86 lines
2.9 KiB
TypeScript
86 lines
2.9 KiB
TypeScript
import React, { useContext, useRef, useState, useEffect } from "react";
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import { WorkerPoolContext } from "../lib/WorkerPool";
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import { useAppSelector } from "../lib/hooks";
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import { isPlugin, parsePluginFiles } from "../lib/plugins";
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import styles from "../styles/DataDirPicker.module.css";
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type Props = {};
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const DataDirPicker: React.FC<Props> = () => {
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const workerPool = useContext(WorkerPoolContext);
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const inputRef = useRef<HTMLInputElement>(null);
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const plugins = useAppSelector((state) => state.plugins.plugins);
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const pluginsPending = useAppSelector((state) => state.plugins.pending);
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const [loading, setLoading] = useState<boolean>(false);
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useEffect(() => {
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if (pluginsPending === 0 && loading) {
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setLoading(false);
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} else if (pluginsPending > 0 && !loading) {
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setLoading(true);
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}
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}, [pluginsPending, loading, setLoading]);
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// It would be nice to open the directory with window.showDirectoryPicker() in supported browsers,
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// but it does not allow selecting directories under C:\\Program Files and it does not throw any error
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// that I can catch here when a user tries to select it, so it's basically useless. So instead, I have
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// to use this non-standard webkitdirectory input attribute that loads all files in a directory instead
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// of just selecting the directory itself. Yay.
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const onDataDirButtonClick = async (event: {
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target: { files: FileList | null };
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}) => {
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if (!workerPool || workerPool.availableWorkers.length === 0) {
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return alert("Workers not loaded yet");
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}
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const files = event.target.files ?? [];
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const plugins = [];
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for (let i = 0; i < files.length; i++) {
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const file = files[i];
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if (isPlugin(file)) {
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plugins.push(file);
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}
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}
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parsePluginFiles(plugins, workerPool);
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};
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return (
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<>
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<p>
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<strong className={styles.step}>1. </strong>Select or drag-and-drop your
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Skyrim{" "}
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<strong>
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<code>Data</code>
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</strong>{" "}
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folder below to load the plugins and see all of the cell edits and
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conflicts for your current mod load order.
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<br />
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<br />
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The Data folder can be found in the installation directory of the game.
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</p>
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<input
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type="file"
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webkitdirectory=""
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onChange={onDataDirButtonClick}
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style={{ display: "none" }}
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ref={inputRef}
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/>
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{/* input webkitdirectory is buggy, so keep it hidden and control it through a normal button */}
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<button
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onClick={() => {
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if (inputRef.current) {
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inputRef.current.value = ""; // clear the value so reloading same directory works
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inputRef.current.click();
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}
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}}
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disabled={!workerPool || loading}
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>
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{loading ? "Loading" : plugins.length > 0 ? "Reload" : "Open"} Skyrim
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Data directory
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</button>
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</>
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);
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};
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export default DataDirPicker;
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