Actually use eslint and fix errors
This commit is contained in:
parent
9e660a7459
commit
85d1eddedd
@ -1,4 +1,5 @@
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{
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"extends": "standard",
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"parserOptions": {
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"ecmaVersion": 6,
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"sourceType": "module",
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@ -7,6 +8,7 @@
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}
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},
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"rules": {
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"semi": "always"
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"semi": ["error", "always"],
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"indent": ["error", 4]
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}
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}
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@ -1,4 +0,0 @@
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extends: standard
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plugins:
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- standard
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- promise
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1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
@ -0,0 +1 @@
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node_modules
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568
js/field.js
568
js/field.js
@ -1,32 +1,31 @@
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var renderer,
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stage,
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screenWidth,
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screenHeight,
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counter,
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totalScreenPixels,
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cycleDuration,
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connectionDistance,
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connectionLimit,
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pointShiftDistance,
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colorShiftAmt,
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disconnectedColorShiftAmt,
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polygon,
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startPoints,
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polygonPoints,
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tweeningFns,
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lastLoop,
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thisLoop,
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fps,
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fpsGraphic,
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scrollDelta,
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pointShiftBiasX,
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pointShiftBiasY,
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fpsEnabled = false;
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var renderer;
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var stage;
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var screenWidth;
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var screenHeight;
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var counter;
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var totalScreenPixels;
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var cycleDuration;
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var connectionDistance;
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var connectionLimit;
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var pointShiftDistance;
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// var colorShiftAmt;
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var disconnectedColorShiftAmt;
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var polygon;
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var startPoints;
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var polygonPoints;
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var tweeningFns;
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var lastLoop;
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var thisLoop;
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var fps;
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var fpsGraphic;
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var scrollDelta;
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var pointShiftBiasX;
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var pointShiftBiasY;
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var fpsEnabled = false;
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function randomInt (min, max) {
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// inclusive of min and max
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return Math.floor(Math.random() * (max - min + 1)) + min
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// inclusive of min and max
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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function linearTweening (t, b, c, d) {
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@ -34,131 +33,133 @@ function linearTweening (t, b, c, d) {
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// b = start value
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// c = change in value
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// d = duration
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return ((c * t) / d) + b
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return ((c * t) / d) + b;
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}
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/* eslint-disable no-unused-vars */
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function easeOutBounce (t, b, c, d) {
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if ((t /= d) < (1 / 2.75)) {
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return c * (7.5625 * t * t) + b
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} else if (t < (2 / 2.75)) {
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return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b
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} else if (t < (2.5 / 2.75)) {
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return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b
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} else {
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return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b
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}
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if ((t /= d) < (1 / 2.75)) {
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return c * (7.5625 * t * t) + b;
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} else if (t < (2 / 2.75)) {
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return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b;
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} else if (t < (2.5 / 2.75)) {
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return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b;
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} else {
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return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b;
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}
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}
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function easeInSine (t, b, c, d) {
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return -c * Math.cos(t / d * (Math.PI / 2)) + c + b
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return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
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}
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function easeOutSine (t, b, c, d) {
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return c * Math.sin(t / d * (Math.PI / 2)) + b
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return c * Math.sin(t / d * (Math.PI / 2)) + b;
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}
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function easeInOutSine (t, b, c, d) {
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return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b
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return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
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}
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function easeInQuad (t, b, c, d) {
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return c * (t /= d) * t + b
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return c * (t /= d) * t + b;
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}
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function easeOutQuad (t, b, c, d) {
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return -c * (t /= d) * (t - 2) + b
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return -c * (t /= d) * (t - 2) + b;
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}
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function easeInOutQuad (t, b, c, d) {
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if ((t /= d / 2) < 1) return c / 2 * t * t + b
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return -c / 2 * ((--t) * (t - 2) - 1) + b
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if ((t /= d / 2) < 1) return c / 2 * t * t + b;
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return -c / 2 * ((--t) * (t - 2) - 1) + b;
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}
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function easeInCubic (t, b, c, d) {
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return c * (t /= d) * t * t + b
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return c * (t /= d) * t * t + b;
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}
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function easeOutCubic (t, b, c, d) {
