modmapper-web/components/PluginsLoader.tsx

219 lines
6.6 KiB
TypeScript

import Link from "next/link";
import { createPortal } from "react-dom";
import React, { useEffect, useRef, useState } from "react";
import { useAppSelector, useAppDispatch } from "../lib/hooks";
import { setPluginsTxt } from "../slices/pluginsTxt";
import {
addPluginInOrder,
applyLoadOrder,
clearPlugins,
setPending,
decrementPending,
togglePlugin,
PluginFile,
} from "../slices/plugins";
import styles from "../styles/PluginLoader.module.css";
const excludedPlugins = [
"Skyrim.esm",
"Update.esm",
"Dawnguard.esm",
"HearthFires.esm",
"Dragonborn.esm",
];
type Props = {};
const PluginsLoader: React.FC<Props> = () => {
const workerRef = useRef<Worker>();
const [editPluginsTxt, setEditPluginsTxt] = useState<string | null>(null);
const [pluginsTxtShown, setPluginsTxtShown] = useState(false);
const dispatch = useAppDispatch();
const plugins = useAppSelector((state) => state.plugins.plugins);
const pluginsPending = useAppSelector((state) => state.plugins.pending);
const pluginsTxt = useAppSelector((state) => state.pluginsTxt);
useEffect(() => {
setPluginsTxtShown(false);
console.log("going to apply!");
dispatch(applyLoadOrder());
}, [dispatch, pluginsTxt]);
useEffect(() => {
async function loadWorker() {
const { default: Worker } = await import(
"worker-loader?filename=static/[fullhash].worker.js!../workers/PluginsLoader.worker"
);
console.log(Worker);
workerRef.current = new Worker();
workerRef.current.onmessage = (evt: { data: PluginFile }) => {
const { data } = evt;
console.log(`WebWorker Response =>`);
dispatch(decrementPending(1));
console.log(data.parsed);
dispatch(addPluginInOrder(data));
};
}
loadWorker();
return () => {
if (workerRef.current) {
workerRef.current.terminate();
}
};
}, [dispatch]);
const onDataDirButtonClick = async () => {
if (!workerRef.current) {
return alert("Worker not loaded yet");
}
const dirHandle = await (
window as Window & typeof globalThis & { showDirectoryPicker: () => any }
).showDirectoryPicker();
dispatch(clearPlugins());
const values = dirHandle.values();
const plugins = [];
while (true) {
const next = await values.next();
if (next.done) {
break;
}
if (
next.value.kind == "file" &&
(next.value.name.endsWith(".esp") ||
next.value.name.endsWith(".esm") ||
next.value.name.endsWith(".esl"))
) {
console.log(next.value);
plugins.push(next.value);
}
}
dispatch(setPending(plugins.length));
for (const plugin of plugins) {
const file = await plugin.getFile();
console.log(file.lastModified);
console.log(file.lastModifiedDate);
const contents = new Uint8Array(await file.arrayBuffer());
try {
workerRef.current.postMessage(
{
skipParsing: excludedPlugins.includes(plugin.name),
filename: plugin.name,
lastModified: file.lastModified,
contents,
},
[contents.buffer]
);
} catch (error) {
console.error(error);
}
}
};
const onPluginsTxtButtonClick = async () => {
setEditPluginsTxt(pluginsTxt);
setPluginsTxtShown(true);
};
return (
<>
<p className={styles["no-top-margin"]}>
To see all of the cell edits and conflicts for your current mod load
order select your <code>Data</code> directory below to load the plugins.
</p>
<button onClick={onDataDirButtonClick}>
{plugins.length === 0 ? "Open" : "Reload"} Skyrim Data directory
</button>
<p>
Paste or drag-and-drop your <code>plugins.txt</code> below to sort and
enable the loaded plugins by your current load order.
</p>
<button
onClick={onPluginsTxtButtonClick}
className={styles["plugins-txt-button"]}
>
{!pluginsTxt ? "Paste" : "Edit"} Skyrim plugins.txt file
</button>
<ol className={styles["plugin-list"]}>
{plugins.map((plugin) => (
<li key={plugin.filename} title={plugin.filename}>
<input
id={plugin.filename}
type="checkbox"
disabled={
excludedPlugins.includes(plugin.filename) || !!plugin.parseError
}
checked={plugin.enabled}
onChange={() => dispatch(togglePlugin(plugin.filename))}
/>
<label htmlFor={plugin.filename} className={styles["plugin-label"]}>
{excludedPlugins.includes(plugin.filename) ? (
<span>{plugin.filename}</span>
) : (
<Link href={`/?plugin=${plugin.hash}`}>
<a
className={plugin.parseError ? styles["plugin-error"] : ""}
>
{plugin.filename}
</a>
</Link>
)}
</label>
{/* <p>{plugin.parsed && plugin.parsed.header.description}</p> */}
</li>
))}
</ol>
{pluginsPending > 0 && (
<span className={styles.processing}>
Loading {pluginsPending} plugin{pluginsPending === 1 ? "" : "s"}
</span>
)}
{process.browser &&
createPortal(
<dialog
open={pluginsTxtShown}
className={styles["plugins-txt-dialog"]}
>
<h3>Paste plugins.txt</h3>
<p>
The plugins.txt file is typically found at{" "}
<code>
C:\Users\username\AppData\Local\Skyrim Special Edition
</code>
. You can also drag-and-drop the file anywhere on the window to
load the file.
</p>
<textarea
value={editPluginsTxt ?? undefined}
onChange={(e) => setEditPluginsTxt(e.target.value)}
/>
<menu>
<button
onClick={() => {
setEditPluginsTxt(null);
setPluginsTxtShown(false);
}}
>
Cancel
</button>
<button
onClick={() => {
dispatch(setPluginsTxt(editPluginsTxt ?? ""));
setPluginsTxtShown(false);
}}
>
Save
</button>
</menu>
</dialog>,
document.body
)}
{process.browser &&
createPortal(<div className={styles["drop-area"]} />, document.body)}
</>
);
};
export default PluginsLoader;