diff --git a/CHANGELOG.md b/CHANGELOG.md
index 468e9ac..0843e24 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -14,6 +14,7 @@ This project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.htm
- The Row spell is now a touch spell and has a lock icon instead of damage fatigue icon
- (this is needed so the spell does not make a noise or visual effect when cast)
- Reduced the amount of false-positives with collision detection so the boat shouldn't get grounded in water as often
+- Increased height boat needs to be to be considered on land so it can be dragged in the water while water-walking
## 0.1.1
diff --git a/Docs/Manual.xml b/Docs/Manual.xml
index 45fecae..76c9a6f 100644
--- a/Docs/Manual.xml
+++ b/Docs/Manual.xml
@@ -185,7 +185,7 @@ OverboardDistance (300) - Distance before "overboard" triggers
Miscellaneous Enchantments:
SummonDistance (350) - Distance boat appears when summoned
-LandZThreshold (10) - Height above water considered "on land"
+LandZThreshold (40) - Height above water considered "on land"
WaterLevelZ (0) - Base water level
DeltaSmoothingFactor (0.1) - Sensitivity of frame rate compensation
diff --git a/Docs/ModDesc.txt b/Docs/ModDesc.txt
index b6bbc79..da0d537 100644
--- a/Docs/ModDesc.txt
+++ b/Docs/ModDesc.txt
@@ -172,7 +172,7 @@ OverboardDistance (300) - Distance before "overboard" triggers
[b]Miscellaneous Enchantments:[/b]
SummonDistance (350) - Distance boat appears when summoned
-LandZThreshold (10) - Height above water considered "on land"
+LandZThreshold (40) - Height above water considered "on land"
WaterLevelZ (0) - Base water level
DeltaSmoothingFactor (0.1) - Sensitivity of frame rate compensation
diff --git a/ResultScripts/RYBQuestStage1InitConstants.psc b/ResultScripts/RYBQuestStage1InitConstants.psc
index 8958d1b..eb0130e 100644
--- a/ResultScripts/RYBQuestStage1InitConstants.psc
+++ b/ResultScripts/RYBQuestStage1InitConstants.psc
@@ -16,7 +16,7 @@ set RYB.RowSpellDuration to 1.5
set RYB.OverboardDistance to 300
set RYB.TurnRateAcceleration to 0.15
set RYB.TurnRateDeceleration to 0.92
-set RYB.LandZThreshold to 10
+set RYB.LandZThreshold to 40
set RYB.WaterLevelZ to 0
set RYB.HighUpdateRate to 0.0166
set RYB.MediumUpdateRate to 0.1
diff --git a/RowYourBoat.esp b/RowYourBoat.esp
index b8d2bf4..22fceef 100644
Binary files a/RowYourBoat.esp and b/RowYourBoat.esp differ
diff --git a/Scripts/RYBQuestScript.psc b/Scripts/RYBQuestScript.psc
index fb68fec..733150b 100644
--- a/Scripts/RYBQuestScript.psc
+++ b/Scripts/RYBQuestScript.psc
@@ -66,7 +66,7 @@ float FrameTurnRate
float CurrentTurnRate ; the actual turn rate being applied this frame (decayed or accelerated version of FrameTurnRate)
float TurnRateAcceleration ; how quickly turn rate ramps up (default: 0.15)
float TurnRateDeceleration ; how quickly turn rate decays when not turning (default: 0.92)
-float LandZThreshold ; Z position that the boat must be above to be considered on land (default: 10)
+float LandZThreshold ; Z position that the boat must be above to be considered on land (default: 40)
float WaterLevelZ ; Z position of the water level (default: 0)
float RowTimer ; current time left before stopping rowing
@@ -312,6 +312,7 @@ begin GameMode
if (ModVersion < 0.2)
set ModVersion to 0.2
set ColliderPosThreshold to 1.0
+ set LandZThreshold to 40.0
endif
if (Resetting == -1)