Actually use eslint and fix errors

This commit is contained in:
Tyler Hallada 2017-07-31 23:59:24 -04:00
parent 9e660a7459
commit 85d1eddedd
4 changed files with 289 additions and 288 deletions

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@ -1,4 +1,5 @@
{ {
"extends": "standard",
"parserOptions": { "parserOptions": {
"ecmaVersion": 6, "ecmaVersion": 6,
"sourceType": "module", "sourceType": "module",
@ -7,6 +8,7 @@
} }
}, },
"rules": { "rules": {
"semi": "always" "semi": ["error", "always"],
"indent": ["error", 4]
} }
} }

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@ -1,4 +0,0 @@
extends: standard
plugins:
- standard
- promise

1
.gitignore vendored Normal file
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@ -0,0 +1 @@
node_modules

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@ -1,32 +1,31 @@
var renderer, var renderer;
stage, var stage;
screenWidth, var screenWidth;
screenHeight, var screenHeight;
counter, var counter;
totalScreenPixels, var totalScreenPixels;
cycleDuration, var cycleDuration;
connectionDistance, var connectionDistance;
connectionLimit, var connectionLimit;
pointShiftDistance, var pointShiftDistance;
colorShiftAmt, // var colorShiftAmt;
disconnectedColorShiftAmt, var disconnectedColorShiftAmt;
polygon, var polygon;
startPoints, var startPoints;
polygonPoints, var polygonPoints;
tweeningFns, var tweeningFns;
lastLoop, var lastLoop;
thisLoop, var thisLoop;
fps, var fps;
fpsGraphic, var fpsGraphic;
scrollDelta, var scrollDelta;
pointShiftBiasX, var pointShiftBiasX;
pointShiftBiasY, var pointShiftBiasY;
var fpsEnabled = false;
fpsEnabled = false;
function randomInt (min, max) { function randomInt (min, max) {
// inclusive of min and max // inclusive of min and max
return Math.floor(Math.random() * (max - min + 1)) + min return Math.floor(Math.random() * (max - min + 1)) + min;
} }
function linearTweening (t, b, c, d) { function linearTweening (t, b, c, d) {
@ -34,113 +33,115 @@ function linearTweening (t, b, c, d) {
// b = start value // b = start value
// c = change in value // c = change in value
// d = duration // d = duration
return ((c * t) / d) + b return ((c * t) / d) + b;
} }
/* eslint-disable no-unused-vars */
function easeOutBounce (t, b, c, d) { function easeOutBounce (t, b, c, d) {
if ((t /= d) < (1 / 2.75)) { if ((t /= d) < (1 / 2.75)) {
return c * (7.5625 * t * t) + b return c * (7.5625 * t * t) + b;
} else if (t < (2 / 2.75)) { } else if (t < (2 / 2.75)) {
return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b;
} else if (t < (2.5 / 2.75)) { } else if (t < (2.5 / 2.75)) {
return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b;
} else { } else {
return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b;
} }
} }
function easeInSine (t, b, c, d) { function easeInSine (t, b, c, d) {
return -c * Math.cos(t / d * (Math.PI / 2)) + c + b return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
} }
function easeOutSine (t, b, c, d) { function easeOutSine (t, b, c, d) {
return c * Math.sin(t / d * (Math.PI / 2)) + b return c * Math.sin(t / d * (Math.PI / 2)) + b;
} }
function easeInOutSine (t, b, c, d) { function easeInOutSine (t, b, c, d) {
return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
} }
function easeInQuad (t, b, c, d) { function easeInQuad (t, b, c, d) {
return c * (t /= d) * t + b return c * (t /= d) * t + b;
} }
function easeOutQuad (t, b, c, d) { function easeOutQuad (t, b, c, d) {
return -c * (t /= d) * (t - 2) + b return -c * (t /= d) * (t - 2) + b;
} }
function easeInOutQuad (t, b, c, d) { function easeInOutQuad (t, b, c, d) {
if ((t /= d / 2) < 1) return c / 2 * t * t + b if ((t /= d / 2) < 1) return c / 2 * t * t + b;
return -c / 2 * ((--t) * (t - 2) - 1) + b return -c / 2 * ((--t) * (t - 2) - 1) + b;
} }