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return c * ((t = t / d - 1) * t * t + 1) + b
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return c * ((t = t / d - 1) * t * t + 1) + b;
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}
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function easeInOutCubic (t, b, c, d) {
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if ((t /= d / 2) < 1) return c / 2 * t * t * t + b
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return c / 2 * ((t -= 2) * t * t + 2) + b
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if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;
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return c / 2 * ((t -= 2) * t * t + 2) + b;
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}
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function easeInExpo (t, b, c, d) {
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return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b
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return (t === 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
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}
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function easeOutExpo (t, b, c, d) {
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return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b
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return (t === d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b;
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}
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function easeInOutExpo (t, b, c, d) {
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if (t == 0) return b
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if (t == d) return b + c
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if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b
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return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b
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if (t === 0) return b;
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if (t === d) return b + c;
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if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
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return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
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}
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function easeInElastic (t, b, c, d) {
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var s = 1.70158; var p = 0; var a = c
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if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * 0.3
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if (a < Math.abs(c)) { a = c; var s = p / 4 } else var s = p / (2 * Math.PI) * Math.asin(c / a)
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return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b
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var s = 1.70158; var p = 0; var a = c;
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if (t === 0) return b; if ((t /= d) === 1) return b + c; if (!p) p = d * 0.3;
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if (a < Math.abs(c)) { a = c; s = p / 4; } else s = p / (2 * Math.PI) * Math.asin(c / a);
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return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
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}
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function easeOutElastic (t, b, c, d) {
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var s = 1.70158; var p = 0; var a = c
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if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * 0.3
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if (a < Math.abs(c)) { a = c; var s = p / 4 } else var s = p / (2 * Math.PI) * Math.asin(c / a)
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return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b
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var s = 1.70158; var p = 0; var a = c;
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if (t === 0) return b; if ((t /= d) === 1) return b + c; if (!p) p = d * 0.3;
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if (a < Math.abs(c)) { a = c; s = p / 4; } else s = p / (2 * Math.PI) * Math.asin(c / a);
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return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b;
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}
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function easeInOutElastic (t, b, c, d) {
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var s = 1.70158; var p = 0; var a = c
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if (t == 0) return b; if ((t /= d / 2) == 2) return b + c; if (!p) p = d * (0.3 * 1.5)
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if (a < Math.abs(c)) { a = c; var s = p / 4 } else var s = p / (2 * Math.PI) * Math.asin(c / a)
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if (t < 1) return -0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b
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return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b
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var s = 1.70158; var p = 0; var a = c;
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if (t === 0) return b; if ((t /= d / 2) === 2) return b + c; if (!p) p = d * (0.3 * 1.5);
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if (a < Math.abs(c)) { a = c; s = p / 4; } else s = p / (2 * Math.PI) * Math.asin(c / a);
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if (t < 1) return -0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
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return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b;
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}
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function easeInCirc (t, b, c, d) {
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return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b
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return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
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}
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function easeOutCirc (t, b, c, d) {
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return c * Math.sqrt(1 - (t = t / d - 1) * t) + b
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return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
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}
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function easeInOutCirc (t, b, c, d) {
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if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b
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return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b
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if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
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return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
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}
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/* eslint-enable no-unused-vars */
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// from: http://stackoverflow.com/a/5624139
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// modified to return integer literal
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function rgbToHex (color) {
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return parseInt(((1 << 24) + (color.r << 16) + (color.g << 8) + color.b).toString(16).slice(1), 16)
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return parseInt(((1 << 24) + (color.r << 16) + (color.g << 8) + color.b).toString(16).slice(1), 16);
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}
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/* Choose a random RGB color */
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function randomColor () {
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return {
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r: Math.floor(Math.random() * (255 + 1)),
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g: Math.floor(Math.random() * (255 + 1)),
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b: Math.floor(Math.random() * (255 + 1))
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}
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return {
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r: Math.floor(Math.random() * (255 + 1)),
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g: Math.floor(Math.random() * (255 + 1)),
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b: Math.floor(Math.random() * (255 + 1))
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};
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}
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/* Find the average of two RGB colors and return one RGB of that color */
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function averageColor (color1, color2) {
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return {
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r: Math.round((color1.r + color2.r) / 2),
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g: Math.round((color1.g + color2.g) / 2),
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b: Math.round((color1.b + color2.b) / 2)
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}
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return {
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r: Math.round((color1.r + color2.r) / 2),
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g: Math.round((color1.g + color2.g) / 2),
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b: Math.round((color1.b + color2.b) / 2)
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};
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}
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/*
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@ -166,243 +167,244 @@ function averageColor (color1, color2) {
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* weight is a decimal between 0 and 1.
