Initial commit version 0.1.0
This commit is contained in:
27
README.md
Normal file
27
README.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# Row Your Boat
|
||||
|
||||
Source code and files for the [Row Your Boat Oblivion Remastered
|
||||
mod](https://www.nexusmods.com/oblivionremastered/mods/4273).
|
||||
|
||||
## Scripts
|
||||
|
||||
For convienence of editing and viewing. All scripts contained within `RowYourBoat.esp` have been extracted out into the
|
||||
`Scripts` and `ResultScripts` folders. `Scripts` are top-level scripts attached to Objects, Quests, or Spell Effects
|
||||
within the plugin, while `ResultScripts` are short snippets attached to specific stages in the `RYB` quest. The main
|
||||
script `RYBQuestScript.psc` got too long and had to be split up, so I put common functions, initialization, and isolated
|
||||
blocks of code into [Stage Functions](https://cs.uesp.net/wiki/Category:Stage_Functions) on the `RYB` quest. These need
|
||||
to be kept quite short since result scripts have a small max limit.
|
||||
|
||||
I use the `.psc` extension for better code highlighting, but these technically aren't Papyrus files since these are
|
||||
OBScript files.
|
||||
|
||||
## ESP
|
||||
|
||||
I'm checking in any changes I make to the `.esp` plugin here, but it's a binary format not easily readable on git
|
||||
hosting sites. I eventually would like to setup [Spriggit](https://github.com/Mutagen-Modding/Spriggit) for this.
|
||||
|
||||
## Other files
|
||||
|
||||
- `SyncMap`: config for [UE4SS TesSyncMapInjector](https://www.nexusmods.com/oblivionremastered/mods/1272)
|
||||
- `MagicLoader`: config for [MagicLoader 2](https://www.nexusmods.com/oblivionremastered/mods/1966)
|
||||
- `Docs`: source for in-game manual and the Nexus Mods mod description
|
||||
Reference in New Issue
Block a user