diff --git a/CHANGELOG.md b/CHANGELOG.md index 468e9ac..0843e24 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -14,6 +14,7 @@ This project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.htm - The Row spell is now a touch spell and has a lock icon instead of damage fatigue icon - (this is needed so the spell does not make a noise or visual effect when cast) - Reduced the amount of false-positives with collision detection so the boat shouldn't get grounded in water as often +- Increased height boat needs to be to be considered on land so it can be dragged in the water while water-walking ## 0.1.1 diff --git a/Docs/Manual.xml b/Docs/Manual.xml index 45fecae..76c9a6f 100644 --- a/Docs/Manual.xml +++ b/Docs/Manual.xml @@ -185,7 +185,7 @@ OverboardDistance (300) - Distance before "overboard" triggers

Miscellaneous Enchantments:
SummonDistance (350) - Distance boat appears when summoned
-LandZThreshold (10) - Height above water considered "on land"
+LandZThreshold (40) - Height above water considered "on land"
WaterLevelZ (0) - Base water level
DeltaSmoothingFactor (0.1) - Sensitivity of frame rate compensation

diff --git a/Docs/ModDesc.txt b/Docs/ModDesc.txt index b6bbc79..da0d537 100644 --- a/Docs/ModDesc.txt +++ b/Docs/ModDesc.txt @@ -172,7 +172,7 @@ OverboardDistance (300) - Distance before "overboard" triggers [b]Miscellaneous Enchantments:[/b] SummonDistance (350) - Distance boat appears when summoned -LandZThreshold (10) - Height above water considered "on land" +LandZThreshold (40) - Height above water considered "on land" WaterLevelZ (0) - Base water level DeltaSmoothingFactor (0.1) - Sensitivity of frame rate compensation diff --git a/ResultScripts/RYBQuestStage1InitConstants.psc b/ResultScripts/RYBQuestStage1InitConstants.psc index 8958d1b..eb0130e 100644 --- a/ResultScripts/RYBQuestStage1InitConstants.psc +++ b/ResultScripts/RYBQuestStage1InitConstants.psc @@ -16,7 +16,7 @@ set RYB.RowSpellDuration to 1.5 set RYB.OverboardDistance to 300 set RYB.TurnRateAcceleration to 0.15 set RYB.TurnRateDeceleration to 0.92 -set RYB.LandZThreshold to 10 +set RYB.LandZThreshold to 40 set RYB.WaterLevelZ to 0 set RYB.HighUpdateRate to 0.0166 set RYB.MediumUpdateRate to 0.1 diff --git a/RowYourBoat.esp b/RowYourBoat.esp index b8d2bf4..22fceef 100644 Binary files a/RowYourBoat.esp and b/RowYourBoat.esp differ diff --git a/Scripts/RYBQuestScript.psc b/Scripts/RYBQuestScript.psc index fb68fec..733150b 100644 --- a/Scripts/RYBQuestScript.psc +++ b/Scripts/RYBQuestScript.psc @@ -66,7 +66,7 @@ float FrameTurnRate float CurrentTurnRate ; the actual turn rate being applied this frame (decayed or accelerated version of FrameTurnRate) float TurnRateAcceleration ; how quickly turn rate ramps up (default: 0.15) float TurnRateDeceleration ; how quickly turn rate decays when not turning (default: 0.92) -float LandZThreshold ; Z position that the boat must be above to be considered on land (default: 10) +float LandZThreshold ; Z position that the boat must be above to be considered on land (default: 40) float WaterLevelZ ; Z position of the water level (default: 0) float RowTimer ; current time left before stopping rowing @@ -312,6 +312,7 @@ begin GameMode if (ModVersion < 0.2) set ModVersion to 0.2 set ColliderPosThreshold to 1.0 + set LandZThreshold to 40.0 endif if (Resetting == -1)