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*/
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function weightedAverageColor (color1, color2, weight) {
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return {
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r: Math.round(((color1.r * (2 * weight)) + (color2.r * (2 * (1 - weight)))) / 2),
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g: Math.round(((color1.g * (2 * weight)) + (color2.g * (2 * (1 - weight)))) / 2),
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b: Math.round(((color1.b * (2 * weight)) + (color2.b * (2 * (1 - weight)))) / 2)
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}
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return {
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r: Math.round(((color1.r * (2 * weight)) + (color2.r * (2 * (1 - weight)))) / 2),
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g: Math.round(((color1.g * (2 * weight)) + (color2.g * (2 * (1 - weight)))) / 2),
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b: Math.round(((color1.b * (2 * weight)) + (color2.b * (2 * (1 - weight)))) / 2)
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};
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}
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/* Darken the color by a factor of 0 to 1, where 1 is black and 0 is white */
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function shadeColor (color, shadeFactor) {
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return {
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r: Math.round(color.r * (1 - shadeFactor)),
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g: Math.round(color.g * (1 - shadeFactor)),
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b: Math.round(color.b * (1 - shadeFactor))
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}
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return {
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r: Math.round(color.r * (1 - shadeFactor)),
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g: Math.round(color.g * (1 - shadeFactor)),
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b: Math.round(color.b * (1 - shadeFactor))
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};
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}
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/* Given a color component (red, green, or blue int), randomly shift by configurable amount */
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function shiftColorComponent (component, maxShiftAmt) {
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var shiftAmt = randomInt(maxShiftAmt * -1, maxShiftAmt),
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newComponent = component + shiftAmt
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if ((newComponent < 0) || (newComponent > 255)) {
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newComponent = component - shiftAmt
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}
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return newComponent
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var shiftAmt = randomInt(maxShiftAmt * -1, maxShiftAmt);
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var newComponent = component + shiftAmt;
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if ((newComponent < 0) || (newComponent > 255)) {
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newComponent = component - shiftAmt;
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}
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return newComponent;
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}
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/* Randomly shift a RGB color by a configurable amount and return new RGB color */
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function shiftColor (color, maxShiftAmt) {
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return {
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r: shiftColorComponent(color.r, maxShiftAmt),
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g: shiftColorComponent(color.g, maxShiftAmt),
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b: shiftColorComponent(color.b, maxShiftAmt)
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}
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return {
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r: shiftColorComponent(color.r, maxShiftAmt),
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g: shiftColorComponent(color.g, maxShiftAmt),
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b: shiftColorComponent(color.b, maxShiftAmt)
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};
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}
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function distance (point1, point2) {
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var a = point1[0] - point2[0]
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var b = point1[1] - point2[1]
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return Math.sqrt(a * a + b * b)
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var a = point1[0] - point2[0];
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var b = point1[1] - point2[1];
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return Math.sqrt(a * a + b * b);
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}
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function getRandomPoints (numPoints, maxX, maxY, tweeningFns) {
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var points = [],
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i, x, y, cycleStart, easingFn
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for (i = 0; i < numPoints; i++) {
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x = randomInt(0, maxX - 1)
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y = randomInt(0, maxY - 1)
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cycleStart = randomInt(0, cycleDuration - 1)
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color = randomColor()
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easingFn = randomInt(0, tweeningFns.length - 1)
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points[i] = [x, y, cycleStart, color, easingFn]
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}
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return points
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var i, x, y, color, cycleStart, easingFn;
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var points = [];
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for (i = 0; i < numPoints; i++) {
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x = randomInt(0, maxX - 1);
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y = randomInt(0, maxY - 1);
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cycleStart = randomInt(0, cycleDuration - 1);
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color = randomColor();
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easingFn = randomInt(0, tweeningFns.length - 1);
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points[i] = [x, y, cycleStart, color, easingFn];
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}
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return points;
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}
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// eslint-disable-next-line no-unused-vars
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function shiftPointCounter (original, maxShiftAmt) {
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var shiftAmt = randomInt(maxShiftAmt * -1, 0),
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newCounter = original + shiftAmt
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if (newCounter < 0) {
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newCounter = cycleDuration + shiftAmt
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}
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return newCounter
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var shiftAmt = randomInt(maxShiftAmt * -1, 0);
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var newCounter = original + shiftAmt;
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if (newCounter < 0) {
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newCounter = cycleDuration + shiftAmt;
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}
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return newCounter;
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}
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function shiftPoints (points, maxShiftAmt, counter, tweeningFns) {
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var i, shiftX, shiftY, candidateX, candidateY
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for (i = 0; i < points.original.length; i++) {
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if (points.target[i][2] >= cycleDuration) {
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var i, shiftX, shiftY, candidateX, candidateY;
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for (i = 0; i < points.original.length; i++) {
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if (points.target[i][2] >= cycleDuration) {
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||||
// cycleDuration was reduced and now this point's cycle is out of bounds. Randomly pick a new valid one.
