Better color change, naive mouse velocity
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commit
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85
js/stuff.js
85
js/stuff.js
@ -28,12 +28,41 @@ Stuff.prototype.getDocumentDimensions = function () {
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return {"height": height, "width": width};
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return {"height": height, "width": width};
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};
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};
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/* Choose a random RGB color to begin the color gradient with */
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/* Choose a random RGB color */
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Stuff.prototype.pickRandomColor = function() {
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Stuff.prototype.pickRandomColor = function() {
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var normal = {"r": Math.floor(Math.random() * (255 + 1)),
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var normal = {"r": Math.floor(Math.random() * (255 + 1)),
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"g": Math.floor(Math.random() * (255 + 1)),
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"g": Math.floor(Math.random() * (255 + 1)),
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"b": Math.floor(Math.random() * (255 + 1))};
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"b": Math.floor(Math.random() * (255 + 1))};
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var inverse_color = (normal.r + normal.g + normal.b) / 3 > 0.5 ? 20 : 235;
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var gamma = 2.2;
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var L = 0.2126 * Math.pow(normal.r / 255, gamma) + 0.7152 * Math.pow(normal.g / 255, gamma) +
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0.0722 * Math.pow(normal.b / 255, gamma);
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var inverse = 'black';
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if (L < 0.5) {
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inverse = 'white';
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}
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return {'normal': normal, 'inverse': inverse};
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};
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Stuff.prototype.changeColorValue = function(color_value) {
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if (color_value === 255) {
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return color_value - this.getRandomInRange(5, 50);
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} else if (color_value === 0) {
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return color_value + this.getRandomInRange(5, 50);
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}
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var new_color_value = color_value + this.getRandomInRange(5, 100, true);
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if (new_color_value > 255) {
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return 255;
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} else if (new_color_value < 0) {
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return 0;
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}
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return new_color_value;
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};
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/* Mutate RGB color by random increment */
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Stuff.prototype.changeColor = function(color) {
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var normal = {"r": this.changeColorValue(color.normal.r),
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"g": this.changeColorValue(color.normal.g),
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"b": this.changeColorValue(color.normal.b)};
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var gamma = 2.2;
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var gamma = 2.2;
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var L = 0.2126 * Math.pow(normal.r / 255, gamma) + 0.7152 * Math.pow(normal.g / 255, gamma) +
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var L = 0.2126 * Math.pow(normal.r / 255, gamma) + 0.7152 * Math.pow(normal.g / 255, gamma) +
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0.0722 * Math.pow(normal.b / 255, gamma);
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0.0722 * Math.pow(normal.b / 255, gamma);
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@ -116,24 +145,29 @@ Stuff.prototype.drawPolygon = function(context) {
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} else {
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} else {
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this.points[i].y = this.points[i].y + pull_amount;
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this.points[i].y = this.points[i].y + pull_amount;
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}
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}
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} else if (this.counter % 10 === 0) {
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} else if ((this.mouse_position) && (this.old_mouse_position) && (this.distance(this.mouse_position, this.points[i]) < 50)) {
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// var push_amount = this.getRandomInRange(this.mouse_velocity * 0.75, this.mouse_velocity, false);
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// if (this.points[i].x >= this.mouse_position.x) {
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// this.points[i].x = this.points[i].x + push_amount;
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// } else {
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// this.points[i].x = this.points[i].x - push_amount;
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// }
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// if (this.points[i].y >= this.mouse_position.y) {
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// this.points[i].y = this.points[i].y + push_amount;
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// } else {
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// this.points[i].y = this.points[i].y - push_amount;
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// }
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var push_amount_x = this.old_mouse_position.x - this.mouse_position.x;
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var push_amount_y = this.old_mouse_position.y - this.mouse_position.y;
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this.points[i].x = this.points[i].x - this.getRandomInRange(push_amount_x * 0.5, push_amount_x * 1.5);
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this.points[i].y = this.points[i].y - this.getRandomInRange(push_amount_y * 0.5, push_amount_y * 1.5);
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}
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if (this.counter % 10 === 0) {