function easeInCubic (t, b, c, d) { function easeInCubic (t, b, c, d) {
return c * (t /= d) * t * t + b return c * (t /= d) * t * t + b;
} }
function easeOutCubic (t, b, c, d) { function easeOutCubic (t, b, c, d) {
return c * ((t = t / d - 1) * t * t + 1) + b return c * ((t = t / d - 1) * t * t + 1) + b;
} }
function easeInOutCubic (t, b, c, d) { function easeInOutCubic (t, b, c, d) {
if ((t /= d / 2) < 1) return c / 2 * t * t * t + b if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;
return c / 2 * ((t -= 2) * t * t + 2) + b return c / 2 * ((t -= 2) * t * t + 2) + b;
} }
function easeInExpo (t, b, c, d) { function easeInExpo (t, b, c, d) {
return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b return (t === 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
} }
function easeOutExpo (t, b, c, d) { function easeOutExpo (t, b, c, d) {
return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b return (t === d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b;
} }
function easeInOutExpo (t, b, c, d) { function easeInOutExpo (t, b, c, d) {
if (t == 0) return b if (t === 0) return b;
if (t == d) return b + c if (t === d) return b + c;
if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
} }
function easeInElastic (t, b, c, d) { function easeInElastic (t, b, c, d) {
var s = 1.70158; var p = 0; var a = c var s = 1.70158; var p = 0; var a = c;
if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * 0.3 if (t === 0) return b; if ((t /= d) === 1) return b + c; if (!p) p = d * 0.3;
if (a < Math.abs(c)) { a = c; var s = p / 4 } else var s = p / (2 * Math.PI) * Math.asin(c / a) if (a < Math.abs(c)) { a = c; s = p / 4; } else s = p / (2 * Math.PI) * Math.asin(c / a);
return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
} }
function easeOutElastic (t, b, c, d) { function easeOutElastic (t, b, c, d) {
var s = 1.70158; var p = 0; var a = c var s = 1.70158; var p = 0; var a = c;
if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * 0.3 if (t === 0) return b; if ((t /= d) === 1) return b + c; if (!p) p = d * 0.3;
if (a < Math.abs(c)) { a = c; var s = p / 4 } else var s = p / (2 * Math.PI) * Math.asin(c / a) if (a < Math.abs(c)) { a = c; s = p / 4; } else s = p / (2 * Math.PI) * Math.asin(c / a);
return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b;
} }
function easeInOutElastic (t, b, c, d) { function easeInOutElastic (t, b, c, d) {
var s = 1.70158; var p = 0; var a = c var s = 1.70158; var p = 0; var a = c;
if (t == 0) return b; if ((t /= d / 2) == 2) return b + c; if (!p) p = d * (0.3 * 1.5) if (t === 0) return b; if ((t /= d / 2) === 2) return b + c; if (!p) p = d * (0.3 * 1.5);
if (a < Math.abs(c)) { a = c; var s = p / 4 } else var s = p / (2 * Math.PI) * Math.asin(c / a) if (a < Math.abs(c)) { a = c; s = p / 4; } else s = p / (2 * Math.PI) * Math.asin(c / a);
if (t < 1) return -0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b if (t < 1) return -0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b;
} }
function easeInCirc (t, b, c, d) { function easeInCirc (t, b, c, d) {
return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
} }
function easeOutCirc (t, b, c, d) { function easeOutCirc (t, b, c, d) {
return c * Math.sqrt(1 - (t = t / d - 1) * t) + b return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
} }
function easeInOutCirc (t, b, c, d) { function easeInOutCirc (t, b, c, d) {
if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
} }
/* eslint-enable no-unused-vars */
// from: http://stackoverflow.com/a/5624139 // from: http://stackoverflow.com/a/5624139
// modified to return integer literal // modified to return integer literal
function rgbToHex (color) { function rgbToHex (color) {