|
||||
points.target[i][2] = randomInt(0, cycleDuration - 1)
|
||||
}
|
||||
if (points.target[i][2] === counter) {
|
||||
points.original[i] = points.target[i].slice()
|
||||
shiftX = randomInt(maxShiftAmt * -1, maxShiftAmt)
|
||||
shiftY = randomInt(maxShiftAmt * -1, maxShiftAmt)
|
||||
if (((shiftX < 0) && (pointShiftBiasX === 1)) || ((shiftX > 0) && (pointShiftBiasX === -1))) {
|
||||
shiftX = shiftX * -1
|
||||
}
|
||||
if (((shiftY < 0) && (pointShiftBiasY === 1)) || ((shiftY > 0) && (pointShiftBiasY === -1))) {
|
||||
shiftY = shiftY * -1
|
||||
}
|
||||
candidateX = points.original[i][0] + shiftX
|
||||
candidateY = points.original[i][1] + shiftY
|
||||
if ((candidateX > screenWidth) || (candidateX < 0)) {
|
||||
candidateX = points.original[i][0] - shiftX
|
||||
}
|
||||
if ((candidateY > screenHeight) || (candidateY < 0)) {
|
||||
candidateY = points.original[i][1] - shiftY
|
||||
}
|
||||
points.target[i][0] = candidateX
|
||||
points.target[i][1] = candidateY
|
||||
points.target[i][4] = randomInt(0, tweeningFns.length - 1)
|
||||
points.target[i][2] = randomInt(0, cycleDuration - 1);
|
||||
}
|
||||
if (points.target[i][2] === counter) {
|
||||
points.original[i] = points.target[i].slice();
|
||||
shiftX = randomInt(maxShiftAmt * -1, maxShiftAmt);
|
||||
shiftY = randomInt(maxShiftAmt * -1, maxShiftAmt);
|
||||
if (((shiftX < 0) && (pointShiftBiasX === 1)) || ((shiftX > 0) && (pointShiftBiasX === -1))) {
|
||||
shiftX = shiftX * -1;
|
||||
}
|
||||
if (((shiftY < 0) && (pointShiftBiasY === 1)) || ((shiftY > 0) && (pointShiftBiasY === -1))) {
|
||||
shiftY = shiftY * -1;
|
||||
}
|
||||
candidateX = points.original[i][0] + shiftX;
|
||||
candidateY = points.original[i][1] + shiftY;
|
||||
if ((candidateX > screenWidth) || (candidateX < 0)) {
|
||||
candidateX = points.original[i][0] - shiftX;
|
||||
}
|
||||
if ((candidateY > screenHeight) || (candidateY < 0)) {
|
||||
candidateY = points.original[i][1] - shiftY;
|
||||
}
|
||||
points.target[i][0] = candidateX;
|
||||
points.target[i][1] = candidateY;
|
||||
points.target[i][4] = randomInt(0, tweeningFns.length - 1);
|
||||
// FIXME: buggy, makes points jump around too fast
|
||||
// points.target[i][2] = shiftPointCounter(points.original[i][2], maxShiftAmt);
|
||||
}
|
||||
}
|
||||
}
|
||||
// clear pointShiftBiases now that they have been "used"
|
||||
pointShiftBiasX = 0
|
||||
pointShiftBiasY = 0
|
||||
