Fix bad interior cell data in db
I had a bad unique index on the `cells` table. This commit does not fix it but has two backfill scripts that will allow me to fixup the data before creating the new unique index. `is_base_game` identifies cells that are from the `Skyrim.esm` shipped with the game (and not from some mod that happens to also have a `Skyrim.esm` with a 0,0 cell with a different form id, see: https://github.com/thallada/modmapper-web/issues/8). `dump_cell_data` now only dumps cells from `is_base_game` cells. `deduplicate_interior_cells` removes duplicate cell and plugin_cell rows caused by the buggy index. I will need to upgrade the database and create a new index in a later commit.
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11
README.md
11
README.md
@@ -21,6 +21,7 @@ postgres=# ALTER DATABASE modmapper OWNER TO modmapper;
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& 'C:\Program Files\PostgreSQL\13\bin\createdb.exe' -U postgres modmapper
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& 'C:\Program Files\PostgreSQL\13\bin\psql.exe' -U postgres
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postgres=# ALTER DATABASE modmapper OWNER TO modmapper;
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postgres=# ALTER USER modmapper CREATEDB;
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\password modmapper
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```
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@@ -36,14 +37,20 @@ RUST_LOG=mod_mapper=debug
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[`sqlx_cli`](https://github.com/launchbadge/sqlx/tree/master/sqlx-cli) with
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`cargo install sqlx-cli --no-default-features --features postgres`
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5. Run `sqlx migrate --source migrations run` which will run all the database migrations.
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6. Get your personal Nexus API token from your profile settings and add it to the `.env` file:
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6. Get your personal Nexus API token from your profile settings and add it to
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the `.env` file:
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```
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NEXUS_API_KEY=...
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```
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7. Build the release binary by running `cargo build --release`.
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8. See `./target/release/modmapper -h` for further commands or run `./scripts/update.sh` to start populating the database with scraped mods and dumping the data to JSON files.
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8. Run `./target/release/modmapper --backfill-is-game-cell` to pre-populate the
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database with worlds and cells from the base game's Skyrim.esm. (This is so
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that the base game cells can later be differentiated from cells in plugins that
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also happen to be named Skyrim.esm and have cells that reference a world with
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the same form ID as Tamriel.)
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9. See `./target/release/modmapper -h` for further commands or run `./scripts/update.sh` to start populating the database with scraped mods and dumping the data to JSON files.
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## Sync and Backup Setup
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