Remove backfill, add bulk get game_mod method

This commit is contained in:
Tyler Hallada 2021-07-21 22:25:45 -04:00
parent 4b333b3b99
commit 04773954f9
2 changed files with 49 additions and 94 deletions

View File

@ -7,10 +7,8 @@ use sqlx::postgres::PgPoolOptions;
use std::convert::TryInto; use std::convert::TryInto;
use std::env; use std::env;
use std::fs::OpenOptions; use std::fs::OpenOptions;
use std::io::Read;
use std::io::Seek; use std::io::Seek;
use std::io::SeekFrom; use std::io::SeekFrom;
use std::ops::Index;
use std::path::Path; use std::path::Path;
use std::process::Command; use std::process::Command;
use std::time::Duration; use std::time::Duration;
@ -20,7 +18,6 @@ use tokio::time::sleep;
use tracing::{debug, info, info_span, warn}; use tracing::{debug, info, info_span, warn};
use unrar::Archive; use unrar::Archive;
use zip::write::{FileOptions, ZipWriter}; use zip::write::{FileOptions, ZipWriter};
use zip::ZipArchive;
mod models; mod models;
mod nexus_api; mod nexus_api;
@ -49,16 +46,16 @@ fn get_local_form_id_and_master<'a>(
Ok((local_form_id, masters[master_index])) Ok((local_form_id, masters[master_index]))
} }
async fn process_plugin( async fn process_plugin<W>(
plugin_buf: &mut [u8], plugin_buf: &mut [u8],
pool: &sqlx::Pool<sqlx::Postgres>, pool: &sqlx::Pool<sqlx::Postgres>,
// plugin_archive: &mut ZipWriter<W>, plugin_archive: &mut ZipWriter<W>,
db_file: &File, db_file: &File,
mod_obj: &Mod, mod_obj: &Mod,
file_path: &str, file_path: &str,
) -> Result<()> ) -> Result<()>
// where where
// W: std::io::Write + std::io::Seek, W: std::io::Write + std::io::Seek,
{ {
if plugin_buf.len() == 0 { if plugin_buf.len() == 0 {
warn!("skipping processing of invalid empty plugin"); warn!("skipping processing of invalid empty plugin");
@ -178,17 +175,16 @@ async fn process_plugin(
warn!(error = %err, "Failed to parse plugin, skipping plugin"); warn!(error = %err, "Failed to parse plugin, skipping plugin");
} }
} }
// TODO: re-enable after db fix plugin_archive.start_file(
// plugin_archive.start_file( format!(
// format!( "{}/{}/{}/{}",
// "{}/{}/{}/{}", GAME_NAME, mod_obj.nexus_mod_id, db_file.nexus_file_id, file_path
// GAME_NAME, mod_obj.nexus_mod_id, db_file.nexus_file_id, file_path ),
// ), FileOptions::default(),
// FileOptions::default(), )?;
// )?;
// let mut reader = std::io::Cursor::new(&plugin_buf); let mut reader = std::io::Cursor::new(&plugin_buf);
// std::io::copy(&mut reader, plugin_archive)?; std::io::copy(&mut reader, plugin_archive)?;
Ok(()) Ok(())
} }
@ -217,61 +213,9 @@ pub async fn main() -> Result<()> {
.max_connections(5) .max_connections(5)
.connect(&env::var("DATABASE_URL")?) .connect(&env::var("DATABASE_URL")?)
.await?; .await?;
let game = game::insert(&pool, GAME_NAME, GAME_ID as i32).await?; let _game = game::insert(&pool, GAME_NAME, GAME_ID as i32).await?;
let client = reqwest::Client::new(); let client = reqwest::Client::new();
// DELETEME: just running this to clean up the existing database rows
let plugins_archive = std::fs::File::open("plugins.zip")?;
let mut plugins_archive = ZipArchive::new(plugins_archive)?;
let file_paths: Vec<String> = plugins_archive
.file_names()
.map(|s| s.to_string())
.collect();
for (i, file_name) in file_paths.iter().enumerate() {
info!("plugin: {:?} / {:?}. {}", i, file_paths.len(), file_name);
let file_path = Path::new(file_name);
let mut components = file_path.components();
let _game_name = components.next().expect("game directory");
let nexus_mod_id: i32 = components
.next()
.expect("mod_id directory")
.as_os_str()
.to_string_lossy()
.parse()?;
let nexus_file_id: i32 = components
.next()
.expect("file_id directory")
.as_os_str()
.to_string_lossy()
.parse()?;