pointShiftBiasX = 0;
|
||||
pointShiftBiasY = 0;
|
||||
|
||||
return points
|
||||
return points;
|
||||
}
|
||||
|
||||
function redistributeCycles (points) {
|
||||
for (i = 0; i < points.original.length; i++) {
|
||||
points.target[i][2] = randomInt(0, cycleDuration - 1)
|
||||
}
|
||||
return points
|
||||
for (var i = 0; i < points.original.length; i++) {
|
||||
points.target[i][2] = randomInt(0, cycleDuration - 1);
|
||||
}
|
||||
return points;
|
||||
}
|
||||
|
||||
function relativeCounter (counter, targetStart) {
|
||||
var relCounter = counter - targetStart
|
||||
if (relCounter < 0) {
|
||||
return cycleDuration + relCounter
|
||||
}
|
||||
return relCounter
|
||||
var relCounter = counter - targetStart;
|
||||
if (relCounter < 0) {
|
||||
return cycleDuration + relCounter;
|
||||
}
|
||||
return relCounter;
|
||||
}
|
||||
|
||||
function drawPolygon (polygon, points, counter, tweeningFns) {
|
||||
var i, j, easingFn, avgColor, connectionCount, dist, proximity
|
||||
var i, j, easingFn, avgColor, shadedColor, connectionCount, dist, connectivity;
|
||||
// calculate vectors
|
||||
for (i = 0; i < points.original.length; i++) {
|
||||
easingFn = tweeningFns[points.target[i][4]]
|
||||
points.tweened[i][0] = easingFn(relativeCounter(counter, points.target[i][2]), points.original[i][0], points.target[i][0] - points.original[i][0], cycleDuration)
|
||||
points.tweened[i][1] = easingFn(relativeCounter(counter, points.target[i][2]), points.original[i][1], points.target[i][1] - points.original[i][1], cycleDuration)
|
||||
}
|
||||
for (i = 0; i < points.original.length; i++) {
|
||||
easingFn = tweeningFns[points.target[i][4]];
|
||||
points.tweened[i][0] = easingFn(relativeCounter(counter, points.target[i][2]), points.original[i][0], points.target[i][0] - points.original[i][0], cycleDuration);
|
||||
points.tweened[i][1] = easingFn(relativeCounter(counter, points.target[i][2]), points.original[i][1], points.target[i][1] - points.original[i][1], cycleDuration);
|
||||
}
|
||||
// draw lines
|
||||
for (i = 0; i < points.original.length; i++) {
|
||||
connectionCount = 0
|
||||
for (j = i + 1; j < points.original.length; j++) {
|
||||
for (i = 0; i < points.original.length; i++) {
|
||||
connectionCount = 0;
|
||||
for (j = i + 1; j < points.original.length; j++) {
|
||||
// TODO pick the N (connectionLimit) closest connections instead of the first N that occur sequentially.
