Adaptive auto-continue input lock overlay
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# Adaptive Auto-Continue Input Lock Overlay
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## Context
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In adaptive mode, when a drill completes with no milestone popups to show, the app auto-continues to the next drill immediately (`finish_drill` → `start_drill()` with no intermediate screen). The existing 800ms input lock (`POST_DRILL_INPUT_LOCK_MS`) is only armed when there IS an intermediate screen (DrillResult or milestone popup). This means trailing keystrokes from the previous drill can bleed into the next drill as unintended inputs.
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The fix: arm the same 800ms lock during adaptive auto-continue, block drill input while it's active, and show a small countdown popup overlay on the drill screen so the user knows why their input is temporarily ignored.
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## Changes
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### 1. Arm the lock on adaptive auto-continue
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**`src/app.rs` — `finish_drill()`**
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Currently the auto-continue path does not arm the lock:
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```rust
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if self.drill_mode == DrillMode::Adaptive && self.milestone_queue.is_empty() {
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self.start_drill();
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}
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```
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Add `arm_post_drill_input_lock()` after `start_drill()`. It must come after because `start_drill()` calls `clear_post_drill_input_lock()` as its first action (to clear stale locks from manual continues). Re-arming immediately after means the 800ms window starts from when the new drill begins:
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```rust
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if self.drill_mode == DrillMode::Adaptive && self.milestone_queue.is_empty() {
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self.start_drill();
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self.arm_post_drill_input_lock();
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}
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```
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**Event ordering safety**: The event loop in `run_app()` is single-threaded: `draw` → `events.next()` → `handle_key` → loop. `finish_drill()` runs inside a `handle_key()` call, so both `start_drill()` and `arm_post_drill_input_lock()` complete within the same event iteration. Any buffered key events are processed in subsequent loop iterations, where the lock is already active.
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### 2. Allow Ctrl+C through the lock and add Drill screen to lock guard
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**`src/main.rs` — `handle_key()`**
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Move the Ctrl+C quit handler ABOVE the input lock guard so it always works, even during lockout. Then add `AppScreen::Drill` to the lock guard:
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```rust
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// Ctrl+C always quits, even during input lock
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if key.modifiers.contains(KeyModifiers::CONTROL) && key.code == KeyCode::Char('c') {
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app.should_quit = true;
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return;
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}
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// Briefly block all input right after a drill completes to avoid accidental
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// popup dismissal or continuation from trailing keystrokes.
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if app.post_drill_input_lock_remaining_ms().is_some()
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&& (!app.milestone_queue.is_empty()
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|| app.screen == AppScreen::DrillResult
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|| app.screen == AppScreen::Drill)
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{
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return;
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}
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```
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This is a behavior change for the existing DrillResult/milestone lock too: previously Ctrl+C was blocked during the 800ms window, now it passes through. All other keys remain blocked. The 800ms window is short enough that blocking everything else is not disruptive.
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### 3. Render lock overlay on the drill screen
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**`src/main.rs` — end of `render_drill()`**
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After all existing drill UI is rendered, if the lock is active, draw a small centered popup overlay on top of the typing area:
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- Check `app.post_drill_input_lock_remaining_ms()` — if `None`, skip overlay entirely
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- **Size**: 3 rows tall (top border + message + bottom border), width = message length + 4 (border + padding), centered within the full `area` rect
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- **Clear** the overlay rect with `ratatui::widgets::Clear`
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- **Block**: `Block::bordered()` with `colors.accent()` border style and `colors.bg()` background — same pattern as `render_milestone_overlay`
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- **Message**: `"Keys re-enabled in {ms}ms"` as a `Paragraph` with `colors.text_pending()` style — matches the milestone overlay footer color
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- Render inside the block's `inner()` area
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This overlay is intentionally small (single bordered line) since the drill content should remain visible behind it and it only appears for ≤800ms.
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**Countdown repainting**: The event loop (`run_app()`) uses `EventHandler::new(Duration::from_millis(100))` which sends `AppEvent::Tick` every 100ms when idle. Each tick triggers `terminal.draw()`, which re-renders the drill screen. `post_drill_input_lock_remaining_ms()` recomputes the remaining time from `Instant::now()` on each call, so the countdown value updates every ~100ms without any additional machinery.