let original_file_path: &Path = components.as_ref();
let original_file_path = original_file_path.to_string_lossy();
if let Some(db_mod) = game_mod::get_by_nexus_mod_id(&pool, nexus_mod_id).await? {
if let Some(db_file) = file::get_by_nexus_file_id(&pool, nexus_file_id).await? {
let mut plugin_file = plugins_archive.by_name(file_name)?;
let mut plugin_buf = Vec::new();
plugin_file.read_to_end(&mut plugin_buf)?;
info!(
nexus_mod_id,
nexus_file_id, %original_file_path, "processing plugin"
);
process_plugin(
&mut plugin_buf,
&pool,
&db_file,
&db_mod,
&original_file_path,
)
.await?;
} else {
warn!(nexus_file_id, "missing db file!");
}
} else {
warn!(nexus_mod_id, "missing db mod!");
}
}
return Ok(());
let mut page: i32 = 1; let mut page: i32 = 1;
let mut has_next_page = true; let mut has_next_page = true;
@ -282,26 +226,15 @@ pub async fn main() -> Result<()> {
let scraped = mod_list_resp.scrape_mods()?; let scraped = mod_list_resp.scrape_mods()?;
has_next_page = scraped.has_next_page; has_next_page = scraped.has_next_page;
let mut mods = Vec::new(); let mods = game_mod::bulk_get_by_nexus_mod_id(
for scraped_mod in scraped.mods {
// TODO: this logic needs to change once I clean up the existing database rows
if let Some(game_mod) =
game_mod::get_by_nexus_mod_id(&pool, scraped_mod.nexus_mod_id).await?
{
mods.push(
game_mod::insert(
&pool, &pool,
scraped_mod.name, &scraped
scraped_mod.nexus_mod_id, .mods
scraped_mod.author, .iter()
scraped_mod.category, .map(|scraped_mod| scraped_mod.nexus_mod_id)
scraped_mod.desc, .collect::<Vec<i32>>(),
game.id,
) )
.await?, .await?;
);
}
}
for db_mod in mods { for db_mod in mods {
let mod_span = info_span!("mod", name = ?&db_mod.name, id = &db_mod.nexus_mod_id); let mod_span = info_span!("mod", name = ?&db_mod.name, id = &db_mod.nexus_mod_id);
@ -470,7 +403,7 @@ pub async fn main() -> Result<()> {
process_plugin( process_plugin(
&mut plugin_buf, &mut plugin_buf,
&pool, &pool,
// &mut plugins_archive, &mut plugins_archive,
&db_file, &db_file,
&db_mod, &db_mod,
file_path, file_path,
@ -539,7 +472,7 @@ pub async fn main() -> Result<()> {
process_plugin( process_plugin(
&mut plugin_buf, &mut plugin_buf,
&pool, &pool,
// &mut plugins_archive, &mut plugins_archive,
&db_file, &db_file,
&db_mod, &db_mod,
file_path, file_path,
@ -553,8 +486,12 @@ pub async fn main() -> Result<()> {
} }
}?; }?;
process_plugin( process_plugin(
&mut buf, &pool, // &mut plugins_archive, &mut buf,
&db_file, &db_mod, file_path, &pool,
&mut plugins_archive,
&db_file,
&db_mod,
file_path,
) )
.await?; .await?;
} }
@ -564,12 +501,15 @@ pub async fn main() -> Result<()> {
plugins_archive.finish()?; plugins_archive.finish()?;
debug!(duration = ?download_link_resp.wait, "sleeping"); debug!(duration = ?download_link_resp.wait, "sleeping");
sleep(download_link_resp.wait).await; sleep(download_link_resp.wait).await;
break;
} }
break;
} }
page += 1; page += 1;
debug!(?page, ?has_next_page, "sleeping 1 second"); debug!(?page, ?has_next_page, "sleeping 1 second");
sleep(Duration::from_secs(1)).await; sleep(Duration::from_secs(1)).await;
break;
} }
Ok(()) Ok(())

View File

@ -31,6 +31,21 @@ pub async fn get_by_nexus_mod_id(
.context("Failed to get mod") .context("Failed to get mod")
} }
#[instrument(level = "debug", skip(pool))]
pub async fn bulk_get_by_nexus_mod_id(
pool: &sqlx::Pool<sqlx::Postgres>,
nexus_mod_ids: &[i32],
) -> Result<Vec<Mod>> {
sqlx::query_as!(
Mod,
"SELECT * FROM mods WHERE nexus_mod_id = ANY($1::int[])",
nexus_mod_ids,
)
.fetch_all(pool)
.await
.context("Failed to get mods")
}
#[instrument(level = "debug", skip(pool))] #[instrument(level = "debug", skip(pool))]
pub async fn insert( pub async fn insert(
pool: &sqlx::Pool<sqlx::Postgres>, pool: &sqlx::Pool<sqlx::Postgres>,