use anyhow::Result; use chrono::{NaiveDateTime, NaiveTime}; use humansize::{file_size_opts, FileSize}; use reqwest::StatusCode; use std::collections::HashSet; use std::io::SeekFrom; use std::time::Duration; use tokio::io::{AsyncReadExt, AsyncSeekExt}; use tokio::time::sleep; use tracing::{debug, info, info_span, warn}; use crate::extractors::{self, extract_with_7zip, extract_with_compress_tools, extract_with_unrar}; use crate::models::file; use crate::models::game; use crate::models::{game_mod, game_mod::UnsavedMod}; use crate::nexus_api::{self, get_game_id}; use crate::nexus_scraper; const REQUEST_TIMEOUT: Duration = Duration::from_secs(7200); // 2 hours const CONNECT_TIMEOUT: Duration = Duration::from_secs(30); pub async fn update( pool: &sqlx::Pool, start_page: usize, game_name: &str, full: bool, ) -> Result<()> { for include_translations in [false, true] { let mut page = start_page; let mut has_next_page = true; let mut pages_with_no_updates = 0; let client = reqwest::Client::builder() .timeout(REQUEST_TIMEOUT) .connect_timeout(CONNECT_TIMEOUT) .build()?; let game_id = get_game_id(game_name).expect("valid game name"); let game = game::insert(&pool, game_name, game_id).await?; while has_next_page { if !full && pages_with_no_updates >= 50 { warn!("No updates found for 50 pages in a row, aborting"); break; } let page_span = info_span!("page", page, game_name, include_translations); let _page_span = page_span.enter(); let mod_list_resp = nexus_scraper::get_mod_list_page(&client, page, game.nexus_game_id, include_translations).await?; let scraped = mod_list_resp.scrape_mods()?; has_next_page = scraped.has_next_page; let processed_mods = game_mod::bulk_get_last_updated_by_nexus_mod_ids( &pool, game.id, &scraped .mods .iter() .map(|scraped_mod| scraped_mod.nexus_mod_id) .collect::>(), ) .await?; let mods_to_create_or_update: Vec = scraped .mods .iter() .filter(|scraped_mod| { if let Some(processed_mod) = processed_mods.iter().find(|processed_mod| { processed_mod.nexus_mod_id == scraped_mod.nexus_mod_id }) { if processed_mod.last_updated_files_at > NaiveDateTime::new( scraped_mod.last_update_at, NaiveTime::from_hms(0, 0, 0), ) { return false; } } true }) .map(|scraped_mod| UnsavedMod { name: scraped_mod.name, nexus_mod_id: scraped_mod.nexus_mod_id, author_name: scraped_mod.author_name, author_id: scraped_mod.author_id, category_name: scraped_mod.category_name, category_id: scraped_mod.category_id, description: scraped_mod.desc, thumbnail_link: scraped_mod.thumbnail_link, game_id: game.id, is_translation: include_translations, last_update_at: NaiveDateTime::new( scraped_mod.last_update_at, NaiveTime::from_hms(0, 0, 0), ), first_upload_at: NaiveDateTime::new( scraped_mod.first_upload_at, NaiveTime::from_hms(0, 0, 0), ), }) .collect(); let mods = game_mod::batched_insert(&pool, &mods_to_create_or_update).await?; if mods.is_empty() { pages_with_no_updates += 1; } else { pages_with_no_updates = 0; } for db_mod in mods { let mod_span = info_span!("mod", name = ?&db_mod.name, id = &db_mod.nexus_mod_id); let _mod_span = mod_span.enter(); let files_resp = nexus_api::files::get(&client, game_name, db_mod.nexus_mod_id).await?; debug!(duration = ?files_resp.wait, "sleeping"); sleep(files_resp.wait).await; // Filter out replaced/deleted files (indicated by null category) and archived files let files = files_resp .files()? .into_iter() .filter(|file| match file.category { None => { info!( name = file.file_name, id = file.file_id, "skipping file with no category" ); false } Some(category) if category == "ARCHIVED" => false, Some(_) => true, }); let processed_file_ids: HashSet = file::get_processed_nexus_file_ids_by_mod_id(&pool, db_mod.id) .await? .into_iter() .collect(); for api_file in files { let file_span = info_span!("file", name = &api_file.file_name, id = &api_file.file_id,); let _file_span = file_span.enter(); if processed_file_ids.contains(&(api_file.file_id as i32)) { info!