|
||||
if (connectionCount >= connectionLimit) break
|
||||
dist = distance(points.tweened[i], points.tweened[j])
|
||||
connectivity = dist / connectionDistance
|
||||
if ((j !== i) && (dist <= connectionDistance)) {
|
||||
if (connectionCount >= connectionLimit) break;
|
||||
dist = distance(points.tweened[i], points.tweened[j]);
|
||||
connectivity = dist / connectionDistance;
|
||||
if ((j !== i) && (dist <= connectionDistance)) {
|
||||
// find average color of both points
|
||||
if ((points.tweened[i][2] === counter) || (points.tweened[j][2] === counter)) {
|
||||
if ((points.tweened[i][2] === counter) || (points.tweened[j][2] === counter)) {
|
||||
// avgColor = shiftColor(avgColor, Math.round(colorShiftAmt * (1 - connectivity)));
|
||||
points.tweened[i][3] = weightedAverageColor(points.tweened[i][3], points.tweened[j][3], connectivity)
|
||||
points.tweened[j][3] = weightedAverageColor(points.tweened[j][3], points.tweened[i][3], connectivity)
|
||||
points.tweened[i][3] = weightedAverageColor(points.tweened[i][3], points.tweened[j][3], connectivity);
|
||||
points.tweened[j][3] = weightedAverageColor(points.tweened[j][3], points.tweened[i][3], connectivity);
|
||||
}
|
||||
avgColor = averageColor(points.tweened[i][3], points.tweened[j][3]);
|
||||
shadedColor = shadeColor(avgColor, connectivity);
|
||||
polygon.lineStyle(1, rgbToHex(shadedColor), 1);
|
||||
|
||||
polygon.moveTo(points.tweened[i][0], points.tweened[i][1]);
|
||||
polygon.lineTo(points.tweened[j][0], points.tweened[j][1]);
|
||||
connectionCount = connectionCount + 1;
|
||||
}
|
||||
}
|
||||
avgColor = averageColor(points.tweened[i][3], points.tweened[j][3])
|
||||
shadedColor = shadeColor(avgColor, connectivity)
|
||||
polygon.lineStyle(1, rgbToHex(shadedColor), 1)
|
||||
|
||||
polygon.moveTo(points.tweened[i][0], points.tweened[i][1])
|
||||
polygon.lineTo(points.tweened[j][0], points.tweened[j][1])
|
||||
connectionCount = connectionCount + 1
|
||||
}
|
||||
}
|
||||
|
||||
if (connectionCount === 0) {
|
||||
points.tweened[i][3] = shiftColor(points.tweened[i][3], disconnectedColorShiftAmt)
|
||||
}
|
||||
if (connectionCount === 0) {
|
||||
points.tweened[i][3] = shiftColor(points.tweened[i][3], disconnectedColorShiftAmt);
|
||||
}
|
||||
|
||||
// draw vectors
|
||||
polygon.lineStyle(1, rgbToHex(points.tweened[i][3]), 1)
|
||||
polygon.drawCircle(points.tweened[i][0], points.tweened[i][1], 1)
|
||||
}
|
||||
polygon.lineStyle(1, rgbToHex(points.tweened[i][3]), 1);
|
||||
polygon.drawCircle(points.tweened[i][0], points.tweened[i][1], 1);
|
||||
}
|
||||
}
|
||||
|
||||
function loop () {
|
||||
screenWidth = document.documentElement.clientWidth
|
||||
screenHeight = document.documentElement.clientHeight
|
||||
renderer.resize(screenWidth, screenHeight)
|
||||
screenWidth = document.documentElement.clientWidth;
|
||||
screenHeight = document.documentElement.clientHeight;
|
||||
renderer.resize(screenWidth, screenHeight);
|
||||
|
||||
polygon.clear()
|
||||
polygon.clear();
|
||||
|
||||
drawPolygon(polygon, polygonPoints, counter, tweeningFns)
|
||||
drawPolygon(polygon, polygonPoints, counter, tweeningFns);
|
||||
|
||||
counter += 1
|
||||
counter = counter % cycleDuration
|
||||
counter += 1;
|
||||
counter = counter % cycleDuration;
|
||||
|
||||
if (counter === 0 && fpsEnabled) {
|
||||
thisLoop = new Date()
|
||||
fps = Math.round((1000 / (thisLoop - lastLoop)) * cycleDuration)
