Files
keydr/src/ui/components/keyboard_diagram.rs

323 lines
11 KiB
Rust

use std::collections::HashSet;
use ratatui::buffer::Buffer;
use ratatui::layout::Rect;
use ratatui::style::{Color, Modifier, Style};
use ratatui::widgets::{Block, Widget};
use crate::keyboard::finger::{Finger, Hand};
use crate::keyboard::model::KeyboardModel;
use crate::ui::theme::Theme;
pub struct KeyboardDiagram<'a> {
pub focused_key: Option<char>,
pub next_key: Option<char>,
pub unlocked_keys: &'a [char],
pub depressed_keys: &'a HashSet<char>,
pub theme: &'a Theme,
pub compact: bool,
pub model: &'a KeyboardModel,
pub shift_held: bool,
}
impl<'a> KeyboardDiagram<'a> {
pub fn new(
focused_key: Option<char>,
next_key: Option<char>,
unlocked_keys: &'a [char],
depressed_keys: &'a HashSet<char>,
theme: &'a Theme,
model: &'a KeyboardModel,
) -> Self {
Self {
focused_key,
next_key,
unlocked_keys,
depressed_keys,
theme,
compact: false,
model,
shift_held: false,
}
}
pub fn compact(mut self, compact: bool) -> Self {
self.compact = compact;
self
}
pub fn shift_held(mut self, shift_held: bool) -> Self {
self.shift_held = shift_held;
self
}
}
fn finger_color(model: &KeyboardModel, ch: char) -> Color {
let assignment = model.finger_for_char(ch);
match (assignment.hand, assignment.finger) {
(Hand::Left, Finger::Pinky) => Color::Rgb(180, 100, 100),
(Hand::Left, Finger::Ring) => Color::Rgb(180, 140, 80),
(Hand::Left, Finger::Middle) => Color::Rgb(120, 160, 80),
(Hand::Left, Finger::Index) => Color::Rgb(80, 140, 180),
(Hand::Right, Finger::Index) => Color::Rgb(100, 140, 200),
(Hand::Right, Finger::Middle) => Color::Rgb(120, 160, 80),
(Hand::Right, Finger::Ring) => Color::Rgb(180, 140, 80),
(Hand::Right, Finger::Pinky) => Color::Rgb(180, 100, 100),
_ => Color::Rgb(120, 120, 120),
}
}
fn brighten_color(color: Color) -> Color {
match color {
Color::Rgb(r, g, b) => Color::Rgb(
r.saturating_add(60),
g.saturating_add(60),
b.saturating_add(60),
),
other => other,
}
}
impl Widget for KeyboardDiagram<'_> {
fn render(self, area: Rect, buf: &mut Buffer) {
let colors = &self.theme.colors;
let block = Block::bordered()
.title(" Keyboard ")
.border_style(Style::default().fg(colors.border()))
.style(Style::default().bg(colors.bg()));
let inner = block.inner(area);
block.render(area, buf);
if self.compact {
// Compact mode: letter rows only (rows 1-3 of the model)
let letter_rows = self.model.letter_rows();
let key_width: u16 = 3;
let min_width: u16 = 21;
if inner.height < 3 || inner.width < min_width {
return;
}
let offsets: &[u16] = &[0, 1, 3];
for (row_idx, row) in letter_rows.iter().enumerate() {
let y = inner.y + row_idx as u16;
if y >= inner.y + inner.height {
break;
}
let offset = offsets.get(row_idx).copied().unwrap_or(0);
for (col_idx, physical_key) in row.iter().enumerate() {
let x = inner.x + offset + col_idx as u16 * key_width;
if x + key_width > inner.x + inner.width {
break;
}
let display_char = if self.shift_held {
physical_key.shifted
} else {
physical_key.base
};
let base_char = physical_key.base;
let is_depressed = self.depressed_keys.contains(&base_char);
let is_unlocked = self.unlocked_keys.contains(&display_char)
|| self.unlocked_keys.contains(&base_char);
let is_focused = self.focused_key == Some(display_char)
|| self.focused_key == Some(base_char);
let is_next =
self.next_key == Some(display_char) || self.next_key == Some(base_char);
let style = key_style(
is_depressed,
is_next,
is_focused,
is_unlocked,
base_char,
self.model,
colors,
);
let display = format!("[{display_char}]");
buf.set_string(x, y, &display, style);
}
}
} else {
// Full mode: all 4 rows
let key_width: u16 = 5;
let min_width: u16 = 69;
if inner.height < 4 || inner.width < min_width {
// Fallback to compact-style if too narrow for full
let letter_rows = self.model.letter_rows();
