# Row Your Boat Source code and files for the [Row Your Boat Oblivion Remastered mod](https://www.nexusmods.com/oblivionremastered/mods/4273). [YouTube video](https://youtu.be/SE55cqIZNp4) ## Scripts For convienence of editing and viewing. All scripts contained within `RowYourBoat.esp` have been extracted out into the `Scripts` and `ResultScripts` folders. `Scripts` are top-level scripts attached to Objects, Quests, or Spell Effects within the plugin, while `ResultScripts` are short snippets attached to specific stages in the `RYB` quest. The main script `RYBQuestScript.psc` got too long and had to be split up, so I put common functions, initialization, and isolated blocks of code into [Stage Functions](https://cs.uesp.net/wiki/Category:Stage_Functions) on the `RYB` quest. These need to be kept quite short since result scripts have a small max limit. I use the `.psc` extension for better code highlighting, but these technically aren't Papyrus files since these are OBScript files. ## UE4SSScripts This folder contains all of the [UE4SS](https://docs.ue4ss.com/index.html) Lua scripts to be installed in `OblivionRemastered/Binaries/Win64/ue4ss/Mods/RowYourBoat/scripts/`. ## ESP I'm checking in any changes I make to the `.esp` plugin here, but it's a binary format not easily readable on git hosting sites. I eventually would like to setup [Spriggit](https://github.com/Mutagen-Modding/Spriggit) for this. ## Other files - `SyncMap`: config for [UE4SS TesSyncMapInjector](https://www.nexusmods.com/oblivionremastered/mods/1272) - `MagicLoader`: config for [MagicLoader 2](https://www.nexusmods.com/oblivionremastered/mods/1966) - `Docs`: source for in-game manual and the Nexus Mods mod description