE64[/url]: soft requirement. Needed for [font=Courier New][NL][/font] tag remover. I may use OBSE64 functions in the future as they become available.
|
||||
[*][url=https://www.nexusmods.com/oblivionremastered/mods/473]NL-Tag Remover[/url]: soft requirement. Gets rid of ugly [font=Courier New][NL][/font] prefixes on all the text added by this mod.
|
||||
[*][url=https://www.nexusmods.com/oblivionremastered/mods/145]Baka Achievement Enabler[/url]: optionally recommended. If you plan on tweaking the boat’s behavior it requires use of the console which would disable achievements without this mod.
|
||||
[/list]
|
||||
Please double check that you have set up TesSyncMapInjector correctly before posting a bug.
|
||||
|
||||
[size=4]Install
|
||||
[/size]
|
||||
Easiest method should be installing using a mod manager like Vortex which should automatically install files in the correct location.
|
||||
|
||||
If you are installing manually:
|
||||
|
||||
[list]
|
||||
[*]Extract the contents of the ZIP file to [font=Courier New]<game folder>/OblivionRemastered/Content/Dev/ObvData/Data/[/font]
|
||||
[*]Ensure that [font=Courier New]RowYourBoat.ini[/font] exists in [font=Courier New]Data/SyncMap[/font]
|
||||
[*]Ensure that [font=Courier New]RowYourBoat.json[/font] exists in [font=Courier New]Data/MagicLoader[/font]
|
||||
[*]Ensure that [font=Courier New]RowYourBoat.esp[/font] exists in [font=Courier New]Data/[/font]
|
||||
[*]Add [font=Courier New]RowYourBoat.esp[/font] to your [font=Courier New]plugins.txt[/font] (also in the Data folder)
|
||||
[*]Run MagicLoader 2
|
||||
[*]Start the game with MagicLoader 2 or OBSE
|
||||
[/list]
|
||||
|
||||
[size=5]Usage[/size]
|
||||
|
||||
You’ll find the new rowboat right behind the Imperial City Waterfront Shack for sale in the water with a for sale sign posted nearby.
|
||||
|
||||
The boat can be purchased from Sergius Verus at The Three Brothers Trade Goods in the Imperial City Market District for 500 gold. He also sells all three upgrades to the rowboat (Storage Chest, Lamp, and Rope Ladder) for 100 gold each.
|
||||
|
||||
Once the boat is purchased, activate the boat to learn the Row spell and open the boat menu.
|
||||
|
||||
To move the boat you can either select “Auto-row Forward”/“Auto-row Backward” in the boat menu or cast the Row spell while standing on the boat. The Row spell costs 5 fatigue but 0 magicka. Cast it while sneaking to row backwards. Hold down the cast key to continuously move the boat.
|
||||
|
||||
The boat will automatically turn towards the direction you are looking in first-person mode or the direction your character is facing in third-person mode. This can be enabled/disabled with the “Lock Heading”/”Unlock Heading” toggle in the boat menu.
|
||||
|
||||
The boat will automatically detect it is about to collide with land or obstacles and stop the boat. The collision detection waits for 2 seconds at the start of rowing to allow you to clear the boat from any obstacles before starting detection again.
|
||||
|
||||
At any time you can cast the Row spell to summon the boat to your location with two methods: “Summon Boat” which tries to obey terrain and chooses the best location in front of you to place the boat. “Place Boat Right Here” will do exactly that and place the boat right in front of you even if that is inside a hill or floating in-air. It may take a second or two for the boat to appear, especially if you are far away from the boat.
|
||||
|
||||
When the boat is not moving you can select the “Drag Boat” option in the boat menu to drag the boat along with you over land or water. You are pulling all 200 pounds of the boat so be prepared to be encumbered or ready those feather effects. If you would like to stop dragging the boat you can either: activate the boat and select “Stop Dragging", cast the Row spell near the boat and select “Stop Dragging”, drop the Rowboat from your inventory. While dropping the boat from your inventory works, you should try to avoid doing it too much since it creates new references in the game and may lead to save game bloat.
|
||||
|
||||
If purchased, the chest can be used to store loot as you travel by boat. It is marked non-respawning so should be safe to store items long-term.
|
||||
|
||||
If purchased, the lamp can be turned on and off by either: interacting with the lamp, choosing the “Toggle Lamp” option in the boat menu, or casting a fire or frost spell on the lamp.
|
||||
|
||||
If purchased, the rope ladder will deploy when the boat is moving in the water and you fall overboard. Interact with it to sit down on the seat on the boat. Start rowing again to hide the ladder.
|
||||
|
||||
The seat on the boat which is included by default will only be operable when the boat is not moving.
|
||||
|
||||
There’s an in-game manual for the boat. At the end there is an appendix with instructions on how to tweak the boat parameters and a list of all the editable parameters. I've copied that section below here for reference within this spoiler tag:
|
||||
|
||||
[spoiler]
|
||||
Appendix: Advanced Enchantment Modifications[i]
|
||||
|
||||
The following section is intended only for those versed in the highest arts of maritime enchantment. Improper modification may result in unstable or dangerous vessel behavior.
