Replace the 'known remaining inefficiency' section with the layout that now exists, plus the measured before/after (clean release build: 2m14s -> 1m46s wall, keydr units 61.0s -> 32.4s, peak ~2.0 GB unchanged). Add a maintenance note: new modules go in src/lib.rs, not src/main.rs. Re-declaring them in the binary would silently restore the double compile this refactor removed.
7.7 KiB
Building keydr
TL;DR
cargo build
cargo test
cargo build --release
Plain cargo. No wrapper, no memory ceiling, no reduced optimisation. A clean release build peaks at ~2.0 GB and takes 1m46s on a 4-core / 7.6 GB VM; an incremental rebuild after touching one file is a few seconds.
If that's not what you're seeing, read on.
The build used to be unusable — here's what was actually wrong
Release builds consumed 5+ GB and never finished; the VM thrashed so badly that SSH stopped responding and needed a console reboot.
The obvious explanations were all wrong:
- Not too many parallel jobs. The peak came from a single rustc
process. A single process's memory is unaffected by
--jobs. - Not insufficient RAM. 8 GB is fine for a project this size.
- Not LTO (though LTO made it worse).
The cause was a codegen bug in rust-i18n v3. Its macro emitted one
HashMap::from([...]) construction and one add_translations() call
per translation string — all inside a single function body. With 21
locales and ~9,000 keys that's 8,652 separate HashMap constructions in
one function. LLVM's optimiser scales superlinearly on function size, so
it consumed ~4.5 GB trying to optimise that one initialiser.
Verified by expanding the macro:
| rust-i18n v3.1.5 | rust-i18n v4.2.1 | |
|---|---|---|
HashMap::from constructions |
8,652 | 0 |
add_translations calls |
8,652 | 21 (one per locale) |
| Expanded lines (lib target) | 93,026 | 73,444 |
Upstream fixed this in v4.0.0. Reproduce the check yourself:
cargo install cargo-expand
cargo expand --lib | grep -c 'HashMap::from'
The fix
cargo add rust-i18n@4
That's it. Measured on this box, same machine, clean builds:
| Configuration | Peak | Time |
|---|---|---|
v3, opt-level=3, thin LTO |
5.2 GB | stalled >18 min, never finished |
v3, opt-level=3, no LTO |
4.5 GB | stalled >12 min, never finished |
v3, opt-level=1, no LTO (workaround) |
1.8 GB | 15m30s |
v4, opt-level=3, thin LTO |
2.08 GB | 3m25s |
| v4, stock cargo defaults | 1.92 GB | 2m17s |
The earlier workaround — dropping opt-level to 1 and disabling LTO —
has been removed. It was treating a symptom.
What's still in .cargo/config.toml, and why
Nothing there reduces the optimisation of shipped code.
jobs = 3— uses 3 of 4 cores so the box stays interactive while compiling. Purely about responsiveness; delete it if you don't care.lldlinker — ships with the Rust toolchain, no install needed. GNU ld is single-threaded and holds the whole link graph in memory.debug = 1for this crate,debug = 0for dependencies (dev/test profiles only). Debug info is the largest contributor totarget/size and link time. Level 1 keeps line numbers, so backtraces still work.
[profile.release] is deliberately absent — cargo's defaults are right.
Project layout
All application code lives in the library (src/lib.rs → src/run.rs
and the module tree). src/main.rs is a 10-line entry point that calls
keydr::run().
This matters for build time. main.rs used to re-declare the whole module
tree (mod app; mod config; ...), which made the binary a second
independent crate: every module — and the entire rust-i18n translation
table — was compiled twice, and 281 unit tests ran twice.
Measured effect of consolidating it, clean release build:
before after
keydr (bin) 33.7s 0.3s
keydr (lib) 26.0s 31.0s
keydr total 61.0s 32.4s (-28.6s)
total unit-seconds 292.2s 264.5s
wall clock 2m14s 1m46s (-28s, -21%)
Test coverage is unchanged — 341 unique tests before and after. The execution count dropping from 622 to 340 is the duplicate run disappearing.
Keep it this way: if you add a module, declare it in src/lib.rs, not
src/main.rs. Re-declaring modules in the binary would silently restore
the double compile.
The remaining ~79% of build time is dependency compilation (reqwest
12.7s, clap_builder 11.4s, toml_edit 9.3s, tokio 8.0s...), which
incremental builds skip entirely.
If a build ever does go wild again
The machine-level protections below need no per-project changes.
Keep SSH alive (recommended, needs root once)
# Reserve memory for the SSH daemon so it can't be swapped out entirely.
sudo systemctl edit ssh # [Service] / MemoryMin=128M
Do not bother with systemd-oomd on this box — it is a separate
package whose only reverse-dependencies are ubuntu-desktop*, so Ubuntu
Server never installs it (systemctl is-enabled systemd-oomd → not-found
here). Use earlyoom instead, which is in universe and kills only the
single highest-scoring process rather than a whole cgroup:
sudo apt install earlyoom
# /etc/default/earlyoom
EARLYOOM_ARGS="-m 8 -s 5 -r 60 \
--avoid '(^|/)(systemd|sshd|mosh-server|tmux.*|bash|fish)$' \
--prefer '(^|/)(rustc|cargo|ld|lld|collect2)$'"
--avoid protects your shell; --prefer points it at the compiler. Fedora
enabled earlyoom by default for exactly this "system becomes completely
unresponsive, user has no choice but to force power off" scenario.
Cap every build at once, forever (needs root once)
This is the global knob — no wrapper script, no per-project config:
sudo systemctl set-property user-1000.slice MemoryHigh=5G MemoryMax=6500M
Applies to every shell and every build you start, persists across reboots.
Because sshd itself lives in system.slice, capping the user slice can
never lock you out of a new login. (Ubuntu already ships TasksMax=33%
this way via /usr/lib/systemd/system/user-.slice.d/, so it's a
distro-blessed pattern.)
Note MemoryHigh at the slice level is reasonable — it throttles a
sprawling session gradually. Do not put it on a single short-lived build
scope, where it causes the reclaim-stall described below.
Cap one build ad-hoc (no root)
memory is delegated to the user slice on this box, so you can confine a
single command without any wrapper script:
systemd-run --user --scope -p MemoryMax=4G -p MemorySwapMax=0 \
cargo build --release
MemorySwapMax=0 is the important half. The lockup was never really an
OOM — it was thrashing. With swap available the kernel pages sshd out
to feed the build and the box goes catatonic while oom_kill stays at 0.
Denying the build swap turns a slow total failure into a fast contained one.
Do not add MemoryHigh to a single build scope. It sounds safer but
traps the process in continuous reclaim so it grinds forever instead of
dying. Measured against an identical 256 MB ceiling: MemoryMax alone →
clean kill in seconds; MemoryMax + MemoryHigh → still spinning after 45
seconds.
Diagnosing which crate is expensive
cargo build --release --timings # HTML report in target/cargo-timings/
cargo install cargo-llvm-lines
cargo llvm-lines --release | head -30 # which functions generate the most IR
cargo expand --lib | wc -l # how much code a macro really emits
cargo llvm-lines and cargo expand are what actually found this bug.
Reach for them before touching opt-level.
Upstream context
Cargo has no memory-aware job scheduling; it schedules on core count only. That's a known gap (rust-lang/cargo#12912), and maintainers have said they'd rather delegate resource limits to the OS (cgroups) than build it into cargo. So the systemd approach above isn't a hack — it's the sanctioned answer. But in this case none of it was needed: the real fix was a dependency upgrade.