return parseInt(((1 << 24) + (color.r << 16) + (color.g << 8) + color.b).toString(16).slice(1), 16) return parseInt(((1 << 24) + (color.r << 16) + (color.g << 8) + color.b).toString(16).slice(1), 16);
} }
/* Choose a random RGB color */ /* Choose a random RGB color */
@ -149,7 +150,7 @@ function randomColor () {
r: Math.floor(Math.random() * (255 + 1)), r: Math.floor(Math.random() * (255 + 1)),
g: Math.floor(Math.random() * (255 + 1)), g: Math.floor(Math.random() * (255 + 1)),
b: Math.floor(Math.random() * (255 + 1)) b: Math.floor(Math.random() * (255 + 1))
} };
} }
/* Find the average of two RGB colors and return one RGB of that color */ /* Find the average of two RGB colors and return one RGB of that color */
@ -158,7 +159,7 @@ function averageColor (color1, color2) {
r: Math.round((color1.r + color2.r) / 2), r: Math.round((color1.r + color2.r) / 2),
g: Math.round((color1.g + color2.g) / 2), g: Math.round((color1.g + color2.g) / 2),
b: Math.round((color1.b + color2.b) / 2) b: Math.round((color1.b + color2.b) / 2)
} };
} }
/* /*
@ -170,7 +171,7 @@ function weightedAverageColor (color1, color2, weight) {
r: Math.round(((color1.r * (2 * weight)) + (color2.r * (2 * (1 - weight)))) / 2), r: Math.round(((color1.r * (2 * weight)) + (color2.r * (2 * (1 - weight)))) / 2),
g: Math.round(((color1.g * (2 * weight)) + (color2.g * (2 * (1 - weight)))) / 2), g: Math.round(((color1.g * (2 * weight)) + (color2.g * (2 * (1 - weight)))) / 2),
b: Math.round(((color1.b * (2 * weight)) + (color2.b * (2 * (1 - weight)))) / 2) b: Math.round(((color1.b * (2 * weight)) + (color2.b * (2 * (1 - weight)))) / 2)
} };
} }
/* Darken the color by a factor of 0 to 1, where 1 is black and 0 is white */ /* Darken the color by a factor of 0 to 1, where 1 is black and 0 is white */
@ -179,17 +180,17 @@ function shadeColor (color, shadeFactor) {
r: Math.round(color.r * (1 - shadeFactor)), r: Math.round(color.r * (1 - shadeFactor)),
g: Math.round(color.g * (1 - shadeFactor)), g: Math.round(color.g * (1 - shadeFactor)),
b: Math.round(color.b * (1 - shadeFactor)) b: Math.round(color.b * (1 - shadeFactor))
} };
} }
/* Given a color component (red, green, or blue int), randomly shift by configurable amount */ /* Given a color component (red, green, or blue int), randomly shift by configurable amount */
function shiftColorComponent (component, maxShiftAmt) { function shiftColorComponent (component, maxShiftAmt) {
var shiftAmt = randomInt(maxShiftAmt * -1, maxShiftAmt), var shiftAmt = randomInt(maxShiftAmt * -1, maxShiftAmt);
newComponent = component + shiftAmt var newComponent = component + shiftAmt;
if ((newComponent < 0) || (newComponent > 255)) { if ((newComponent < 0) || (newComponent > 255)) {
newComponent = component - shiftAmt newComponent = component - shiftAmt;
} }
return newComponent return newComponent;
} }
/* Randomly shift a RGB color by a configurable amount and return new RGB color */ /* Randomly shift a RGB color by a configurable amount and return new RGB color */
@ -198,155 +199,156 @@ function shiftColor (color, maxShiftAmt) {
r: shiftColorComponent(color.r, maxShiftAmt), r: shiftColorComponent(color.r, maxShiftAmt),
g: shiftColorComponent(color.g, maxShiftAmt), g: shiftColorComponent(color.g, maxShiftAmt),
b: shiftColorComponent(color.b, maxShiftAmt) b: shiftColorComponent(color.b, maxShiftAmt)
} };
} }
function distance (point1, point2) { function distance (point1, point2) {
var a = point1[0] - point2[0] var a = point1[0] - point2[0];
var b = point1[1] - point2[1] var b = point1[1] - point2[1];
return Math.sqrt(a * a + b * b) return Math.sqrt(a * a + b * b);
} }
function getRandomPoints (numPoints, maxX, maxY, tweeningFns) { function getRandomPoints (numPoints, maxX, maxY, tweeningFns) {
var points = [], var i, x, y, color, cycleStart, easingFn;
i, x, y, cycleStart, easingFn var points = [];
