Needed to add a UE4SS script to fix the boat duplication issue. Disappearing issue was fixed by disabling and re-enabling when getting back to the boat. Collision false-positives was reduced by ignoring collider position when it is too far off expected X and Y positions. Still not ready for next relase, needs some update migration code.
18 lines
626 B
Plaintext
18 lines
626 B
Plaintext
; RYB Stage 3 Initialize Collider
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set RYB.Collider to RYBColliderRef
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set RYB.ColliderOffset to 300
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set RYB.ColliderOffsetReverse to 350
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set RYB.ColliderMoveFreq to 0.05
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set RYB.ColliderZ to 1
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set RYB.ColliderPosThreshold to 1.0
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RYBColliderRef.SetActorAlpha 0.0
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RYBColliderRef.SetActorRefraction 10.0
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RYBColliderRef.AddSpell MG14JskarInvis
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RYBColliderRef.SetActorValue Aggression 0
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RYBColliderRef.SetActorValue Blindness 100
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RYBColliderRef.ModActorValue Sneak 0
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; RYBColliderRef.SetActorsAI 0 ; causes crash in 1.511.102.0
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RYBColliderRef.SetDestroyed 1
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set RYB.CollisionDetectDelay to 2
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set RYB.CollisionDetectZThreshold to 10 |