("skipping file already present and processed in database"); continue; } let db_file = file::insert( &pool, &file::UnsavedFile { name: api_file.name, file_name: api_file.file_name, nexus_file_id: api_file.file_id as i32, mod_id: db_mod.id, category: api_file.category, version: api_file.version, mod_version: api_file.mod_version, size: api_file.size, uploaded_at: api_file.uploaded_at, }, ) .await?; let mut checked_metadata = false; match nexus_api::metadata::contains_plugin(&client, &api_file).await { Ok(contains_plugin) => { if let Some(contains_plugin) = contains_plugin { checked_metadata = true; if !contains_plugin { info!( "file metadata does not contain a plugin, skip downloading" ); file::update_has_plugin(&pool, db_file.id, false).await?; continue; } } else { warn!("file has no metadata link, continuing with download"); } } Err(err) => { warn!(error = %err, "error retreiving metadata for file, continuing with download"); } }; let humanized_size = api_file .size .file_size(file_size_opts::CONVENTIONAL) .expect("unable to create human-readable file size"); info!(size = %humanized_size, "decided to download file"); let download_link_resp = nexus_api::download_link::get( &client, game_name, db_mod.nexus_mod_id, api_file.file_id, ) .await; if let Err(err) = &download_link_resp { if let Some(reqwest_err) = err.downcast_ref::() { if reqwest_err.status() == Some(StatusCode::NOT_FOUND) { warn!( status = ?reqwest_err.status(), "failed to get download link for file, skipping file" ); file::update_has_download_link(&pool, db_file.id, false).await?; continue; } } } let download_link_resp = download_link_resp?; let mut tokio_file = match download_link_resp.download_file(&client).await { Ok(file) => { info!(bytes = api_file.size, "download finished"); file::update_downloaded_at(&pool, db_file.id).await?; file } Err(err) => { warn!(error = %err, "failed all attempts at downloading file, skipping file"); continue; } }; let mut initial_bytes = [0; 8]; tokio_file.seek(SeekFrom::Start(0)).await?; if let Err(err) = tokio_file.read_exact(&mut initial_bytes).await { warn!(error = %err, "failed to read initial bytes, skipping file"); file::update_unable_to_extract_plugins(&pool, db_file.id, true).await?; continue; } let kind = match infer::get(&initial_bytes) { Some(kind) => kind, None => { warn!(initial_bytes = ?initial_bytes, "unable to determine file type of archive, skipping file"); file::update_unable_to_extract_plugins(&pool, db_file.id, true).await?; continue; } }; info!( mime_type = kind.mime_type(), "inferred mime_type of downloaded archive" ); match kind.mime_type() { "application/vnd.rar" => { info!("downloaded archive is RAR archive, attempt to uncompress entire archive"); // Use unrar to uncompress the entire .rar file to avoid bugs with compress_tools uncompressing certain .rar files: // https://github.com/libarchive/libarchive/issues/373, https://github.com/libarchive/libarchive/issues/1426 tokio_file.seek(SeekFrom::Start(0)).await?; let mut file = tokio_file.try_clone().await?.into_std().await; match extract_with_unrar( &mut file, &pool, &db_file, &db_mod, game_name, checked_metadata, ) .await { Ok(_) => Ok(()), Err(err) => { // unrar failed to extract rar file (e.g. archive has unicode filenames) // Attempt to uncompress the archive using `7z` unix command instead warn!(error = %err, "failed to extract file with unrar, extracting whole archive with 7z instead"); extract_with_7zip(&mut file, &pool, &db_file, &db_mod, game_name, checked_metadata).await } }?; } _ => { tokio_file.seek(SeekFrom::Start(0)).await?; let mut file = tokio_file.try_clone().await?.into_std().await; match extract_with_compress_tools(&mut file, &pool, &db_file, &db_mod, game_name) .await { Ok(_) => Ok(()), Err(err) => { if err .downcast_ref::( ) .is_some() && (kind.mime_type() == "application/zip" || kind.mime_type() == "application/x-7z-compressed") { // compress_tools or libarchive failed to extract zip/7z file (e.g. archive is deflate64 compressed) // Attempt to uncompress the archive using `7z` unix command instead warn!(error = %err, "failed to extract file with compress_tools, extracting whole archive with 7z instead"); extract_with_7zip(&mut file, &pool, &db_file, &db_mod, game_name, checked_metadata).await } else { Err(err) } } }?; } } debug!(duration = ?download_link_resp.wait, "sleeping"); sleep(download_link_resp.wait).await; } game_mod::update_last_updated_files_at(&pool, db_mod.id).await?; } page += 1; debug!(?page, ?has_next_page, "sleeping 1 second"); sleep(Duration::from_secs(1)).await; } } Ok(()) }