|
||||
[/i]
|
||||
For those brave souls who would tune their vessel's enchantments, speak the ancient console invocation (`) and recite:
|
||||
[code]ObvConsole set RYB.<ENCHANTMENT> to <VALUE>[/code]
|
||||
[b]Movement Enchantments:[/b]
|
||||
BoatMaxVelocity (6) - Maximum speed attainable
|
||||
BaseRowForce (0.05) - Force applied when rowing
|
||||
BaseTurnRate (0.4) - Base turning speed
|
||||
TurnDeadzone (10) - Degrees before turning begins
|
||||
VelocityDecayLnRetentionFactor (-0.01005) - Speed depletion rate
|
||||
TurnRateAcceleration (0.15) - Turn start speed
|
||||
TurnRateDeceleration (0.92) - Turn stop speed
|
||||
[b]
|
||||
Dragging Enchantments:[/b]
|
||||
DragRopeLength (250) - Distance before boat follows
|
||||
DragMaxVelocity (4.0) - Maximum dragging speed
|
||||
DragFriction (0.85) - Resistance when dragging
|
||||
DragZInterpolationRate (0.1) - Speed of height adjustment
|
||||
DragBaseTurnRate (0.1) - How quickly boat turns
|
||||
DragMaxTurnPerFrame (2.0) - Max speed of boat turns
|
||||
DragTurnDeadzone (5) - Degrees of diversion before boat turns
|
||||
DragLandPlayerZOffset (30) - Height of boat off ground
|
||||
DragTurnRateAcceleration (0.15) - Turn start speed
|
||||
DragTurnRateDeceleration (0.92) - Turn stop speed
|
||||
DragPathSlopeFactor (0.7) - Tilt angle sensitivity
|
||||
DragPathSlopeDeadzone (2) - Minimum slope of land to tilt
|
||||
DragMaxPitchAngle (45) - Maximum tilt angle on slopes
|
||||
DragPitchSmoothingFactor (0.15) - Smoothness of tilting
|
||||
DragPathMinDistance (50) - Distance to drag before adjusting tilt
|
||||
DragUphillZAdjustmentFactor (6) - Amount to lower boat dragging uphill
|
||||
DragDownhillZAdjustmentFactor (6) - Amount to raise boat dragging downhill
|
||||
|
||||
[b]Wave Simulation Enchantments:[/b]
|
||||
RockingEnabled (1) - Enable water motion effects
|
||||
RockAmplitudeZ (0.8) - Vertical rocking magnitude
|
||||
RockAmplitudePitch (2.0) - Forward/back tilt magnitude
|
||||
RockAmplitudeRoll (3.0) - Side-to-side tilt magnitude
|
||||
RockFrequency (30.0) - Primary rocking speed
|
||||
RockFrequency2 (30.0) - Secondary rocking speed
|
||||
RockFrequency3 (30.0) - Tertiary rocking (roll) speed
|
||||
RockWeatherFactor (0.5) - Weather influence multiplier
|
||||
RockSpeedFactor (0.25) - Boat speed influence multiplier
|
||||
RockDistanceThreshold (3000) - Distance from boat rocking ceases
|
||||
RockSmoothingFactor (0.1) - Smoothness of rocking
|
||||
|
||||
[b]Weight Distribution Enchantments:[/b]
|
||||
PlayerWeightEnabled (1) - Enable weight effects
|
||||
PlayerWeightPitchFactor (0.15) - Forward/back tilt from position
|
||||
PlayerWeightRollFactor (0.12) - Side tilt from position
|
||||
PlayerWeightSmoothingFactor (0.2) - How fast tilt changes
|
||||
PlayerWeightMaxDistanceForward (240) - Distance lengthwise effect applies
|
||||
PlayerWeightMaxDistanceSide (100) - Distance sideways effect applies
|
||||
PlayerWeightMaxDistanceVertical (60) - Distance upwards effect applies
|
||||
|
||||
[b]Collision Detection Enchantments:[/b]
|
||||
CollisionDetectDelay (2) - Delay before checking obstacles
|
||||
CollisionDetectZThreshold (10) - Height threshold for collision
|
||||
ColliderOffset (300) - Distance forward from center for detection
|
||||
ColliderOffsetReverse (350) - Distance backward from center for detection
|
||||
ColliderMoveFreq (0.05) - How often to move collider
|
||||
OverboardDistance (300) - Distance before "overboard" triggers
|
||||
|
||||
[b]Miscellaneous Enchantments:[/b]
|
||||
SummonDistance (350) - Distance boat appears when summoned
|
||||
LandZThreshold (10) - Height above water considered "on land"
|
||||
WaterLevelZ (0) - Base water level
|
||||
DeltaSmoothingFactor (0.1) - Sensitivity of frame rate compensation
|
||||
|
||||
[i]May fair winds and following seas guide your journeys across Cyrodiil's waters![/i]
|
||||
[line][i]Published by the Imperial Maritime Guild [/i][i]Third Edition, 3E 433[/i]
|
||||
[/spoiler]
|
||||
|
||||
|
||||
[size=5]Known Issues / FAQ[/size]
|
||||
|
||||
[list]
|
||||
[*][b]The collision detection sometimes triggers when you are in clear open water.[/b] Sometimes this can happen much more frequently in some problem locations (beneath some bridges) or at very low frame rates. There isn’t much I can do about this, so just try rowing again until you clear the area.