for (i = 0; i < numPoints; i++) { for (i = 0; i < numPoints; i++) {
x = randomInt(0, maxX - 1) x = randomInt(0, maxX - 1);
y = randomInt(0, maxY - 1) y = randomInt(0, maxY - 1);
cycleStart = randomInt(0, cycleDuration - 1) cycleStart = randomInt(0, cycleDuration - 1);
color = randomColor() color = randomColor();
easingFn = randomInt(0, tweeningFns.length - 1) easingFn = randomInt(0, tweeningFns.length - 1);
points[i] = [x, y, cycleStart, color, easingFn] points[i] = [x, y, cycleStart, color, easingFn];
} }
return points return points;
} }
// eslint-disable-next-line no-unused-vars
function shiftPointCounter (original, maxShiftAmt) { function shiftPointCounter (original, maxShiftAmt) {
var shiftAmt = randomInt(maxShiftAmt * -1, 0), var shiftAmt = randomInt(maxShiftAmt * -1, 0);
newCounter = original + shiftAmt var newCounter = original + shiftAmt;
if (newCounter < 0) { if (newCounter < 0) {
newCounter = cycleDuration + shiftAmt newCounter = cycleDuration + shiftAmt;
} }
return newCounter return newCounter;
} }
function shiftPoints (points, maxShiftAmt, counter, tweeningFns) { function shiftPoints (points, maxShiftAmt, counter, tweeningFns) {
var i, shiftX, shiftY, candidateX, candidateY var i, shiftX, shiftY, candidateX, candidateY;
for (i = 0; i < points.original.length; i++) { for (i = 0; i < points.original.length; i++) {
if (points.target[i][2] >= cycleDuration) { if (points.target[i][2] >= cycleDuration) {
// cycleDuration was reduced and now this point's cycle is out of bounds. Randomly pick a new valid one. // cycleDuration was reduced and now this point's cycle is out of bounds. Randomly pick a new valid one.
points.target[i][2] = randomInt(0, cycleDuration - 1) points.target[i][2] = randomInt(0, cycleDuration - 1);
} }
if (points.target[i][2] === counter) { if (points.target[i][2] === counter) {
points.original[i] = points.target[i].slice() points.original[i] = points.target[i].slice();
shiftX = randomInt(maxShiftAmt * -1, maxShiftAmt) shiftX = randomInt(maxShiftAmt * -1, maxShiftAmt);
shiftY = randomInt(maxShiftAmt * -1, maxShiftAmt) shiftY = randomInt(maxShiftAmt * -1, maxShiftAmt);
if (((shiftX < 0) && (pointShiftBiasX === 1)) || ((shiftX > 0) && (pointShiftBiasX === -1))) { if (((shiftX < 0) && (pointShiftBiasX === 1)) || ((shiftX > 0) && (pointShiftBiasX === -1))) {
shiftX = shiftX * -1 shiftX = shiftX * -1;
} }
if (((shiftY < 0) && (pointShiftBiasY === 1)) || ((shiftY > 0) && (pointShiftBiasY === -1))) { if (((shiftY < 0) && (pointShiftBiasY === 1)) || ((shiftY > 0) && (pointShiftBiasY === -1))) {
shiftY = shiftY * -1 shiftY = shiftY * -1;
} }
candidateX = points.original[i][0] + shiftX candidateX = points.original[i][0] + shiftX;
candidateY = points.original[i][1] + shiftY candidateY = points.original[i][1] + shiftY;
if ((candidateX > screenWidth) || (candidateX < 0)) { if ((candidateX > screenWidth) || (candidateX < 0)) {
candidateX = points.original[i][0] - shiftX candidateX = points.original[i][0] - shiftX;
} }
if ((candidateY > screenHeight) || (candidateY < 0)) { if ((candidateY > screenHeight) || (candidateY < 0)) {
candidateY = points.original[i][1] - shiftY candidateY = points.original[i][1] - shiftY;
} }
points.target[i][0] = candidateX points.target[i][0] = candidateX;
points.target[i][1] = candidateY points.target[i][1] = candidateY;
points.target[i][4] = randomInt(0, tweeningFns.length - 1) points.target[i][4] = randomInt(0, tweeningFns.length - 1);
// FIXME: buggy, makes points jump around too fast // FIXME: buggy, makes points jump around too fast
// points.target[i][2] = shiftPointCounter(points.original[i][2], maxShiftAmt); // points.target[i][2] = shiftPointCounter(points.original[i][2], maxShiftAmt);
} }
} }
// clear pointShiftBiases now that they have been "used" // clear pointShiftBiases now that they have been "used"
