Files
planet/src/regl_index.js

133 lines
3.9 KiB
JavaScript

import hexsphere_0 from "./shapes/hexsphere_r1_d0.bin"
import hexsphere_1 from "./shapes/hexsphere_r1_d1.bin"
import hexsphere_2 from "./shapes/hexsphere_r1_d2.bin"
import hexsphere_3 from "./shapes/hexsphere_r1_d3.bin"
import hexsphere_4 from "./shapes/hexsphere_r1_d4.bin"
import hexsphere_5 from "./shapes/hexsphere_r1_d5.bin"
import hexsphere_6 from "./shapes/hexsphere_r1_d6.bin"
import icosahedron_0 from "./shapes/icosahedron_r1_d0.bin"
import icosahedron_1 from "./shapes/icosahedron_r1_d1.bin"
import icosahedron_2 from "./shapes/icosahedron_r1_d2.bin"
import icosahedron_3 from "./shapes/icosahedron_r1_d3.bin"
import icosahedron_4 from "./shapes/icosahedron_r1_d4.bin"
import icosahedron_5 from "./shapes/icosahedron_r1_d5.bin"
import icosahedron_6 from "./shapes/icosahedron_r1_d6.bin"
import icosahedron_7 from "./shapes/icosahedron_r1_d7.bin"
const shapes = {
"hexsphere_0": hexsphere_0,
"hexsphere_1": hexsphere_1,
"hexsphere_2": hexsphere_2,
"hexsphere_3": hexsphere_3,
"hexsphere_4": hexsphere_4,
"hexsphere_5": hexsphere_5,
"hexsphere_6": hexsphere_6,
"icosahedron_0": icosahedron_0,
"icosahedron_1": icosahedron_1,
"icosahedron_2": icosahedron_2,
"icosahedron_3": icosahedron_3,
"icosahedron_4": icosahedron_4,
"icosahedron_5": icosahedron_5,
"icosahedron_6": icosahedron_6,
"icosahedron_7": icosahedron_7,
}
const regl = require("regl")({
extensions: ["OES_element_index_uint"],
})
const camera = require("regl-camera")(regl, {
center: [0, 0, 0],
distance: 3,
})
const drawShape = hexsphere => regl({
vert: `
precision mediump float;
uniform mat4 projection, view;
attribute vec3 position, normal, color;
varying vec3 fragNormal, fragPosition, fragColor;
void main() {
fragNormal = normal;
fragPosition = position;
fragColor = color;
gl_Position = projection * view * vec4(position, 1.0);
}`,
frag: `
precision mediump float;
struct Light {
vec3 color;
vec3 position;
};
uniform Light lights[1];
varying vec3 fragNormal, fragPosition, fragColor;
void main() {
vec3 normal = normalize(fragNormal);
vec3 light = vec3(0.1, 0.1, 0.1);
for (int i = 0; i < 1; i++) {
vec3 lightDir = normalize(lights[i].position - fragPosition);
float diffuse = max(0.0, dot(lightDir, normal));
light += diffuse * lights[i].color;
}
gl_FragColor = vec4(fragColor * light, 1.0);
}`,
attributes: {
position: hexsphere.positions,
normal: hexsphere.normals,
color: hexsphere.colors,
},
elements: hexsphere.cells,
uniforms: {
"lights[0].color": [1, 1, 1],
"lights[0].position": ({ tick }) => {
const t = 0.008 * tick
return [
1000 * Math.cos(t),
1000 * Math.sin(t),
1000 * Math.sin(t)
]
},
},
})
let draw = null
const loadShape = shape => {
fetch(shape)
.then(response => response.arrayBuffer())
.then(buffer => {
let reader = new DataView(buffer);
let numVertices = reader.getUint32(0, true);
let numCells = reader.getUint32(4, true);
const shapeData = {
positions: new Float32Array(buffer, 8, numVertices * 3),
normals: new Float32Array(buffer, numVertices * 12 + 8, numVertices * 3),
colors: new Float32Array(buffer, numVertices * 24 + 8, numVertices * 3),
cells: new Uint32Array(buffer, numVertices * 36 + 8, numCells * 3),
}
draw = drawShape(shapeData)
regl.frame(() => {
regl.clear({
depth: 1,
color: [0, 0, 0, 1]
})
camera(() => {
draw()
})
})
shapeSelectLoading.style.display = "none"
})
}
const shapeSelect = document.querySelector("select#shape-select")
const shapeSelectLoading = document.querySelector("#shape-loading")
shapeSelect.value = "hexsphere_4"
loadShape(hexsphere_4)
shapeSelect.addEventListener("change", event => {
shapeSelectLoading.style.display = "inline"
loadShape(shapes[event.target.value])
})