Skill tree progression system & whitespace support

This commit is contained in:
2026-02-15 07:30:34 +00:00
parent 13550505c1
commit 6d6815af02
22 changed files with 2883 additions and 238 deletions

View File

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use ratatui::buffer::Buffer;
use ratatui::layout::{Constraint, Direction, Layout, Rect};
use ratatui::style::{Modifier, Style};
use ratatui::text::{Line, Span};
use ratatui::widgets::{Block, Paragraph, Widget};
use crate::engine::key_stats::KeyStatsStore;
use crate::engine::skill_tree::{
BranchId, BranchStatus, DrillScope, SkillTree as SkillTreeEngine,
get_branch_definition,
};
use crate::ui::theme::Theme;
pub struct SkillTreeWidget<'a> {
skill_tree: &'a SkillTreeEngine,
key_stats: &'a KeyStatsStore,
selected: usize,
theme: &'a Theme,
}
impl<'a> SkillTreeWidget<'a> {
pub fn new(
skill_tree: &'a SkillTreeEngine,
key_stats: &'a KeyStatsStore,
selected: usize,
theme: &'a Theme,
) -> Self {
Self {
skill_tree,
key_stats,
selected,
theme,
}
}
}
/// Get the list of selectable branch IDs (all non-Lowercase branches).
pub fn selectable_branches() -> Vec<BranchId> {
vec![
BranchId::Capitals,
BranchId::Numbers,
BranchId::ProsePunctuation,
BranchId::Whitespace,
BranchId::CodeSymbols,
]
}
impl Widget for SkillTreeWidget<'_> {
fn render(self, area: Rect, buf: &mut Buffer) {
let colors = &self.theme.colors;
let block = Block::bordered()
.title(" Skill Tree ")
.border_style(Style::default().fg(colors.accent()))
.style(Style::default().bg(colors.bg()));
let inner = block.inner(area);
block.render(area, buf);
// Layout: header (2), branch list (dynamic), separator (1), detail panel (dynamic), footer (2)
let branches = selectable_branches();
let branch_list_height = 3 + branches.len() as u16 * 2 + 1; // root + separator + 5 branches
let layout = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(branch_list_height.min(inner.height.saturating_sub(6))),
Constraint::Length(1),
Constraint::Min(4),
Constraint::Length(2),
])
.split(inner);
// --- Branch list ---
self.render_branch_list(layout[0], buf, &branches);
// --- Separator ---
let sep = Paragraph::new(Line::from(Span::styled(
"\u{2500}".repeat(layout[1].width as usize),
Style::default().fg(colors.border()),
)));
sep.render(layout[1], buf);
// --- Detail panel for selected branch ---
self.render_detail_panel(layout[2], buf, &branches);
// --- Footer ---
let footer_text = if self.selected < branches.len() {
let bp = self.skill_tree.branch_progress(branches[self.selected]);
if *self.skill_tree.branch_status(branches[self.selected]) == BranchStatus::Locked {
" Complete a-z to unlock branches "
} else if bp.status == BranchStatus::Available || bp.status == BranchStatus::InProgress {
" [Enter] Start Drill [\u{2191}\u{2193}/jk] Navigate [q] Back "
} else {
" [\u{2191}\u{2193}/jk] Navigate [q] Back "
}
} else {
" [\u{2191}\u{2193}/jk] Navigate [q] Back "
};
let footer = Paragraph::new(Line::from(Span::styled(
footer_text,
Style::default().fg(colors.text_pending()),
)));
footer.render(layout[3], buf);
}
}
impl SkillTreeWidget<'_> {
fn render_branch_list(&self, area: Rect, buf: &mut Buffer, branches: &[BranchId]) {
let colors = &self.theme.colors;
let mut lines: Vec<Line> = Vec::new();
// Root: Lowercase a-z
let lowercase_bp = self.skill_tree.branch_progress(BranchId::Lowercase);
let lowercase_def = get_branch_definition(BranchId::Lowercase);
let lowercase_total = lowercase_def.levels.iter().map(|l| l.keys.len()).sum::<usize>();
let lowercase_confident = self.skill_tree.branch_confident_keys(BranchId::Lowercase, self.key_stats);
let (prefix, style) = match lowercase_bp.status {
BranchStatus::Complete => (
"\u{2605} ",
Style::default().fg(colors.text_correct()).add_modifier(Modifier::BOLD),
),
BranchStatus::InProgress => (
"\u{25b6} ",
Style::default().fg(colors.accent()).add_modifier(Modifier::BOLD),
),
_ => (
" ",
Style::default().fg(colors.text_pending()),
),
};
let status_text = match lowercase_bp.status {
BranchStatus::Complete => "COMPLETE".to_string(),
BranchStatus::InProgress => {
let unlocked = self.skill_tree.lowercase_unlocked_count();
format!("{unlocked}/{lowercase_total}")
}
_ => "LOCKED".to_string(),
};
lines.push(Line::from(vec![
Span::styled(
format!(" {prefix}{name}", name = lowercase_def.name),
style,
),
Span::styled(
format!(" {status_text} {lowercase_confident}/{lowercase_total} keys"),
Style::default().fg(colors.text_pending()),
),
]));
// Progress bar for lowercase
let pct = if lowercase_total > 0 {
lowercase_confident as f64 / lowercase_total as f64
} else {
0.0
};
lines.push(Line::from(Span::styled(
format!(" {}", progress_bar_str(pct, 30)),
style,
)));
// Separator
lines.push(Line::from(Span::styled(
" \u{2500}\u{2500} Branches (unlocked after a-z) \u{2500}\u{2500}",
Style::default().fg(colors.border()),
)));
// Branches
for (i, &branch_id) in branches.iter().enumerate() {
