Skill tree integration + tons of random fixes
This commit is contained in:
@@ -5,7 +5,8 @@ use ratatui::layout::Rect;
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use ratatui::style::{Color, Modifier, Style};
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use ratatui::widgets::{Block, Widget};
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use crate::keyboard::finger::{self, Finger, Hand};
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use crate::keyboard::finger::{Finger, Hand};
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use crate::keyboard::model::KeyboardModel;
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use crate::ui::theme::Theme;
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pub struct KeyboardDiagram<'a> {
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@@ -15,6 +16,8 @@ pub struct KeyboardDiagram<'a> {
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pub depressed_keys: &'a HashSet<char>,
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pub theme: &'a Theme,
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pub compact: bool,
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pub model: &'a KeyboardModel,
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pub shift_held: bool,
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}
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impl<'a> KeyboardDiagram<'a> {
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@@ -24,6 +27,7 @@ impl<'a> KeyboardDiagram<'a> {
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unlocked_keys: &'a [char],
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depressed_keys: &'a HashSet<char>,
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theme: &'a Theme,
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model: &'a KeyboardModel,
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) -> Self {
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Self {
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focused_key,
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@@ -32,6 +36,8 @@ impl<'a> KeyboardDiagram<'a> {
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depressed_keys,
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theme,
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compact: false,
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model,
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shift_held: false,
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}
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}
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@@ -39,16 +45,15 @@ impl<'a> KeyboardDiagram<'a> {
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self.compact = compact;
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self
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}
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pub fn shift_held(mut self, shift_held: bool) -> Self {
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self.shift_held = shift_held;
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self
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}
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}
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const ROWS: &[&[char]] = &[
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&['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'],
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&['a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l'],
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&['z', 'x', 'c', 'v', 'b', 'n', 'm'],
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];
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fn finger_color(ch: char) -> Color {
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let assignment = finger::qwerty_finger(ch);
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fn finger_color(model: &KeyboardModel, ch: char) -> Color {
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let assignment = model.finger_for_char(ch);
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match (assignment.hand, assignment.finger) {
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(Hand::Left, Finger::Pinky) => Color::Rgb(180, 100, 100),
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(Hand::Left, Finger::Ring) => Color::Rgb(180, 140, 80),
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@@ -84,62 +89,234 @@ impl Widget for KeyboardDiagram<'_> {
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let inner = block.inner(area);
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block.render(area, buf);
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let key_width: u16 = if self.compact { 3 } else { 5 };
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let min_width: u16 = if self.compact { 21 } else { 30 };
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if self.compact {
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// Compact mode: letter rows only (rows 1-3 of the model)
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let letter_rows = self.model.letter_rows();
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let key_width: u16 = 3;
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let min_width: u16 = 21;
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if inner.height < 3 || inner.width < min_width {
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return;
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}
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let offsets: &[u16] = if self.compact { &[0, 1, 3] } else { &[1, 3, 5] };
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for (row_idx, row) in ROWS.iter().enumerate() {
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let y = inner.y + row_idx as u16;
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if y >= inner.y + inner.height {
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break;
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if inner.height < 3 || inner.width < min_width {
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return;
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}
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let offset = offsets.get(row_idx).copied().unwrap_or(0);
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let offsets: &[u16] = &[0, 1, 3];
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for (col_idx, &key) in row.iter().enumerate() {
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let x = inner.x + offset + col_idx as u16 * key_width;
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if x + key_width > inner.x + inner.width {
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for (row_idx, row) in letter_rows.iter().enumerate() {
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let y = inner.y + row_idx as u16;
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if y >= inner.y + inner.height {
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break;
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}
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let is_depressed = self.depressed_keys.contains(&key);
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let is_unlocked = self.unlocked_keys.contains(&key);
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let is_focused = self.focused_key == Some(key);
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let is_next = self.next_key == Some(key);
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let offset = offsets.get(row_idx).copied().unwrap_or(0);
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// Priority: depressed > next_expected > focused > unlocked > locked
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let style = if is_depressed {
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let bg = if is_unlocked {
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brighten_color(finger_color(key))
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for (col_idx, physical_key) in row.iter().enumerate() {
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let x = inner.x + offset + col_idx as u16 * key_width;
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if x + key_width > inner.x + inner.width {
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break;
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}
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let display_char = if self.shift_held {
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physical_key.shifted
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} else {
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brighten_color(colors.accent_dim())
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physical_key.base
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};
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Style::default()
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.fg(Color::White)
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.bg(bg)
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.add_modifier(Modifier::BOLD)
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} else if is_next {
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Style::default().fg(colors.bg()).bg(colors.accent())
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} else if is_focused {
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Style::default().fg(colors.bg()).bg(colors.focused_key())
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} else if is_unlocked {
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Style::default().fg(colors.fg()).bg(finger_color(key))
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} else {
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Style::default().fg(colors.text_pending()).bg(colors.bg())
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};
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let base_char = physical_key.base;
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let display = if self.compact {
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format!("[{key}]")
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} else {
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format!("[ {key} ]")
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};
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buf.set_string(x, y, &display, style);
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let is_depressed = self.depressed_keys.contains(&base_char);
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let is_unlocked = self.unlocked_keys.contains(&display_char)
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|| self.unlocked_keys.contains(&base_char);
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let is_focused = self.focused_key == Some(display_char)
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|| self.focused_key == Some(base_char);
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let is_next =
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self.next_key == Some(display_char) || self.next_key == Some(base_char);
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let style = key_style(
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is_depressed,
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is_next,
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is_focused,
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is_unlocked,
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base_char,
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self.model,
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colors,
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);
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let display = format!("[{display_char}]");
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buf.set_string(x, y, &display, style);
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}
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}
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} else {
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// Full mode: all 4 rows