|
||||
fpsGraphic.setText(fps.toString())
|
||||
lastLoop = thisLoop
|
||||
}
|
||||
if (counter === 0 && fpsEnabled) {
|
||||
thisLoop = new Date();
|
||||
fps = Math.round((1000 / (thisLoop - lastLoop)) * cycleDuration);
|
||||
fpsGraphic.setText(fps.toString());
|
||||
lastLoop = thisLoop;
|
||||
}
|
||||
|
||||
polygonPoints = shiftPoints(polygonPoints, pointShiftDistance, counter, tweeningFns)
|
||||
polygonPoints = shiftPoints(polygonPoints, pointShiftDistance, counter, tweeningFns);
|
||||
|
||||
// var mousePosition = renderer.plugins.interaction.mouse.global;
|
||||
// triangle.x = mousePosition.x;
|
||||
// triangle.y = mousePosition.y;
|
||||
|
||||
// If user scrolled, modify cycleDuration by amount scrolled
|
||||
if (scrollDelta !== 0) {
|
||||
cycleDuration = cycleDuration + scrollDelta
|
||||
if (cycleDuration < 1) {
|
||||
cycleDuration = 1
|
||||
if (scrollDelta !== 0) {
|
||||
cycleDuration = cycleDuration + scrollDelta;
|
||||
if (cycleDuration < 1) {
|
||||
cycleDuration = 1;
|
||||
}
|
||||
scrollDelta = 0;
|
||||
polygonPoints = redistributeCycles(polygonPoints);
|
||||
}
|
||||
scrollDelta = 0
|
||||
polygonPoints = redistributeCycles(polygonPoints)
|
||||
}
|
||||
|
||||
// Tell the `renderer` to `render` the `stage`
|
||||
renderer.render(stage)
|
||||
requestAnimationFrame(loop)
|
||||
renderer.render(stage);
|
||||
window.requestAnimationFrame(loop);
|
||||
}
|
||||
|
||||
function loopStart () {
|
||||
screenWidth = document.documentElement.clientWidth
|
||||
screenHeight = document.documentElement.clientHeight
|
||||
screenWidth = document.documentElement.clientWidth;
|
||||
screenHeight = document.documentElement.clientHeight;
|
||||
// Create the renderer
|
||||
renderer = PIXI.autoDetectRenderer(screenWidth, screenHeight, {antialias: true, resolution: 2})
|
||||
renderer = window.PIXI.autoDetectRenderer(screenWidth, screenHeight, {antialias: true, resolution: 2});
|
||||
|
||||
// Add the canvas to the HTML document
|
||||
document.body.appendChild(renderer.view)
|
||||
document.body.appendChild(renderer.view);
|
||||
|
||||
// Create a container object called the `stage`
|
||||
stage = new PIXI.Container()
|
||||
stage = new window.PIXI.Container();
|
||||
|
||||
renderer.view.style.position = 'absolute'
|
||||
renderer.view.style.display = 'block'
|
||||
renderer.autoResize = true
|
||||
renderer.view.style.position = 'absolute';
|
||||
renderer.view.style.display = 'block';
|
||||
renderer.autoResize = true;
|
||||
|
||||
counter = 0
|
||||
totalScreenPixels = screenWidth + screenHeight
|
||||
cycleDuration = 60
|
||||
connectionDistance = Math.min(Math.round(totalScreenPixels / 16), 75)
|
||||
connectionLimit = 10
|
||||
pointShiftDistance = Math.round(totalScreenPixels / 45)
|
||||
colorShiftAmt = 80
|
||||
disconnectedColorShiftAmt = 10
|
||||
polygon = new PIXI.Graphics()
|
||||
tweeningFns = [
|
||||
linearTweening,
|
||||
easeInSine,
|
||||
easeOutSine,
|
||||
easeInOutSine,
|
||||
easeInQuad,
|
||||
easeOutQuad,
|
||||
easeInOutQuad,
|
||||
easeInCubic,
|
||||
easeOutCubic,
|
||||
easeInOutCubic
|
||||
counter = 0;
|
||||
totalScreenPixels = screenWidth + screenHeight;
|
||||
cycleDuration = 60;
|
||||
connectionDistance = Math.min(Math.round(totalScreenPixels / 16), 75);
|
||||
connectionLimit = 10;
|
||||
pointShiftDistance = Math.round(totalScreenPixels / 45);
|
||||