pointShiftBiasX = 0 pointShiftBiasX = 0;
pointShiftBiasY = 0 pointShiftBiasY = 0;
return points return points;
} }
function redistributeCycles (points) { function redistributeCycles (points) {
for (i = 0; i < points.original.length; i++) { for (var i = 0; i < points.original.length; i++) {
points.target[i][2] = randomInt(0, cycleDuration - 1) points.target[i][2] = randomInt(0, cycleDuration - 1);
} }
return points return points;
} }
function relativeCounter (counter, targetStart) { function relativeCounter (counter, targetStart) {
var relCounter = counter - targetStart var relCounter = counter - targetStart;
if (relCounter < 0) { if (relCounter < 0) {
return cycleDuration + relCounter return cycleDuration + relCounter;
} }
return relCounter return relCounter;
} }
function drawPolygon (polygon, points, counter, tweeningFns) { function drawPolygon (polygon, points, counter, tweeningFns) {
var i, j, easingFn, avgColor, connectionCount, dist, proximity var i, j, easingFn, avgColor, shadedColor, connectionCount, dist, connectivity;
// calculate vectors // calculate vectors
for (i = 0; i < points.original.length; i++) { for (i = 0; i < points.original.length; i++) {
easingFn = tweeningFns[points.target[i][4]] easingFn = tweeningFns[points.target[i][4]];
points.tweened[i][0] = easingFn(relativeCounter(counter, points.target[i][2]), points.original[i][0], points.target[i][0] - points.original[i][0], cycleDuration) points.tweened[i][0] = easingFn(relativeCounter(counter, points.target[i][2]), points.original[i][0], points.target[i][0] - points.original[i][0], cycleDuration);
points.tweened[i][1] = easingFn(relativeCounter(counter, points.target[i][2]), points.original[i][1], points.target[i][1] - points.original[i][1], cycleDuration) points.tweened[i][1] = easingFn(relativeCounter(counter, points.target[i][2]), points.original[i][1], points.target[i][1] - points.original[i][1], cycleDuration);
} }
// draw lines // draw lines
for (i = 0; i < points.original.length; i++) { for (i = 0; i < points.original.length; i++) {
connectionCount = 0 connectionCount = 0;
for (j = i + 1; j < points.original.length; j++) { for (j = i + 1; j < points.original.length; j++) {
// TODO pick the N (connectionLimit) closest connections instead of the first N that occur sequentially. // TODO pick the N (connectionLimit) closest connections instead of the first N that occur sequentially.
if (connectionCount >= connectionLimit) break if (connectionCount >= connectionLimit) break;
dist = distance(points.tweened[i], points.tweened[j]) dist = distance(points.tweened[i], points.tweened[j]);
connectivity = dist / connectionDistance connectivity = dist / connectionDistance;
if ((j !== i) && (dist <= connectionDistance)) { if ((j !== i) && (dist <= connectionDistance)) {
// find average color of both points // find average color of both points
if ((points.tweened[i][2] === counter) || (points.tweened[j][2] === counter)) { if ((points.tweened[i][2] === counter) || (points.tweened[j][2] === counter)) {
// avgColor = shiftColor(avgColor, Math.round(colorShiftAmt * (1 - connectivity))); // avgColor = shiftColor(avgColor, Math.round(colorShiftAmt * (1 - connectivity)));
points.tweened[i][3] = weightedAverageColor(points.tweened[i][3], points.tweened[j][3], connectivity) points.tweened[i][3] = weightedAverageColor(points.tweened[i][3], points.tweened[j][3], connectivity);
points.tweened[j][3] = weightedAverageColor(points.tweened[j][3], points.tweened[i][3], connectivity) points.tweened[j][3] = weightedAverageColor(points.tweened[j][3], points.tweened[i][3], connectivity);
} }
avgColor = averageColor(points.tweened[i][3], points.tweened[j][3]) avgColor = averageColor(points.tweened[i][3], points.tweened[j][3]);
