Day 9 part 2
Switch to using a `VecDeque` instead and rotate it on each turn.
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59
src/day9.rs
59
src/day9.rs
@ -5,6 +5,7 @@ use std::fmt;
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use std::fs;
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use std::result;
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use std::str::FromStr;
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use std::collections::VecDeque;
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use regex::Regex;
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@ -47,8 +48,7 @@ impl FromStr for GameParameters {
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#[derive(Debug, PartialEq)]
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struct GameState {
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turn: Option<usize>,
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circle: Vec<usize>,
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current_marble_index: usize,
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circle: VecDeque<usize>,
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current_marble: usize,
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player_scores: Vec<usize>,
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}
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@ -57,13 +57,28 @@ impl GameState {
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fn new(parameters: GameParameters) -> GameState {
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GameState {
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turn: None,
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circle: vec![0],
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current_marble_index: 0,
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circle: VecDeque::from(vec![0]),
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current_marble: 0,
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player_scores: vec![0; parameters.players as usize],
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}
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}
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fn rotate_clockwise(&mut self, steps: usize) {
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for _ in 0..steps {
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if let Some(marble) = self.circle.pop_back() {
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self.circle.push_front(marble);
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}
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}
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}
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fn rotate_counter_clockwise(&mut self, steps: usize) {
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for _ in 0..steps {
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if let Some(marble) = self.circle.pop_front() {
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self.circle.push_back(marble);
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}
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}
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}
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fn play_until_marble(&mut self, last_marble: usize) {
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for _ in 0..last_marble {
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self.turn = match self.turn {
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@ -81,33 +96,19 @@ impl GameState {
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fn place_next_marble(&mut self) {
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self.current_marble += 1;
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if self.current_marble_index == self.circle.len() - 1 {
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self.current_marble_index = 1;
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self.circle
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.insert(self.current_marble_index, self.current_marble);
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} else {
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self.current_marble_index += 2;
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self.circle
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.insert(self.current_marble_index, self.current_marble);
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}
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self.rotate_counter_clockwise(1);
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self.circle.push_back(self.current_marble);
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}
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fn place_23rd_marble(&mut self) {
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self.current_marble += 1;
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let mut remove_marble_index: i32 = self.current_marble_index as i32 - 7;
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if remove_marble_index < 0 {
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remove_marble_index += self.circle.len() as i32;
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self.player_scores[self.turn.unwrap()] += self.current_marble;
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self.rotate_clockwise(7);
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if let Some(marble) = self.circle.pop_back() {
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self.player_scores[self.turn.unwrap()] += marble;
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}
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let removed_marble = self.circle.remove(remove_marble_index as usize);
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self.player_scores[self.turn.unwrap()] += removed_marble + self.current_marble;
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let mut new_current_mable_index: i32 = self.current_marble_index as i32 - 7;
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if new_current_mable_index < 0 {
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new_current_mable_index += self.circle.len() as i32 + 1;
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}
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self.current_marble_index = new_current_mable_index as usize;
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self.rotate_counter_clockwise(1);
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}
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fn highest_score(&mut self) -> usize {
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@ -122,7 +123,7 @@ impl fmt::Display for GameState {
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Some(turn) => write!(f, "[{}] ", turn + 1)?,
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}
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for (index, marble) in self.circle.iter().enumerate() {
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if index == self.current_marble_index {
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if index == self.circle.len() - 1 {
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write!(f, "({}) ", marble)?;
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} else {
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write!(f, "{} ", marble)?;
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@ -137,6 +138,12 @@ pub fn solve_part1() -> Result<usize> {
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Ok(get_highest_score_for_game(game_params))
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}
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pub fn solve_part2() -> Result<usize> {
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let mut game_params = read_game_parameters(INPUT)?;
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game_params.last_marble *= 100;
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Ok(get_highest_score_for_game(game_params))
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}
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fn read_game_parameters(filename: &str) -> Result<GameParameters> {
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let game_params = fs::read_to_string(filename)?;
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Ok(game_params.parse()?)
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@ -39,5 +39,6 @@ fn main() {
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// println!("{}", day8::solve_part1().unwrap());
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// println!("{}", day8::solve_part2().unwrap());
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println!("Day 9:");
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println!("{}", day9::solve_part1().unwrap());
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// println!("{}", day9::solve_part1().unwrap());
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println!("{}", day9::solve_part2().unwrap());
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}
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