5d55e7828313444431ff8ff93e16c8de0e7a8644
The same exact plugins are often included in many different files/mods. Grouping by hash in the sql query will show all files and mods a plugin appears in. Previously, the last file that was processed would overwrite the plugin file and only that single file/mod would appear in the file. Also adds an index on plugins.hash since I'm now querying directly on it.
modmapper
Downloads mods from nexus, parses the plugins inside, and saves data to a postgres database.
Development Install
- Install and run postgres.
- Create postgres user and database (and add uuid extension while you're there ):
createuser modmapper
createdb modmapper
sudo -u postgres -i psql
postgres=# ALTER DATABASE modmapper OWNER TO modmapper;
\password modmapper
# Or, on Windows in PowerShell:
& 'C:\Program Files\PostgreSQL\13\bin\createuser.exe' -U postgres modmapper
& 'C:\Program Files\PostgreSQL\13\bin\createdb.exe' -U postgres modmapper
& 'C:\Program Files\PostgreSQL\13\bin\psql.exe' -U postgres
postgres=# ALTER DATABASE modmapper OWNER TO modmapper;
\password modmapper
- Save password somewhere safe and then and add a
.envfile to the project directory with the contents:
DATABASE_URL=postgresql://modmapper:<password>@localhost/modmapper
RUST_LOG=mod_mapper=debug
- Install
sqlx_cliwithcargo install sqlx-cli --no-default-features --features postgres - Run
sqlx migrate --source migrations runwhich will run all the database migrations. - Get your personal Nexus API token from your profile settings and add it to the
.envfile:
NEXUS_API_KEY=...
- Either run
cargo runfor development mode, or build the release binary withcargo build --release, which will get saved totarget/release/.
Description
Downloads every Skyrim mod plugin from nexusmods.com and saves CELL edits of each to a database
https://modmapper.com
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Rust
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Shell
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