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if (Math.random() < 0.5) {
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if (Math.random() < 0.5) {
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this.points[i].y = this.points[i].y - this.getRandomInRange(3, 6, false);
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this.points[i].y = this.points[i].y - this.getRandomInRange(3, 6, false);
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} else {
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} else {
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this.points[i].y = this.points[i].y + this.getRandomInRange(3, 6, false);
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this.points[i].y = this.points[i].y + this.getRandomInRange(3, 6, false);
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}
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}
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} else if ((this.mouse_position) && (this.distance(this.mouse_position, this.points[i]) < 50)) {
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var push_amount = this.getRandomInRange(2, 7, false);
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if (this.points[i].x >= this.mouse_position.x) {
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this.points[i].x = this.points[i].x + push_amount;
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} else {
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this.points[i].x = this.points[i].x - push_amount;
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}
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if (this.points[i].y >= this.mouse_position.y) {
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this.points[i].y = this.points[i].y + push_amount;
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} else {
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this.points[i].y = this.points[i].y - push_amount;
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}
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} else {
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} else {
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this.points[i].x = this.points[i].x + this.getRandomInRange(0, 2, true);
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this.points[i].x = this.points[i].x + this.getRandomInRange(0, 2, true);
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this.points[i].y = this.points[i].y + this.getRandomInRange(0, 2, true);
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this.points[i].y = this.points[i].y + this.getRandomInRange(0, 2, true);
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@ -159,10 +193,7 @@ Stuff.prototype.drawPolygon = function(context) {
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Stuff.prototype.drawThing = function(context, sort, prune, chain) {
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Stuff.prototype.drawThing = function(context, sort, prune, chain) {
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var AnimationFrame = window.AnimationFrame;
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var AnimationFrame = window.AnimationFrame;
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AnimationFrame.shim();
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AnimationFrame.shim();
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var animationFrame = new AnimationFrame(30),
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var animationFrame = new AnimationFrame(30);
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timeCounter = 0,
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color,
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gradient;
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context.lineWidth = 0.5;
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context.lineWidth = 0.5;
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var self = this;
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var self = this;
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@ -195,15 +226,25 @@ Stuff.prototype.canvasClickHandler = function(event) {
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var x = event.pageX;
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var x = event.pageX;
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var y = event.pageY;
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var y = event.pageY;
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this.converge_point = {'x': x, 'y': y};
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this.converge_point = {'x': x, 'y': y};
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color = this.pickRandomColor();
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if (this.color) {
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this.canvas.style.backgroundColor = "rgb(" + color.normal.r + "," + color.normal.g + "," + color.normal.b + ")";
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this.color = this.changeColor(this.color);
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this.context.strokeStyle = color.inverse;
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} else {
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this.color = this.pickRandomColor();
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}
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this.canvas.style.backgroundColor = "rgb(" + this.color.normal.r + "," + this.color.normal.g + "," + this.color.normal.b + ")";
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this.context.strokeStyle = this.color.inverse;
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};
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};
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Stuff.prototype.canvasMouseMoveHandler = function(event) {
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Stuff.prototype.canvasMouseMoveHandler = function(event) {
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var x = event.pageX;
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var x = event.pageX;
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var y = event.pageY;
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var y = event.pageY;
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this.old_mouse_position = this.mouse_position;
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this.mouse_position = {'x': x, 'y': y};
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this.mouse_position = {'x': x, 'y': y};
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if (this.old_mouse_position) {
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this.mouse_velocity = this.distance(this.mouse_position, this.old_mouse_position);
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} else {
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this.mouse_velocity = 0.0;
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}
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};
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};
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Stuff.prototype.draw = function() {
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Stuff.prototype.draw = function() {
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