Needed to add a UE4SS script to fix the boat duplication issue. Disappearing issue was fixed by disabling and re-enabling when getting back to the boat. Collision false-positives was reduced by ignoring collider position when it is too far off expected X and Y positions. Still not ready for next relase, needs some update migration code.
17 lines
374 B
Plaintext
17 lines
374 B
Plaintext
; RYB Stage 51 Enable Boat and Attachment Refs
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RYBBoatRef.Enable
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RYBBoatMapMarker.Enable
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RYBSeatRef.Enable
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if (RYB.ChestPurchased == 1)
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RYBChestRef.Enable
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endif
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if (RYB.LampPurchased == 1)
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if (RYB.LampOn == 1)
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RYBLampOnRef.Enable
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endif
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RYBLampOffRef.Enable
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endif
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if (RYB.LadderPurchased == 1 && RYB.LadderDeployed == 1)
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RYBLadderRef.Enable
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endif |