let key_width: u16 = 5;
let offsets: &[u16] = &[1, 3, 5];
if inner.height < 3 || inner.width < 30 {
return;
}
for (row_idx, row) in letter_rows.iter().enumerate() {
let y = inner.y + row_idx as u16;
if y >= inner.y + inner.height {
break;
}
let offset = offsets.get(row_idx).copied().unwrap_or(0);
for (col_idx, physical_key) in row.iter().enumerate() {
let x = inner.x + offset + col_idx as u16 * key_width;
if x + key_width > inner.x + inner.width {
break;
}
let display_char = if self.shift_held {
physical_key.shifted
} else {
physical_key.base
};
let base_char = physical_key.base;
let is_depressed = self.depressed_keys.contains(&base_char);
let is_unlocked = self.unlocked_keys.contains(&display_char)
|| self.unlocked_keys.contains(&base_char);
let is_focused = self.focused_key == Some(display_char)
|| self.focused_key == Some(base_char);
let is_next =
self.next_key == Some(display_char) || self.next_key == Some(base_char);
let style = key_style(
is_depressed,
is_next,
is_focused,
is_unlocked,
base_char,
self.model,
colors,
);
let display = format!("[ {display_char} ]");
buf.set_string(x, y, &display, style);
}
}
return;
}
// Row offsets for full layout (staggered keyboard)
let offsets: &[u16] = &[0, 2, 3, 4];
for (row_idx, row) in self.model.rows.iter().enumerate() {
let y = inner.y + row_idx as u16;
if y >= inner.y + inner.height {
break;
}
let offset = offsets.get(row_idx).copied().unwrap_or(0);
for (col_idx, physical_key) in row.iter().enumerate() {
let x = inner.x + offset + col_idx as u16 * key_width;
if x + key_width > inner.x + inner.width {
break;
}
let display_char = if self.shift_held {
physical_key.shifted
} else {
physical_key.base
};
let base_char = physical_key.base;
let is_depressed = self.depressed_keys.contains(&base_char);
let is_unlocked = self.unlocked_keys.contains(&display_char)
|| self.unlocked_keys.contains(&base_char);
let is_focused = self.focused_key == Some(display_char)
|| self.focused_key == Some(base_char);
let is_next =
self.next_key == Some(display_char) || self.next_key == Some(base_char);
let style = key_style(
is_depressed,
is_next,
is_focused,
is_unlocked,
base_char,
self.model,
colors,
);
let display = format!("[ {display_char} ]");
buf.set_string(x, y, &display, style);
}
// Modifier labels at row edges (visual only)
let label_style = Style::default().fg(colors.text_pending());
let after_x = inner.x + offset + row.len() as u16 * key_width + 1;
match row_idx {
0 => {
// Backspace after number row
if after_x + 4 <= inner.x + inner.width {
buf.set_string(after_x, y, "Bksp", label_style);
}
}
1 => {
// Tab before top row, backslash already in row
if offset >= 3 {
buf.set_string(inner.x, y, "Tab", label_style);
}
}
2 => {
// Enter after home row
if after_x + 5 <= inner.x + inner.width {
buf.set_string(after_x, y, "Enter", label_style);
}
}
3 => {
// Shift before and after bottom row
if offset >= 5 {
buf.set_string(inner.x, y, "Shft", label_style);
}
if after_x + 4 <= inner.x + inner.width {
buf.set_string(after_x, y, "Shft", label_style);
}
}
_ => {}
}
}
}
}
}
fn key_style(
is_depressed: bool,
is_next: bool,
is_focused: bool,
is_unlocked: bool,
base_char: char,
model: &KeyboardModel,
colors: &crate::ui::theme::ThemeColors,
) -> Style {
if is_depressed {
let bg = if is_unlocked {
brighten_color(finger_color(model, base_char))
} else {
brighten_color(colors.accent_dim())
};
Style::default()
.fg(Color::White)
.bg(bg)
.add_modifier(Modifier::BOLD)
} else if is_next {
Style::default().fg(colors.bg()).bg(colors.accent())
} else if is_focused {
Style::default().fg(colors.bg()).bg(colors.focused_key())
} else if is_unlocked {
Style::default()
.fg(colors.fg())
.bg(finger_color(model, base_char))
} else {
Style::default().fg(colors.text_pending()).bg(colors.bg())
}
}