Add support for scraping classic Skyrim mods

Not adding it to the update.sh script quite yet since I need to run the very long process of downloading every classic skyrim mod that currently exists on the nexus first.
This commit is contained in:
2022-09-02 00:43:53 -04:00
parent 89428da6e0
commit 7d229ccd1a
14 changed files with 54 additions and 30 deletions

View File

@@ -8,7 +8,7 @@ use tokio::fs::File;
use tokio_util::compat::FuturesAsyncReadCompatExt;
use tracing::{info, instrument};
use super::{rate_limit_wait_duration, warn_and_sleep, GAME_NAME, USER_AGENT};
use super::{rate_limit_wait_duration, warn_and_sleep, USER_AGENT};
pub struct DownloadLinkResponse {
pub wait: Duration,
@@ -16,12 +16,12 @@ pub struct DownloadLinkResponse {
}
#[instrument(skip(client))]
pub async fn get(client: &Client, mod_id: i32, file_id: i64) -> Result<DownloadLinkResponse> {
pub async fn get(client: &Client, game_name: &str, mod_id: i32, file_id: i64) -> Result<DownloadLinkResponse> {
for attempt in 1..=3 {
let res = match client
.get(format!(
"https://api.nexusmods.com/v1/games/{}/mods/{}/files/{}/download_link.json",
GAME_NAME, mod_id, file_id
game_name, mod_id, file_id
))
.header("accept", "application/json")
.header("apikey", env::var("NEXUS_API_KEY")?)

View File

@@ -5,7 +5,7 @@ use serde_json::Value;
use std::{env, time::Duration};
use tracing::{info, instrument};
use super::{rate_limit_wait_duration, warn_and_sleep, GAME_NAME, USER_AGENT};
use super::{rate_limit_wait_duration, warn_and_sleep, USER_AGENT};
pub struct FilesResponse {
pub wait: Duration,
@@ -25,12 +25,12 @@ pub struct ApiFile<'a> {
}
#[instrument(skip(client))]
pub async fn get(client: &Client, nexus_mod_id: i32) -> Result<FilesResponse> {
pub async fn get(client: &Client, game_name: &str, nexus_mod_id: i32) -> Result<FilesResponse> {
for attempt in 1..=3 {
let res = match client
.get(format!(
"https://api.nexusmods.com/v1/games/{}/mods/{}/files.json",
GAME_NAME, nexus_mod_id
game_name, nexus_mod_id
))
.header("accept", "application/json")
.header("apikey", env::var("NEXUS_API_KEY")?)

View File

@@ -5,7 +5,7 @@ use serde_json::Value;
use std::{env, time::Duration};
use tracing::{info, instrument};
use super::{rate_limit_wait_duration, warn_and_sleep, GAME_NAME, USER_AGENT};
use super::{rate_limit_wait_duration, warn_and_sleep, USER_AGENT};
pub struct ModResponse {
pub wait: Duration,
@@ -13,12 +13,12 @@ pub struct ModResponse {
}
#[instrument(skip(client))]
pub async fn get(client: &Client, mod_id: i32) -> Result<ModResponse> {
pub async fn get(client: &Client, game_name: &str, mod_id: i32) -> Result<ModResponse> {
for attempt in 1..=3 {
let res = match client
.get(format!(
"https://api.nexusmods.com/v1/games/{}/mods/{}.json",
GAME_NAME, mod_id
game_name, mod_id
))
.header("accept", "application/json")
.header("apikey", env::var("NEXUS_API_KEY")?)

View File

@@ -11,10 +11,20 @@ pub mod files;
pub mod game_mod;
pub mod metadata;
pub static GAME_NAME: &str = "skyrimspecialedition";
pub const GAME_ID: u32 = 1704;
pub const SKYRIM_GAME_NAME: &str = "skyrim";
pub const SKYRIM_GAME_ID: i32 = 110;
pub const SSE_GAME_NAME: &str = "skyrimspecialedition";
pub const SSE_GAME_ID: i32 = 1704;
pub static USER_AGENT: &str = "mod-mapper/0.1";
pub fn get_game_id(name: &str) -> Option<i32> {
match name {
SKYRIM_GAME_NAME => Some(SKYRIM_GAME_ID),
SSE_GAME_NAME => Some(SSE_GAME_ID),
_ => None,
}
}
pub fn rate_limit_wait_duration(res: &Response) -> Result<std::time::Duration> {
let daily_remaining: i32 = res
.headers()