proximity-structures/index.html

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<html lang="en">
<head>
<title>Proximity Structures</title>
<link rel="stylesheet" href="css/style.css">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<!-- open graph tags -->
<meta property="og:title" content="Proximity Structures" />
<meta property="og:url" content="http://proximity.hallada.net/" />
<meta property="og:image" content="http://proximity.hallada.net/img/proximity-300-zoomed.png" />
<meta property="og:image:type" content="image/png" />
<meta property="og:image:width" content="300" />
<meta property="og:image:height" content="300" />
<meta property="og:image:alt" content="Screenshot of the animation in action" />
<meta property="og:description" content="A procedurally generated and interactive animation created with PixiJS" />
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/4.2.2/pixi.min.js"></script>
<script src="js/proximity.js"></script>
<div id="options">
<button id="toggle-help">Help</button>
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<button id="toggle-controls">Settings</button>
</div>
<div id="help" class="panel" style="display: none;">
<button type="button" id="close-help">x</button>
<h2>Help</h2>
<table>
<tr>
<th>Interaction</th>
<th>Action</th>
</tr>
<tr>
<td>mouse hover</td>
<td>push points away from cursor</td>
</tr>
<tr>
<td>mouse/touch click and hold</td>
<td>attract points to cursor, then explode outwards</td>
</tr>
<tr>
<td>mouse wheel scroll down</td>
<td>slow down time</td>
</tr>
<tr>
<td>mouse wheel scroll up</td>
<td>speed up time</td>
</tr>
<tr>
<td><code>&larr;</code> (left)</td>
<td>hold to restrict points to the left of the screen</td>
</tr>
<tr>
<td><code>&rarr;</code> (right)</td>
<td>hold to restrict points to the right of the screen</td>
</tr>
<tr>
<td><code>&uarr;</code> (up)</td>
<td>hold to restrict points to the top of the screen</td>
</tr>
<tr>
<td><code>&darr;</code> (down)</td>
<td>hold to restrict points to the bottom of the screen</td>
</tr>
<tr>
<td><code>1</code></td>
<td>makes points move linearly</td>
</tr>
<tr>
<td><code>2</code></td>
<td>makes points meander</td>
</tr>
<tr>
<td><code>3</code></td>
<td>makes points snappy</td>
</tr>
<tr>
<td><code>4</code></td>
<td>makes points bouncy</td>
</tr>
<tr>
<td><code>5</code></td>
<td>makes points elastic</td>
</tr>
<tr>
<td><code>6</code></td>
<td>makes points overshoot</td>
</tr>
<tr>
<td><code>f</code></td>
<td>toggle FPS counter</td>
</tr>
<tr>
<td><code>d</code></td>
<td>toggles debug mode (including FPS counter)</td>
</tr>
<tr>
<td><code>n</code></td>
<td>toggles display of nodes</td>
</tr>
<tr>
<td><code>l</code></td>
<td>toggles display of lines</td>
</tr>
<tr>
<td><code>?</code></td>
<td>toggles this help modal</td>
</tr>
</table>
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<a href="https://github.com/thallada/proximity-structures">Fork on Github</a>
</div>
<div id="controls" class="panel" style="display: none;">
<button type="button" id="close-controls">x</button>
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<h2>Settings</h2>
<p class="warning">WARNING: Certain combinations of settings can crash your browser or tab.</p>
<form action="">
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<label><strong>Points Count:</strong>
<input type="range" name="pointsNumRange" min="0" max="5000" value="0" oninput="this.form.pointsNumInput.value=this.value" />
<input type="number" name="pointsNumInput" min="0" max="5000" value="0" oninput="this.form.pointsNumRange.value=this.value" />
<button type="button" id="reset">Reset Points</button>
</label><br />
<label><strong>Connection Distance:</strong>
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<input type="range" name="connectDistRange" min="0" max="1000" value="0" oninput="this.form.connectDistInput.value=this.value" />
<input type="number" name="connectDistInput" min="0" max="1000" value="0" oninput="this.form.connectDistRange.value=this.value" />
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</label><br />
<label><strong>Connection Limit:</strong>
<input type="range" name="connectLimitRange" min="0" max="100" value="10" oninput="this.form.connectLimitInput.value=this.value" />
<input type="number" name="connectLimitInput" min="0" max="100" value="10" oninput="this.form.connectLimitRange.value=this.value" />
</label><br />
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<label><strong>Max Travel Distance:</strong>
<input type="range" name="maxTravelRange" min="0" max="1000" value="0" oninput="this.form.maxTravelInput.value=this.value" />
<input type="number" name="maxTravelInput" min="0" max="1000" value="0" oninput="this.form.maxTravelRange.value=this.value" />
</label><br />
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<label><strong>Cycle Duration:</strong>
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<input type="range" name="timeRange" min="1" max="360" value="60" oninput="this.form.timeInput.value=this.value" />
<input type="number" name="timeInput" min="1" max="360" value="60" oninput="this.form.timeRange.value=this.value" />
<button type="button" id="synchronize-cycles">Synchronize Point Cycles</button>
<button type="button" id="randomize-cycles">Randomize Point Cycles</button>
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</label><br />
<label><strong>Point Size:</strong>
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<input type="range" name="pointSizeRange" min="0" max="50" value="3" oninput="this.form.pointSizeInput.value=this.value" />
<input type="number" name="pointSizeInput" min="0" max="50" value="3" oninput="this.form.pointSizeRange.value=this.value" />
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</label><br />
<label><strong>Line Size:</strong>
<input type="range" name="lineSizeRange" min="1" max="50" value="1" oninput="this.form.lineSizeInput.value=this.value" />
<input type="number" name="lineSizeInput" min="1" max="50" value="1" oninput="this.form.lineSizeRange.value=this.value" />
</label><br />
<label><strong>Color Shift:</strong>
<input type="range" name="colorShiftRange" min="0" max="85" value="10" oninput="this.form.colorShiftInput.value=this.value" />
<input type="number" name="colorShiftInput" min="0" max="85" value="10" oninput="this.form.colorShiftRange.value=this.value" />
</label><br />
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<label><strong>Point tweening:</strong>
<label><input type="radio" name="tweening" value="linear" /> Linear</label>
<label><input type="radio" name="tweening" value="meandering" checked /> Meandering</label>
<label><input type="radio" name="tweening" value="snappy" /> Snappy</label>
<label><input type="radio" name="tweening" value="bouncy" /> Bouncy</label>
<label><input type="radio" name="tweening" value="elastic" /> Elastic</label>
<label><input type="radio" name="tweening" value="back" /> Overshoot</label>
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</label><br />
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<label><strong>Drawing:</strong>
<label><input type="checkbox" name="debugToggle"> Debugging</label>
<label><input type="checkbox" name="fpsCounterToggle"> FPS Counter</label>
<label><input type="checkbox" name="nodesToggle" checked> Points</label>
<label><input type="checkbox" name="linesToggle" checked> Lines</label>
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<label>
</form>
</div>
</body>
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ga('create', 'UA-39880341-1', 'auto');
ga('send', 'pageview');
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</html>