Set ModVersion and add update code. Update docs. Might add another couple fixes before releasing 0.2.0.
35 lines
1.7 KiB
Markdown
35 lines
1.7 KiB
Markdown
# Row Your Boat
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Source code and files for the [Row Your Boat Oblivion Remastered
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mod](https://www.nexusmods.com/oblivionremastered/mods/4273).
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[YouTube video](https://youtu.be/SE55cqIZNp4)
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## Scripts
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For convienence of editing and viewing. All scripts contained within `RowYourBoat.esp` have been extracted out into the
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`Scripts` and `ResultScripts` folders. `Scripts` are top-level scripts attached to Objects, Quests, or Spell Effects
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within the plugin, while `ResultScripts` are short snippets attached to specific stages in the `RYB` quest. The main
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script `RYBQuestScript.psc` got too long and had to be split up, so I put common functions, initialization, and isolated
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blocks of code into [Stage Functions](https://cs.uesp.net/wiki/Category:Stage_Functions) on the `RYB` quest. These need
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to be kept quite short since result scripts have a small max limit.
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I use the `.psc` extension for better code highlighting, but these technically aren't Papyrus files since these are
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OBScript files.
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## UE4SSScripts
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This folder contains all of the [UE4SS](https://docs.ue4ss.com/index.html) Lua
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scripts to be installed in
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`OblivionRemastered/Binaries/Win64/ue4ss/Mods/RowYourBoat/scripts/`.
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## ESP
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I'm checking in any changes I make to the `.esp` plugin here, but it's a binary format not easily readable on git
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hosting sites. I eventually would like to setup [Spriggit](https://github.com/Mutagen-Modding/Spriggit) for this.
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## Other files
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- `SyncMap`: config for [UE4SS TesSyncMapInjector](https://www.nexusmods.com/oblivionremastered/mods/1272)
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- `MagicLoader`: config for [MagicLoader 2](https://www.nexusmods.com/oblivionremastered/mods/1966)
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- `Docs`: source for in-game manual and the Nexus Mods mod description |