219 lines
6.6 KiB
TypeScript
219 lines
6.6 KiB
TypeScript
import Link from "next/link";
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import { createPortal } from "react-dom";
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import React, { useEffect, useRef, useState } from "react";
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import { useAppSelector, useAppDispatch } from "../lib/hooks";
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import { setPluginsTxt } from "../slices/pluginsTxt";
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import {
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addPluginInOrder,
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applyLoadOrder,
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clearPlugins,
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setPending,
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decrementPending,
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togglePlugin,
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PluginFile,
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} from "../slices/plugins";
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import styles from "../styles/PluginLoader.module.css";
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const excludedPlugins = [
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"Skyrim.esm",
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"Update.esm",
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"Dawnguard.esm",
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"HearthFires.esm",
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"Dragonborn.esm",
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];
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type Props = {};
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const PluginsLoader: React.FC<Props> = () => {
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const workerRef = useRef<Worker>();
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const [editPluginsTxt, setEditPluginsTxt] = useState<string | null>(null);
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const [pluginsTxtShown, setPluginsTxtShown] = useState(false);
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const dispatch = useAppDispatch();
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const plugins = useAppSelector((state) => state.plugins.plugins);
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const pluginsPending = useAppSelector((state) => state.plugins.pending);
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const pluginsTxt = useAppSelector((state) => state.pluginsTxt);
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useEffect(() => {
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setPluginsTxtShown(false);
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console.log("going to apply!");
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dispatch(applyLoadOrder());
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}, [dispatch, pluginsTxt]);
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useEffect(() => {
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async function loadWorker() {
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const { default: Worker } = await import(
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"worker-loader?filename=static/[fullhash].worker.js!../workers/PluginsLoader.worker"
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);
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console.log(Worker);
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workerRef.current = new Worker();
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workerRef.current.onmessage = (evt: { data: PluginFile }) => {
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const { data } = evt;
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console.log(`WebWorker Response =>`);
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dispatch(decrementPending(1));
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console.log(data.parsed);
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dispatch(addPluginInOrder(data));
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};
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}
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loadWorker();
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return () => {
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if (workerRef.current) {
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workerRef.current.terminate();
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}
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};
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}, [dispatch]);
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const onDataDirButtonClick = async () => {
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if (!workerRef.current) {
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return alert("Worker not loaded yet");
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}
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const dirHandle = await (
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window as Window & typeof globalThis & { showDirectoryPicker: () => any }
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).showDirectoryPicker();
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dispatch(clearPlugins());
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const values = dirHandle.values();
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const plugins = [];
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while (true) {
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const next = await values.next();
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if (next.done) {
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break;
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}
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if (
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next.value.kind == "file" &&
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(next.value.name.endsWith(".esp") ||
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next.value.name.endsWith(".esm") ||
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next.value.name.endsWith(".esl"))
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) {
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console.log(next.value);
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plugins.push(next.value);
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}
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}
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dispatch(setPending(plugins.length));
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for (const plugin of plugins) {
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const file = await plugin.getFile();
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console.log(file.lastModified);
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console.log(file.lastModifiedDate);
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const contents = new Uint8Array(await file.arrayBuffer());
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try {
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workerRef.current.postMessage(
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{
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skipParsing: excludedPlugins.includes(plugin.name),
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filename: plugin.name,
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lastModified: file.lastModified,
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contents,
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},
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[contents.buffer]
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);
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} catch (error) {
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console.error(error);
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}
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}
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};
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const onPluginsTxtButtonClick = async () => {
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setEditPluginsTxt(pluginsTxt);
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setPluginsTxtShown(true);
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};
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return (
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<>
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<p className={styles["no-top-margin"]}>
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To see all of the cell edits and conflicts for your current mod load
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order select your <code>Data</code> directory below to load the plugins.
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</p>
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<button onClick={onDataDirButtonClick}>
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{plugins.length === 0 ? "Open" : "Reload"} Skyrim Data directory
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</button>
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<p>
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Paste or drag-and-drop your <code>plugins.txt</code> below to sort and
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enable the loaded plugins by your current load order.
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</p>
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<button
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onClick={onPluginsTxtButtonClick}
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className={styles["plugins-txt-button"]}
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>
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{!pluginsTxt ? "Paste" : "Edit"} Skyrim plugins.txt file
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</button>
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<ol className={styles["plugin-list"]}>
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{plugins.map((plugin) => (
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<li key={plugin.filename} title={plugin.filename}>
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<input
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id={plugin.filename}
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type="checkbox"
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disabled={
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excludedPlugins.includes(plugin.filename) || !!plugin.parseError
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}
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checked={plugin.enabled}
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onChange={() => dispatch(togglePlugin(plugin.filename))}
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/>
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<label htmlFor={plugin.filename} className={styles["plugin-label"]}>
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{excludedPlugins.includes(plugin.filename) ? (
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<span>{plugin.filename}</span>
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) : (
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<Link href={`/?plugin=${plugin.hash}`}>
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<a
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className={plugin.parseError ? styles["plugin-error"] : ""}
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>
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{plugin.filename}
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</a>
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</Link>
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)}
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</label>
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{/* <p>{plugin.parsed && plugin.parsed.header.description}</p> */}
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</li>
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))}
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</ol>
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{pluginsPending > 0 && (
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<span className={styles.processing}>
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Loading {pluginsPending} plugin{pluginsPending === 1 ? "" : "s"}
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</span>
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)}
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{process.browser &&
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createPortal(
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<dialog
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open={pluginsTxtShown}
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className={styles["plugins-txt-dialog"]}
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>
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<h3>Paste plugins.txt</h3>
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<p>
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The plugins.txt file is typically found at{" "}
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<code>
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C:\Users\username\AppData\Local\Skyrim Special Edition
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</code>
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. You can also drag-and-drop the file anywhere on the window to
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load the file.
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</p>
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<textarea
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value={editPluginsTxt ?? undefined}
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onChange={(e) => setEditPluginsTxt(e.target.value)}
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/>
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<menu>
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<button
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onClick={() => {
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setEditPluginsTxt(null);
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setPluginsTxtShown(false);
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}}
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>
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Cancel
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</button>
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<button
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onClick={() => {
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dispatch(setPluginsTxt(editPluginsTxt ?? ""));
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setPluginsTxtShown(false);
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}}
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>
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Save
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</button>
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</menu>
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</dialog>,
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document.body
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)}
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{process.browser &&
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createPortal(<div className={styles["drop-area"]} />, document.body)}
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</>
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);
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};
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export default PluginsLoader;
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