let bp = self.skill_tree.branch_progress(branch_id);
let def = get_branch_definition(branch_id);
let total_keys = def.levels.iter().map(|l| l.keys.len()).sum::<usize>();
let confident_keys = self.skill_tree.branch_confident_keys(branch_id, self.key_stats);
let is_selected = i == self.selected;
let (prefix, style) = match bp.status {
BranchStatus::Complete => (
"\u{2605} ",
if is_selected {
Style::default().fg(colors.text_correct()).add_modifier(Modifier::BOLD | Modifier::REVERSED)
} else {
Style::default().fg(colors.text_correct()).add_modifier(Modifier::BOLD)
},
),
BranchStatus::InProgress => (
"\u{25b6} ",
if is_selected {
Style::default().fg(colors.accent()).add_modifier(Modifier::BOLD | Modifier::REVERSED)
} else {
Style::default().fg(colors.accent()).add_modifier(Modifier::BOLD)
},
),
BranchStatus::Available => (
" ",
if is_selected {
Style::default().fg(colors.fg()).add_modifier(Modifier::BOLD | Modifier::REVERSED)
} else {
Style::default().fg(colors.fg())
},
),
BranchStatus::Locked => (
" ",
Style::default().fg(colors.text_pending()),
),
};
let status_text = match bp.status {
BranchStatus::Complete => format!("COMPLETE {confident_keys}/{total_keys} keys"),
BranchStatus::InProgress => format!("Lvl {}/{} {confident_keys}/{total_keys} keys", bp.current_level + 1, def.levels.len()),
BranchStatus::Available => format!("Available 0/{total_keys} keys"),
BranchStatus::Locked => format!("Locked 0/{total_keys} keys"),
};
let sel_indicator = if is_selected { "> " } else { " " };
lines.push(Line::from(vec![
Span::styled(format!("{sel_indicator}{prefix}{}", def.name), style),
Span::styled(format!(" {status_text}"), Style::default().fg(colors.text_pending())),
]));
let pct = if total_keys > 0 {
confident_keys as f64 / total_keys as f64
} else {
0.0
};
lines.push(Line::from(Span::styled(
format!(" {}", progress_bar_str(pct, 30)),
style,
)));
}
let paragraph = Paragraph::new(lines);
paragraph.render(area, buf);
}
fn render_detail_panel(&self, area: Rect, buf: &mut Buffer, branches: &[BranchId]) {
let colors = &self.theme.colors;
if self.selected >= branches.len() {
return;
}
let branch_id = branches[self.selected];
let bp = self.skill_tree.branch_progress(branch_id);
let def = get_branch_definition(branch_id);
let mut lines: Vec<Line> = Vec::new();
// Branch title with level info
let level_text = match bp.status {
BranchStatus::InProgress => format!("Level {}/{}", bp.current_level + 1, def.levels.len()),
BranchStatus::Complete => format!("Level {}/{}", def.levels.len(), def.levels.len()),
_ => format!("Level 0/{}", def.levels.len()),
};
lines.push(Line::from(vec![
Span::styled(
format!(" {}", def.name),
Style::default().fg(colors.accent()).add_modifier(Modifier::BOLD),
),
Span::styled(
format!(" {level_text}"),
Style::default().fg(colors.text_pending()),
),
]));
// Per-level key breakdown
let focused = self.skill_tree.focused_key(DrillScope::Branch(branch_id), self.key_stats);
for (level_idx, level) in def.levels.iter().enumerate() {
let level_status = if bp.status == BranchStatus::Complete || level_idx < bp.current_level {
"complete"
} else if bp.status == BranchStatus::InProgress && level_idx == bp.current_level {
"in progress"
} else {
"locked"
};
let mut key_spans: Vec<Span> = Vec::new();
key_spans.push(Span::styled(
format!(" L{}: ", level_idx + 1),
Style::default().fg(colors.fg()),
));
for &key in level.keys {
let is_confident = self.key_stats.get_confidence(key) >= 1.0;
let is_focused = focused == Some(key);
let display = if key == '\n' {
"\\n".to_string()
} else if key == '\t' {
"\\t".to_string()
} else {
key.to_string()
};
let style = if is_focused {
Style::default()
.fg(colors.bg())
.bg(colors.focused_key())
.add_modifier(Modifier::BOLD)
} else if is_confident {
Style::default().fg(colors.text_correct())
} else if level_status == "locked" {
Style::default().fg(colors.text_pending())
} else {
Style::default().fg(colors.fg())
};
key_spans.push(Span::styled(display, style));
key_spans.push(Span::raw(" "));
}
key_spans.push(Span::styled(
format!(" ({level_status})"),
Style::default().fg(colors.text_pending()),
));
lines.push(Line::from(key_spans));
}
// Average confidence
let total_keys = def.levels.iter().map(|l| l.keys.len()).sum::<usize>();
let avg_conf = if total_keys > 0 {
let sum: f64 = def.levels.iter()
.flat_map(|l| l.keys.iter())
.map(|&ch| self.key_stats.get_confidence(ch).min(1.0))
.sum();
sum / total_keys as f64
} else {
0.0
};
lines.push(Line::from(Span::styled(
format!(" Avg Confidence: {} {:.0}%", progress_bar_str(avg_conf, 20), avg_conf * 100.0),
Style::default().fg(colors.text_pending()),
)));
let paragraph = Paragraph::new(lines);
paragraph.render(area, buf);
}
}
fn progress_bar_str(pct: f64, width: usize) -> String {
let filled = (pct * width as f64).round() as usize;
let empty = width.saturating_sub(filled);
format!(
"{}{}",
"\u{2588}".repeat(filled),
"\u{2591}".repeat(empty),
)
}