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let key_width: u16 = 5;
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let min_width: u16 = 69;
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if inner.height < 4 || inner.width < min_width {
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// Fallback to compact-style if too narrow for full
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let letter_rows = self.model.letter_rows();
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let key_width: u16 = 5;
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let offsets: &[u16] = &[1, 3, 5];
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if inner.height < 3 || inner.width < 30 {
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return;
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}
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for (row_idx, row) in letter_rows.iter().enumerate() {
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let y = inner.y + row_idx as u16;
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if y >= inner.y + inner.height {
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break;
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}
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let offset = offsets.get(row_idx).copied().unwrap_or(0);
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for (col_idx, physical_key) in row.iter().enumerate() {
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let x = inner.x + offset + col_idx as u16 * key_width;
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if x + key_width > inner.x + inner.width {
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break;
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}
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let display_char = if self.shift_held {
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physical_key.shifted
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} else {
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physical_key.base
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};
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let base_char = physical_key.base;
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let is_depressed = self.depressed_keys.contains(&base_char);
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let is_unlocked = self.unlocked_keys.contains(&display_char)
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|| self.unlocked_keys.contains(&base_char);
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let is_focused = self.focused_key == Some(display_char)
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|| self.focused_key == Some(base_char);
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let is_next =
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self.next_key == Some(display_char) || self.next_key == Some(base_char);
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let style = key_style(
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is_depressed,
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is_next,
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is_focused,
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is_unlocked,
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base_char,
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self.model,
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colors,
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);
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let display = format!("[ {display_char} ]");
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buf.set_string(x, y, &display, style);
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}
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}
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return;
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}
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// Row offsets for full layout (staggered keyboard)
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let offsets: &[u16] = &[0, 2, 3, 4];
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for (row_idx, row) in self.model.rows.iter().enumerate() {
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let y = inner.y + row_idx as u16;
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if y >= inner.y + inner.height {
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break;
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}
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let offset = offsets.get(row_idx).copied().unwrap_or(0);
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for (col_idx, physical_key) in row.iter().enumerate() {
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let x = inner.x + offset + col_idx as u16 * key_width;
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if x + key_width > inner.x + inner.width {
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break;
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}
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let display_char = if self.shift_held {
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physical_key.shifted
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} else {
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physical_key.base
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};
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let base_char = physical_key.base;
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let is_depressed = self.depressed_keys.contains(&base_char);
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let is_unlocked = self.unlocked_keys.contains(&display_char)
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|| self.unlocked_keys.contains(&base_char);
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let is_focused = self.focused_key == Some(display_char)
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|| self.focused_key == Some(base_char);
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let is_next =
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self.next_key == Some(display_char) || self.next_key == Some(base_char);
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let style = key_style(
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is_depressed,
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is_next,
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is_focused,
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is_unlocked,
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base_char,
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self.model,
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colors,
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);
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let display = format!("[ {display_char} ]");
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buf.set_string(x, y, &display, style);
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}
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// Modifier labels at row edges (visual only)
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let label_style = Style::default().fg(colors.text_pending());
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let after_x = inner.x + offset + row.len() as u16 * key_width + 1;
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match row_idx {
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0 => {
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// Backspace after number row
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if after_x + 4 <= inner.x + inner.width {
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buf.set_string(after_x, y, "Bksp", label_style);
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}
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}
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1 => {
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// Tab before top row, backslash already in row
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if offset >= 3 {
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buf.set_string(inner.x, y, "Tab", label_style);
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}
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}
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2 => {
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// Enter after home row
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if after_x + 5 <= inner.x + inner.width {
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buf.set_string(after_x, y, "Enter", label_style);
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}
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}
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3 => {
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// Shift before and after bottom row
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if offset >= 5 {
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buf.set_string(inner.x, y, "Shft", label_style);
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}
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if after_x + 4 <= inner.x + inner.width {
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buf.set_string(after_x, y, "Shft", label_style);
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}
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}
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_ => {}
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}
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}
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}
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}
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}
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fn key_style(
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is_depressed: bool,
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is_next: bool,
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is_focused: bool,
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is_unlocked: bool,
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base_char: char,
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model: &KeyboardModel,
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colors: &crate::ui::theme::ThemeColors,
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) -> Style {
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if is_depressed {
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let bg = if is_unlocked {
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brighten_color(finger_color(model, base_char))
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} else {
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brighten_color(colors.accent_dim())
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};
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Style::default()
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.fg(Color::White)
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.bg(bg)
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.add_modifier(Modifier::BOLD)
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} else if is_next {
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Style::default().fg(colors.bg()).bg(colors.accent())
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} else if is_focused {
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Style::default().fg(colors.bg()).bg(colors.focused_key())
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} else if is_unlocked {
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Style::default()
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.fg(colors.fg())
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.bg(finger_color(model, base_char))
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} else {
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Style::default().fg(colors.text_pending()).bg(colors.bg())
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}
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}
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