2017-02-19 06:52:53 +00:00
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//Create the renderer
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var renderer = PIXI.autoDetectRenderer(256, 256);
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//Add the canvas to the HTML document
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document.body.appendChild(renderer.view);
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//Create a container object called the `stage`
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var stage = new PIXI.Container();
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renderer.view.style.position = "absolute";
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renderer.view.style.display = "block";
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renderer.autoResize = true;
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renderer.resize(window.innerWidth, window.innerHeight);
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2017-02-19 08:09:53 +00:00
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var counter = 0,
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triPoints = [
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[100, 100],
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[50, 150],
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[150, 150]
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],
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triangle = new PIXI.Graphics();
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function randomInt(min, max) {
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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function drawLine(x1, y1, x2, y2) {
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var line = new PIXI.Graphics();
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line.lineStyle(1, 0xFFFFFF, 1);
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line.moveTo(x1, y1);
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line.lineTo(x2, y2);
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line.x = x1;
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line.y = y1;
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stage.addChild(line);
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}
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function drawShiftingTriangle(triangle, arrayOfPoints) {
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// Given arrayOfPoints, randomly shifts them by some amount, draws it, and returns new arrayOfPoints
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var newPoints = [];
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for (var i = 0; i < arrayOfPoints.length; i++) {
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newPoints[i] = [arrayOfPoints[i][0] + randomInt(-10, 10),
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arrayOfPoints[i][1] + randomInt(-10, 10)];
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}
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triangle.lineStyle(4, 0xFF3300, 1);
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triangle.beginFill(0x66FF33);
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triangle.moveTo(newPoints[0][0], newPoints[0][1]);
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triangle.lineTo(newPoints[1][0], newPoints[1][1]);
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triangle.lineTo(newPoints[2][0], newPoints[2][1]);
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triangle.lineTo(newPoints[0][0], newPoints[0][1]);
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triangle.endFill();
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stage.addChild(triangle);
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return newPoints;
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}
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function loop(){
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requestAnimationFrame(loop);
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counter += 1;
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counter = counter % 60;
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triangle.clear();
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// drawLine(0, 0, counter, counter);
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triPoints = drawShiftingTriangle(triangle, triPoints);
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var mousePosition = renderer.plugins.interaction.mouse.global;
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triangle.x = mousePosition.x;
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triangle.y = mousePosition.y;
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//Tell the `renderer` to `render` the `stage`
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renderer.render(stage);
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}
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loop();
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