For some reason `SetActorsAI 0` (when run on a ref in another cell) seems to immediately CTD in the new 1.1 update. So I am commenting that out in all the result scripts for now. It doesn't seem to affect the collision detection at all, so I think it is fine to leave commented until hopefully virtuous fixes it.
15 lines
524 B
Plaintext
15 lines
524 B
Plaintext
; RYB Stage 20 Enable and Position Collider
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RYBColliderRef.Enable
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RYBColliderRef.SetActorAlpha 0.0
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RYBColliderRef.SetActorRefraction 10.0
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RYBColliderRef.AddSpell MG14JskarInvis
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RYBColliderRef.SetActorValue Aggression 0
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RYBColliderRef.SetActorValue Blindness 100
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RYBColliderRef.ModActorValue Sneak 0
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; RYBColliderRef.SetActorsAI 0 ; causes crash in 1.511.102.0
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RYBColliderRef.MoveTo Player
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RYBColliderRef.SetPos x, RYB.ColliderX
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RYBColliderRef.SetPos y, RYB.ColliderY
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RYBColliderRef.SetPos z, 0
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RYBColliderRef.SetDestroyed 1 |