Files
planet/src/index.js
2019-02-09 19:10:05 -05:00

182 lines
5.1 KiB
JavaScript

import * as THREE from "three";
const OrbitControls = require("three-orbit-controls")(THREE);
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 1000);
console.time("init geo");
const geometry = new THREE.IcosahedronGeometry(10, 6);
console.timeEnd("init geo");
console.time("Hexsphere");
const vertToFaces = {};
const newVertices = [];
const colors = [];
for (let i = 0; i < geometry.faces.length; i += 1) {
const face = geometry.faces[i];
if (vertToFaces[face.a]) {
vertToFaces[face.a].push(i);
} else {
vertToFaces[face.a] = [i];
}
if (vertToFaces[face.b]) {
vertToFaces[face.b].push(i);
} else {
vertToFaces[face.b] = [i];
}
if (vertToFaces[face.c]) {
vertToFaces[face.c].push(i);
} else {
vertToFaces[face.c] = [i];
}
}
const originalVertCount = geometry.vertices.length;
const calculateCentroid = (pa, pb, pc) => {
const vabHalf = pb.clone().sub(pa).divideScalar(2);
const pabHalf = pa.clone().add(vabHalf);
const centroid = pc.clone().sub(pabHalf).multiplyScalar(1/3).add(pabHalf);
return centroid;
}
const faceCentroids = {};
for (let i = 0; i < geometry.faces.length; i += 1) {
const face = geometry.faces[i];
const vertexA = geometry.vertices[face.a];
const vertexB = geometry.vertices[face.b];
const vertexC = geometry.vertices[face.c];
faceCentroids[i] = calculateCentroid(vertexA, vertexB, vertexC);
}
const findAdjacentFace = (vertexIndex, faces) => {
for (let i = 0; i < faces.length; i += 1) {
const faceIndex = faces[i];
const face = geometry.faces[faceIndex];
if ([face.a, face.b, face.c].includes(vertexIndex)) return faceIndex;
}
}
const findCenterPoint = faces => {
const centerPoint = new THREE.Vector3(0, 0, 0);
for (let i = 0; i < faces.length; i += 1) {
centerPoint.add(faceCentroids[faces[i]]);
}
centerPoint.divideScalar(faces.length);
return centerPoint;
}
const midCentroidCache = {};
const calculateMidCentroid = (vertexIndex, faces, centroid) => {
const adjFaceIndex = findAdjacentFace(vertexIndex, faces);
const adjCentroid = faceCentroids[adjFaceIndex];
const midCentroidKey = vertexIndex + ",F" + adjFaceIndex;
let midCentroid = midCentroidCache[midCentroidKey];
if (!midCentroid) {
midCentroid = centroid.clone().lerp(adjCentroid, 0.5);
midCentroidCache[midCentroidKey] = midCentroid;
}
return midCentroid;
}
console.time("dual");
let hexCount = 0;
let pentCount = 0;
for (let i = 0; i < originalVertCount; i += 1) {
const faces = vertToFaces[i];
if (faces.length === 6) {
hexCount += 1;
} else if (faces.length === 5) {
pentCount += 1;
}
const color = new THREE.Color(Math.random(), Math.random(), Math.random());
const centerPoint = findCenterPoint(faces);
for (let j = 0; j < faces.length; j += 1) {
const faceIndex = faces[j];
const face = geometry.faces[faceIndex];
const sortedVerts = [face.a, face.b, face.c].filter(vert => vert !== i);
sortedVerts.unshift(i)
const centroid = faceCentroids[faceIndex];
const midBCentroid = calculateMidCentroid(sortedVerts[1], faces, centroid);
const midCCentroid = calculateMidCentroid(sortedVerts[2], faces, centroid);
newVertices.push(
centerPoint.x, centerPoint.y, centerPoint.z,
centroid.x, centroid.y, centroid.z,
midBCentroid.x, midBCentroid.y, midBCentroid.z,
centerPoint.x, centerPoint.y, centerPoint.z,
centroid.x, centroid.y, centroid.z,
midCCentroid.x, midCCentroid.y, midCCentroid.z,
);
colors.push(
color.r, color.g, color.b,
color.r, color.g, color.b,
color.r, color.g, color.b,
color.r, color.g, color.b,
color.r, color.g, color.b,
color.r, color.g, color.b,
);
}
}
console.timeEnd("dual");
console.log(`hexagons: ${hexCount}`);
console.log(`pentagons: ${pentCount}`);
function disposeArray() {
this.array = null;
}
console.time("find geo");
const newGeometry = new THREE.BufferGeometry();
newGeometry.addAttribute("position", new THREE.Float32BufferAttribute(newVertices, 3).onUpload(disposeArray));
newGeometry.addAttribute("color", new THREE.Float32BufferAttribute(colors, 3).onUpload(disposeArray));
newGeometry.computeFaceNormals();
newGeometry.computeVertexNormals();
console.timeEnd("find geo");
console.time("other render");
const material = new THREE.MeshBasicMaterial({ vertexColors: THREE.VertexColors, side: THREE.DoubleSide });
const sphere = new THREE.Mesh(newGeometry, material);
scene.add(sphere);
const controls = new OrbitControls(camera);
camera.position.z = 15;
controls.update()
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
console.timeEnd("other render");
console.timeEnd("Hexsphere");
window.addEventListener('resize', onWindowResize, false);
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
controls.update();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
renderer.render(scene, camera);
requestAnimationFrame(animate);
}
animate();