modmapper-web/components/DataDirPicker.tsx

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import React, { useContext, useRef, useState, useEffect } from "react";
import Cookies from "js-cookie";
import { WorkerPoolContext } from "../lib/WorkerPool";
import { useAppSelector } from "../lib/hooks";
import { isPlugin, parsePluginFiles } from "../lib/plugins";
import styles from "../styles/DataDirPicker.module.css";
import { createPortal } from "react-dom";
type Props = {};
const DataDirPicker: React.FC<Props> = () => {
const workerPool = useContext(WorkerPoolContext);
const inputRef = useRef<HTMLInputElement>(null);
const plugins = useAppSelector((state) => state.plugins.plugins);
const pluginsPending = useAppSelector((state) => state.plugins.pending);
const [loading, setLoading] = useState<boolean>(false);
const [uploadNoticeShown, setUploadNoticeShown] = useState(false);
const [ignoreUploadNoticeChecked, setIgnoreUploadNoticeChecked] =
useState(false);
useEffect(() => {
if (pluginsPending === 0 && loading) {
setLoading(false);
} else if (pluginsPending > 0 && !loading) {
setLoading(true);
}
}, [pluginsPending, loading, setLoading]);
// It would be nice to open the directory with window.showDirectoryPicker() in supported browsers,
// but it does not allow selecting directories under C:\\Program Files and it does not throw any error
// that I can catch here when a user tries to select it, so it's basically useless. So instead, I have
// to use this non-standard webkitdirectory input attribute that loads all files in a directory instead
// of just selecting the directory itself. Yay.
const onDataDirButtonClick = async (event: {
target: { files: FileList | null };
}) => {
if (!workerPool || workerPool.availableWorkers.length === 0) {
return alert("Workers not loaded yet");
}
const files = event.target.files ?? [];
const plugins = [];
for (let i = 0; i < files.length; i++) {
const file = files[i];
if (isPlugin(file)) {
plugins.push(file);
}
}
parsePluginFiles(plugins, workerPool);
};
return (
<>
<p>
<strong className={styles.step}>1. </strong>Select or drag-and-drop your
Skyrim{" "}
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<strong>
<code>Data</code>
</strong>{" "}
folder below to load the plugins and see all of the cell edits and
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conflicts for your current mod load order.
<br />
<br />
The Data folder can be found in the installation directory of the game.
<br />
<br />
For Mod Organizer users, select the mod directory located at{" "}
<strong>
<code className={styles["break-word"]}>
C:\Users\username\AppData\Local\ModOrganizer\Skyrim Special
Edition\mods
</code>
</strong>
.
</p>
{typeof window !== "undefined" &&
createPortal(
<dialog open={uploadNoticeShown} className={styles.dialog}>
<p>
<strong>NOTE:</strong> the following dialog will ask you to upload
all the files in your Data folder.&nbsp;
<strong>NOTHING WILL BE UPLOADED ANYWHERE</strong>. The plugin
files will only be transferred to your browser and processed on
your device.
</p>
<p>
Drag and drop the Data folder onto the web page to avoid the
upload dialog entirely.
</p>
<label>
<input
type="checkbox"
id="ignore-upload-notice"
checked={ignoreUploadNoticeChecked}
onChange={(event) => {
if (event.target.checked) {
setIgnoreUploadNoticeChecked(true);
} else {
setIgnoreUploadNoticeChecked(false);
}
}}
/>{" "}
Don&apos;t show this message again
</label>
<menu>
<button
onClick={() => {
setUploadNoticeShown(false);
if (ignoreUploadNoticeChecked) {
Cookies.set("ignoreDataDirPickerUploadNotice", "true");
}
if (inputRef.current) {
inputRef.current.click();
}
}}
>
Ok
</button>
</menu>
</dialog>,
document.body
)}
<input
type="file"
webkitdirectory=""
onChange={onDataDirButtonClick}
style={{ display: "none" }}
ref={inputRef}
/>
{/* input webkitdirectory is buggy, so keep it hidden and control it through a normal button */}
<button
onClick={() => {
if (inputRef.current) {
inputRef.current.value = ""; // clear the value so reloading same directory works
if (Cookies.get("ignoreDataDirPickerUploadNotice") !== "true") {
setUploadNoticeShown(true);
} else {
inputRef.current.click();
}
}
}}
disabled={!workerPool || loading}
>
{loading ? "Loading" : plugins.length > 0 ? "Reload" : "Open"} Skyrim
Data directory
</button>
</>
);
};
export default DataDirPicker;