shadedColor = shadeColor(avgColor, connectivity) shadedColor = shadeColor(avgColor, connectivity);
polygon.lineStyle(1, rgbToHex(shadedColor), 1) polygon.lineStyle(1, rgbToHex(shadedColor), 1);
polygon.moveTo(points.tweened[i][0], points.tweened[i][1]) polygon.moveTo(points.tweened[i][0], points.tweened[i][1]);
polygon.lineTo(points.tweened[j][0], points.tweened[j][1]) polygon.lineTo(points.tweened[j][0], points.tweened[j][1]);
connectionCount = connectionCount + 1 connectionCount = connectionCount + 1;
} }
} }
if (connectionCount === 0) { if (connectionCount === 0) {
points.tweened[i][3] = shiftColor(points.tweened[i][3], disconnectedColorShiftAmt) points.tweened[i][3] = shiftColor(points.tweened[i][3], disconnectedColorShiftAmt);
} }
// draw vectors // draw vectors
polygon.lineStyle(1, rgbToHex(points.tweened[i][3]), 1) polygon.lineStyle(1, rgbToHex(points.tweened[i][3]), 1);
polygon.drawCircle(points.tweened[i][0], points.tweened[i][1], 1) polygon.drawCircle(points.tweened[i][0], points.tweened[i][1], 1);
} }
} }
function loop () { function loop () {
screenWidth = document.documentElement.clientWidth screenWidth = document.documentElement.clientWidth;
screenHeight = document.documentElement.clientHeight screenHeight = document.documentElement.clientHeight;
renderer.resize(screenWidth, screenHeight) renderer.resize(screenWidth, screenHeight);
polygon.clear() polygon.clear();
drawPolygon(polygon, polygonPoints, counter, tweeningFns) drawPolygon(polygon, polygonPoints, counter, tweeningFns);
counter += 1 counter += 1;
counter = counter % cycleDuration counter = counter % cycleDuration;
if (counter === 0 && fpsEnabled) { if (counter === 0 && fpsEnabled) {
thisLoop = new Date() thisLoop = new Date();
fps = Math.round((1000 / (thisLoop - lastLoop)) * cycleDuration) fps = Math.round((1000 / (thisLoop - lastLoop)) * cycleDuration);
fpsGraphic.setText(fps.toString()) fpsGraphic.setText(fps.toString());
lastLoop = thisLoop lastLoop = thisLoop;
} }
polygonPoints = shiftPoints(polygonPoints, pointShiftDistance, counter, tweeningFns) polygonPoints = shiftPoints(polygonPoints, pointShiftDistance, counter, tweeningFns);
// var mousePosition = renderer.plugins.interaction.mouse.global; // var mousePosition = renderer.plugins.interaction.mouse.global;
// triangle.x = mousePosition.x; // triangle.x = mousePosition.x;
@ -354,44 +356,44 @@ function loop () {
// If user scrolled, modify cycleDuration by amount scrolled // If user scrolled, modify cycleDuration by amount scrolled
if (scrollDelta !== 0) { if (scrollDelta !== 0) {
cycleDuration = cycleDuration + scrollDelta cycleDuration = cycleDuration + scrollDelta;
if (cycleDuration < 1) { if (cycleDuration < 1) {
cycleDuration = 1 cycleDuration = 1;
} }
scrollDelta = 0 scrollDelta = 0;
polygonPoints = redistributeCycles(polygonPoints) polygonPoints = redistributeCycles(polygonPoints);
} }
// Tell the `renderer` to `render` the `stage` // Tell the `renderer` to `render` the `stage`
renderer.render(stage) renderer.render(stage);
requestAnimationFrame(loop) window.requestAnimationFrame(loop);
} }
function loopStart () { function loopStart () {
screenWidth = document.documentElement.clientWidth screenWidth = document.documentElement.clientWidth;
screenHeight = document.documentElement.clientHeight screenHeight = document.documentElement.clientHeight;
// Create the renderer // Create the renderer
renderer = PIXI.autoDetectRenderer(screenWidth, screenHeight, {antialias: true, resolution: 2}) renderer = window.PIXI.autoDetectRenderer(screenWidth, screenHeight, {antialias: true, resolution: 2});
// Add the canvas to the HTML document // Add the canvas to the HTML document
document.body.appendChild(renderer.view) document.body.appendChild(renderer.view);