|
||||
[*][b]The collision detection sometimes fails to trigger when it should.[/b] Particularly when rowing into cliff faces or objects in the water. You’ll likely get pushed overboard if this happens which stops the boat. If the boat gets lost in terrain, you can use the Row spell to summon it back at your location.
|
||||
[*][b]There’s sometimes a weird splashing sound and visual effect around the boat when it is moving.[/b] That’s just the tiny invisible vampire that is preventing you from losing your boat in the terrain, don’t worry about it 😉
|
||||
[*][b]The row spell as a “DO NOT USE - Darkness” effect in addition to the script effect and damage fatigue effect.[/b] This is purely there to remove the annoying spell cast sound and visual effect when you are continuously casting it. It doesn’t actually do anything in the game.
|
||||
[*][b]The boat is floating above/below the water in interiors.[/b] There’s currently no way to fix this since we can’t query a cell’s water level from scripts. Hopefully we’ll eventually have an OBSE64 function to do this.
|
||||
[*][b]Sometimes the boat doesn’t appear when summoned.[/b] I noticed there are a few problem locations where this can happen more frequently. If it does, try switching to summoning with the “Place Boat Right Here” option instead.
|
||||
[*][b]The “Get On Boat” menu option sometimes places you outside the boat.[/b] This seems to be a bug/quirk with the game engine where it just decides to place the player slightly off of the position requested. If this ever happens, use the “Sit Down” option or activate the rope ladder if you have purchased it which doesn’t have this problem.
|
||||
[*][b]The seat on the boat doesn’t work when the boat is moving.[/b] The seat is intentionally disabled while the boat is moving because the game engine doesn’t allow moving a player that is seated.
|
||||
[*][b]Followers fall off the boat.[/b] It seems like the game engine is better about keeping the player on the boat than other actors. I’m looking into better solutions for this.
|
||||
[/list]
|
||||
|
||||
[size=5]Compatibility[/size]
|
||||
|
||||
This mod should be fully compatible most mods. Let me know if you find a mod that isn’t compatible. In the future, this may need patches with any mods that modify:
|
||||
|
||||
[list]
|
||||
[*]The area behind the IC Waterfront Shack where the rowboat is placed
|
||||
[*]Sergius Verus or The Three Brothers Trade Goods
|
||||
[*]Any model replacers for the rowboat, lower-class chest, lower-class stool, ship lamp, or rope ladder.
|
||||
[*]The Darkness Spell Effect that’s unused in vanilla oblivion
|
||||
[*]The VampireRace that’s unused in vanilla oblivion
|
||||
[/list]
|
||||
This mod was designed specifically with the [url=https://www.nexusmods.com/oblivionremastered/mods/2118]Lived In - Imperial Waterfront mod[/url] in mind, so it is compatible with that.
|
||||
|
||||
|
||||
[size=5]Recommended Complementary Mods[/size]
|
||||
|
||||
[list]
|
||||
[*][url=https://www.nexusmods.com/oblivionremastered/mods/3978]Simply swim up[/url]: makes swimming around the boat easier
|
||||
[*][url=https://www.nexusmods.com/oblivionremastered/mods/2118]Lived In - Imperial Waterfront[/url]: fully-compatible, adds a dock for the rowboat
|
||||
[*][url=https://www.nexusmods.com/oblivionremastered/mods/1790]Eli's Waterfront Shack Overhaul[/url]: fully-compatible, spruces up the exterior of the shack
|
||||
[/list]
|
||||
|
||||
[size=5]Credits[/size]
|
||||
|
||||
[list]
|
||||
[*]Jason1, Grumblepunk, and Dark Monk for the original inspiration and basis for the scripts in this mod.
|
||||
[*]Thank you to all the editors of [url=https://cs.uesp.net/wiki/Main_Page]The Elder Scrolls Construction Set Wiki[/url]. All the knowledge there was invaluable to this project.
|
||||
[*]Thanks to everyone that made guides or answered my questions in the [url=https://discord.gg/5tRCpemR]ORMC discord[/url].
|
||||
[*]Thanks to everyone on the old Bethesda forums and [url=https://tesalliance.org/forums/index.php]TES Alliance[/url] for originally helping me learn how to mod Oblivion and putting up with me when I was an annoying teenager all those years ago.
|
||||
[/list]
|
||||
|
||||
|
||||
Reference in New Issue
Block a user