Add is_translation to mod with backfill
Now, the update command will scrape all non-translation mods and translation mods separately so the is_translation value can be set correctly in the future.
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@@ -29,11 +29,16 @@ pub struct ModListScrape<'a> {
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}
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#[instrument(skip(client))]
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pub async fn get_mod_list_page(client: &Client, page: usize) -> Result<ModListResponse> {
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pub async fn get_mod_list_page(
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client: &Client,
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page: usize,
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include_translations: bool,
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) -> Result<ModListResponse> {
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let res = client
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.get(format!(
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"https://www.nexusmods.com/Core/Libs/Common/Widgets/ModList?RH_ModList=nav:true,home:false,type:0,user_id:0,game_id:{},advfilt:true,include_adult:true,page_size:20,show_game_filter:false,open:false,page:{},sort_by:lastupdate",
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"https://www.nexusmods.com/Core/Libs/Common/Widgets/ModList?RH_ModList=nav:true,home:false,type:0,user_id:0,game_id:{},advfilt:true,tags_{}%5B%5D:1428,include_adult:true,page_size:20,show_game_filter:false,open:false,page:{},sort_by:lastupdate",
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GAME_ID,
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match include_translations { true => "yes", false => "no" },
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page
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))
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.send()
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