// Create a container object called the `stage` // Create a container object called the `stage`
stage = new PIXI.Container() stage = new window.PIXI.Container();
renderer.view.style.position = 'absolute' renderer.view.style.position = 'absolute';
renderer.view.style.display = 'block' renderer.view.style.display = 'block';
renderer.autoResize = true renderer.autoResize = true;
counter = 0 counter = 0;
totalScreenPixels = screenWidth + screenHeight totalScreenPixels = screenWidth + screenHeight;
cycleDuration = 60 cycleDuration = 60;
connectionDistance = Math.min(Math.round(totalScreenPixels / 16), 75) connectionDistance = Math.min(Math.round(totalScreenPixels / 16), 75);
connectionLimit = 10 connectionLimit = 10;
pointShiftDistance = Math.round(totalScreenPixels / 45) pointShiftDistance = Math.round(totalScreenPixels / 45);
colorShiftAmt = 80 // colorShiftAmt = 80;
disconnectedColorShiftAmt = 10 disconnectedColorShiftAmt = 10;
polygon = new PIXI.Graphics() polygon = new window.PIXI.Graphics();
tweeningFns = [ tweeningFns = [
linearTweening, linearTweening,
easeInSine, easeInSine,
@ -413,35 +415,35 @@ function loopStart () {
// easeInCirc, // easeInCirc,
// easeOutCirc, // easeOutCirc,
// easeInOutCirc // easeInOutCirc
] ];
startPoints = getRandomPoints(Math.round(totalScreenPixels / 6), screenWidth, screenHeight, tweeningFns) startPoints = getRandomPoints(Math.round(totalScreenPixels / 6), screenWidth, screenHeight, tweeningFns);
polygonPoints = { polygonPoints = {
original: startPoints, original: startPoints,
target: JSON.parse(JSON.stringify(startPoints)), target: JSON.parse(JSON.stringify(startPoints)),
tweened: JSON.parse(JSON.stringify(startPoints)) tweened: JSON.parse(JSON.stringify(startPoints))
} };
stage.addChild(polygon) stage.addChild(polygon);
fpsGraphic = new PIXI.Text('0', {font: '25px monospace', fill: 'yellow'}) fpsGraphic = new window.PIXI.Text('0', {font: '25px monospace', fill: 'yellow'});
fpsGraphic.x = 0 fpsGraphic.x = 0;
fpsGraphic.y = 0 fpsGraphic.y = 0;
if (fpsEnabled) { if (fpsEnabled) {
stage.addChild(fpsGraphic) stage.addChild(fpsGraphic);
} }
lastLoop = new Date() lastLoop = new Date();
scrollDelta = 0 scrollDelta = 0;
requestAnimationFrame(loop) window.requestAnimationFrame(loop);
} }
window.onload = loopStart window.onload = loopStart;
window.addEventListener('mousewheel', function (e) { window.addEventListener('mousewheel', function (e) {
scrollDelta = scrollDelta + ((e.deltaY / 100) * 3) scrollDelta = scrollDelta + ((e.deltaY / 100) * 3);
}) });
// TODO: use jquery PEP to allow user to "pull" at a point elastically // TODO: use jquery PEP to allow user to "pull" at a point elastically
// window.addEventListener('click', function(e) { // window.addEventListener('click', function(e) {
@ -449,22 +451,22 @@ window.addEventListener('mousewheel', function (e) {
window.addEventListener('keydown', function (e) { window.addEventListener('keydown', function (e) {
if (e.keyCode === 37) { // left if (e.keyCode === 37) { // left
pointShiftBiasX = -1 pointShiftBiasX = -1;
} else if (e.keyCode === 38) { // up } else if (e.keyCode === 38) { // up
pointShiftBiasY = -1 pointShiftBiasY = -1;
} else if (e.keyCode === 39) { // right } else if (e.keyCode === 39) { // right
pointShiftBiasX = 1 pointShiftBiasX = 1;
} else if (e.keyCode === 40) { // down } else if (e.keyCode === 40) { // down
pointShiftBiasY = 1 pointShiftBiasY = 1;
} else if (e.keyCode === 70) { // f } else if (e.keyCode === 70) { // f
// toggle fpsCounter // toggle fpsCounter
if (fpsEnabled) { if (fpsEnabled) {
stage.removeChild(fpsGraphic) stage.removeChild(fpsGraphic);
fpsEnabled = false; fpsEnabled = false;
} else { } else {
stage.addChild(fpsGraphic) stage.addChild(fpsGraphic);
fpsEnabled = true; fpsEnabled = true;
lastLoop = new Date(); lastLoop = new Date();
} }
} }
}) });