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### 4. Tests
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**`src/app.rs`** — add to the existing `#[cfg(test)] mod tests`:
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1. **`adaptive_auto_continue_arms_input_lock`**: Create `App`, verify it starts in adaptive mode with a drill. Simulate completing the drill by calling `finish_drill()` (set up drill state as complete first). Assert `post_drill_input_lock_remaining_ms().is_some()` and `screen == AppScreen::Drill` after auto-continue.
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2. **`adaptive_auto_continue_lock_not_armed_with_milestones`**: Same setup but push a milestone into `milestone_queue` before calling `finish_drill()`. Assert `screen == AppScreen::DrillResult` (not auto-continued) and lock is armed via the existing milestone path.
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## Files to modify
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- `src/app.rs` — 1-line addition in `finish_drill()` auto-continue path; 2 tests
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- `src/main.rs` — extend input lock guard condition in `handle_key()`; add overlay rendering at end of `render_drill()`
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## Verification
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1. `cargo test` — all existing and new tests pass
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2. Manual: start adaptive drill, complete it. Verify small popup appears briefly over the next drill, countdown decrements every ~100ms, then disappears and typing works normally
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3. Manual: complete adaptive drill that triggers a milestone popup. Verify milestone popup still works as before (no double-lock or interference)
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4. Manual: complete Code or Passage drill. Verify DrillResult screen lockout still works as before
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59
src/app.rs
59
src/app.rs
@@ -1089,6 +1089,7 @@ impl App {
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// Adaptive mode auto-continues unless milestone popups must be shown first.
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// Adaptive mode auto-continues unless milestone popups must be shown first.
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if self.drill_mode == DrillMode::Adaptive && self.milestone_queue.is_empty() {
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if self.drill_mode == DrillMode::Adaptive && self.milestone_queue.is_empty() {
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self.start_drill();
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self.start_drill();
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self.arm_post_drill_input_lock();
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} else {
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} else {
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self.screen = AppScreen::DrillResult;
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self.screen = AppScreen::DrillResult;
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}
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}
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@@ -2303,4 +2304,62 @@ mod tests {
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app.adaptive_word_history.len()
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app.adaptive_word_history.len()
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);
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);
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}
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}
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/// Helper: make the current drill look "completed" so finish_drill() processes it.
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fn complete_current_drill(app: &mut App) {
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if let Some(ref mut drill) = app.drill {
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let now = Instant::now();
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drill.started_at = Some(now - Duration::from_millis(500));
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drill.finished_at = Some(now);
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drill.cursor = drill.target.len();
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// Fill input so DrillResult::from_drill doesn't panic on length mismatches
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drill.input = vec![crate::session::input::CharStatus::Correct; drill.target.len()];
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}
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}
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#[test]
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fn adaptive_auto_continue_arms_input_lock() {
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let mut app = App::new();
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assert_eq!(app.drill_mode, DrillMode::Adaptive);
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assert_eq!(app.screen, AppScreen::Drill);
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assert!(app.drill.is_some());
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// Make sure no milestones are queued
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app.milestone_queue.clear();
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complete_current_drill(&mut app);
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app.finish_drill();
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// Auto-continue should have started a new drill and armed the lock
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assert_eq!(app.screen, AppScreen::Drill);
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assert!(
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app.post_drill_input_lock_remaining_ms().is_some(),
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"Input lock should be armed after adaptive auto-continue"
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);
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}
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#[test]
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fn adaptive_does_not_auto_continue_with_milestones() {
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let mut app = App::new();
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assert_eq!(app.drill_mode, DrillMode::Adaptive);
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// Push a milestone before finishing the drill
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app.milestone_queue.push_back(KeyMilestonePopup {
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kind: MilestoneKind::Unlock,
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keys: vec!['a'],
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finger_info: vec![('a', "left pinky".to_string())],
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message: "Test milestone",
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});
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complete_current_drill(&mut app);
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app.finish_drill();
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// Should go to DrillResult (not auto-continue) since milestones are queued
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assert_eq!(app.screen, AppScreen::DrillResult);
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// Lock IS armed via the existing milestone path
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assert!(
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app.post_drill_input_lock_remaining_ms().is_some(),
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"Input lock should be armed for milestone path"
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);
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}
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}
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}
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73
src/main.rs
73
src/main.rs
@@ -267,16 +267,19 @@ fn handle_key(app: &mut App, key: KeyEvent) {
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return;
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return;
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}
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}
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// Briefly block all input right after a drill completes to avoid accidental
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// Ctrl+C always quits, even during input lock.
