|
@@ -0,0 +1,51 @@
|
|
1
|
+import * as THREE from "three";
|
|
2
|
+
|
|
3
|
+var OrbitControls = require("three-orbit-controls")(THREE);
|
|
4
|
+
|
|
5
|
+const scene = new THREE.Scene();
|
|
6
|
+var camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 1000);
|
|
7
|
+
|
|
8
|
+var geometry = new THREE.IcosahedronBufferGeometry(5, 7);
|
|
9
|
+
|
|
10
|
+var position = geometry.getAttribute("position");
|
|
11
|
+var colors = [];
|
|
12
|
+var color = new THREE.Color(Math.random(), Math.random(), Math.random());
|
|
13
|
+for (var i = 0; i < position.count / 3; i += 1) {
|
|
14
|
+ color.setRGB(i / (position.count / 3), i / (position.count / 3), i / (position.count / 3));
|
|
15
|
+ colors.push(color.r, color.g, color.b);
|
|
16
|
+ colors.push(color.r, color.g, color.b);
|
|
17
|
+ colors.push(color.r, color.g, color.b);
|
|
18
|
+}
|
|
19
|
+
|
|
20
|
+function disposeArray() {
|
|
21
|
+ this.array = null;
|
|
22
|
+}
|
|
23
|
+geometry.addAttribute("color", new THREE.Float32BufferAttribute(colors, 3).onUpload(disposeArray));
|
|
24
|
+var material = new THREE.MeshBasicMaterial({ vertexColors: THREE.FaceColors });
|
|
25
|
+var sphere = new THREE.Mesh(geometry, material);
|
|
26
|
+scene.add(sphere);
|
|
27
|
+
|
|
28
|
+var controls = new OrbitControls(camera);
|
|
29
|
+
|
|
30
|
+camera.position.z = 15;
|
|
31
|
+controls.update()
|
|
32
|
+
|
|
33
|
+var renderer = new THREE.WebGLRenderer();
|
|
34
|
+renderer.setSize( window.innerWidth, window.innerHeight );
|
|
35
|
+document.body.appendChild( renderer.domElement );
|
|
36
|
+
|
|
37
|
+window.addEventListener('resize', onWindowResize, false);
|
|
38
|
+
|
|
39
|
+function onWindowResize() {
|
|
40
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
41
|
+ camera.updateProjectionMatrix();
|
|
42
|
+ controls.update();
|
|
43
|
+ renderer.setSize(window.innerWidth, window.innerHeight);
|
|
44
|
+}
|
|
45
|
+
|
|
46
|
+function animate() {
|
|
47
|
+ renderer.render(scene, camera);
|
|
48
|
+ requestAnimationFrame(animate);
|
|
49
|
+}
|
|
50
|
+
|
|
51
|
+animate();
|