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// popup dismissal or continuation from trailing keystrokes.
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if key.modifiers.contains(KeyModifiers::CONTROL) && key.code == KeyCode::Char('c') {
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if app.post_drill_input_lock_remaining_ms().is_some()
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app.should_quit = true;
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&& (!app.milestone_queue.is_empty() || app.screen == AppScreen::DrillResult)
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{
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return;
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return;
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}
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}
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if key.modifiers.contains(KeyModifiers::CONTROL) && key.code == KeyCode::Char('c') {
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// Briefly block all input right after a drill completes to avoid accidental
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app.should_quit = true;
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// popup dismissal or continuation from trailing keystrokes.
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if app.post_drill_input_lock_remaining_ms().is_some()
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&& (!app.milestone_queue.is_empty()
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|| app.screen == AppScreen::DrillResult
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|| app.screen == AppScreen::Drill)
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{
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return;
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return;
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}
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}
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@@ -1316,6 +1319,27 @@ fn render_drill(frame: &mut ratatui::Frame, app: &App) {
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Style::default().fg(colors.text_pending()),
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Style::default().fg(colors.text_pending()),
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)));
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)));
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frame.render_widget(footer, app_layout.footer);
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frame.render_widget(footer, app_layout.footer);
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// Show a brief countdown overlay while the post-drill input lock is active.
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if let Some(ms) = app.post_drill_input_lock_remaining_ms() {
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let msg = format!("Keys re-enabled in {}ms", ms);
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let width = msg.len() as u16 + 4; // border + padding
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let height = 3;
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let x = area.x + area.width.saturating_sub(width) / 2;
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let y = area.y + area.height.saturating_sub(height) / 2;
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let overlay_area = Rect::new(x, y, width.min(area.width), height.min(area.height));
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frame.render_widget(ratatui::widgets::Clear, overlay_area);
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let block = Block::bordered()
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.border_style(Style::default().fg(colors.accent()))
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.style(Style::default().bg(colors.bg()));
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let inner = block.inner(overlay_area);
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frame.render_widget(block, overlay_area);
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frame.render_widget(
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Paragraph::new(msg).style(Style::default().fg(colors.text_pending())),
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inner,
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);
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}
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}
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}
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}
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}
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@@ -2312,6 +2336,41 @@ mod review_tests {
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"ni should be confirmed (samples >= 20, streak >= required)"
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"ni should be confirmed (samples >= 20, streak >= required)"
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);
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);
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}
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}
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#[test]
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fn drill_screen_input_lock_blocks_normal_keys() {
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let mut app = test_app();
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app.screen = AppScreen::Drill;
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app.drill = Some(crate::session::drill::DrillState::new("abc"));
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app.post_drill_input_lock_until =
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Some(Instant::now() + std::time::Duration::from_millis(500));
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let before_cursor = app.drill.as_ref().unwrap().cursor;
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handle_key(
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&mut app,
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KeyEvent::new(KeyCode::Char('a'), KeyModifiers::NONE),
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);
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let after_cursor = app.drill.as_ref().unwrap().cursor;
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assert_eq!(before_cursor, after_cursor, "Key should be blocked during input lock on Drill screen");
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assert_eq!(app.screen, AppScreen::Drill);
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}
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#[test]
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fn ctrl_c_passes_through_input_lock() {
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let mut app = test_app();
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app.screen = AppScreen::Drill;
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app.drill = Some(crate::session::drill::DrillState::new("abc"));
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app.post_drill_input_lock_until =
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Some(Instant::now() + std::time::Duration::from_millis(500));
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handle_key(
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&mut app,
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KeyEvent::new(KeyCode::Char('c'), KeyModifiers::CONTROL),
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);
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assert!(app.should_quit, "Ctrl+C should set should_quit even during input lock");
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}
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}
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}
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fn render_result(frame: &mut ratatui::Frame, app: &App) {
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fn render_result(frame: &mut ratatui::Frame, app: &App) {
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