// colorShiftAmt = 80;
|
||||
disconnectedColorShiftAmt = 10;
|
||||
polygon = new window.PIXI.Graphics();
|
||||
tweeningFns = [
|
||||
linearTweening,
|
||||
easeInSine,
|
||||
easeOutSine,
|
||||
easeInOutSine,
|
||||
easeInQuad,
|
||||
easeOutQuad,
|
||||
easeInOutQuad,
|
||||
easeInCubic,
|
||||
easeOutCubic,
|
||||
easeInOutCubic
|
||||
// easeOutBounce,
|
||||
// easeInElastic,
|
||||
// easeOutElastic,
|
||||
@ -413,58 +415,58 @@ function loopStart () {
|
||||
// easeInCirc,
|
||||
// easeOutCirc,
|
||||
// easeInOutCirc
|
||||
]
|
||||
startPoints = getRandomPoints(Math.round(totalScreenPixels / 6), screenWidth, screenHeight, tweeningFns)
|
||||
polygonPoints = {
|
||||
original: startPoints,
|
||||
target: JSON.parse(JSON.stringify(startPoints)),
|
||||
tweened: JSON.parse(JSON.stringify(startPoints))
|
||||
}
|
||||
stage.addChild(polygon)
|
||||
];
|
||||
startPoints = getRandomPoints(Math.round(totalScreenPixels / 6), screenWidth, screenHeight, tweeningFns);
|
||||
polygonPoints = {
|
||||
original: startPoints,
|
||||
target: JSON.parse(JSON.stringify(startPoints)),
|
||||
tweened: JSON.parse(JSON.stringify(startPoints))
|
||||
};
|
||||
stage.addChild(polygon);
|
||||
|
||||
fpsGraphic = new PIXI.Text('0', {font: '25px monospace', fill: 'yellow'})
|
||||
fpsGraphic.x = 0
|
||||
fpsGraphic.y = 0
|
||||
fpsGraphic = new window.PIXI.Text('0', {font: '25px monospace', fill: 'yellow'});
|
||||
fpsGraphic.x = 0;
|
||||
fpsGraphic.y = 0;
|
||||
|
||||
if (fpsEnabled) {
|
||||
stage.addChild(fpsGraphic)
|
||||
}
|
||||
if (fpsEnabled) {
|
||||
stage.addChild(fpsGraphic);
|
||||
}
|
||||
|
||||
lastLoop = new Date()
|
||||
lastLoop = new Date();
|
||||
|
||||
scrollDelta = 0
|
||||
scrollDelta = 0;
|
||||
|
||||
requestAnimationFrame(loop)
|
||||
window.requestAnimationFrame(loop);
|
||||
}
|
||||
|
||||
window.onload = loopStart
|
||||
window.onload = loopStart;
|
||||
|
||||
window.addEventListener('mousewheel', function (e) {
|
||||
scrollDelta = scrollDelta + ((e.deltaY / 100) * 3)
|
||||
})
|
||||
scrollDelta = scrollDelta + ((e.deltaY / 100) * 3);
|
||||
});
|
||||
|
||||
// TODO: use jquery PEP to allow user to "pull" at a point elastically
|
||||
// window.addEventListener('click', function(e) {
|
||||
// });
|
||||
|
||||
window.addEventListener('keydown', function (e) {
|
||||
if (e.keyCode === 37) { // left
|
||||
pointShiftBiasX = -1
|
||||
} else if (e.keyCode === 38) { // up
|
||||
pointShiftBiasY = -1
|
||||
} else if (e.keyCode === 39) { // right
|
||||
pointShiftBiasX = 1
|
||||
} else if (e.keyCode === 40) { // down
|
||||
pointShiftBiasY = 1
|
||||
} else if (e.keyCode === 70) { // f
|
||||
// toggle fpsCounter
|
||||
if (fpsEnabled) {
|
||||
stage.removeChild(fpsGraphic)
|
||||
fpsEnabled = false;
|
||||
} else {
|
||||
stage.addChild(fpsGraphic)
|
||||
fpsEnabled = true;
|
||||
lastLoop = new Date();
|
||||
if (e.keyCode === 37) { // left
|
||||
pointShiftBiasX = -1;
|
||||
} else if (e.keyCode === 38) { // up
|
||||
pointShiftBiasY = -1;
|
||||
} else if (e.keyCode === 39) { // right
|
||||
pointShiftBiasX = 1;
|
||||
} else if (e.keyCode === 40) { // down
|
||||
pointShiftBiasY = 1;
|
||||
} else if (e.keyCode === 70) { // f
|
||||
// toggle fpsCounter
|
||||
if (fpsEnabled) {
|
||||
stage.removeChild(fpsGraphic);
|
||||
fpsEnabled = false;
|
||||
} else {
|
||||
stage.addChild(fpsGraphic);
|
||||
fpsEnabled = true;
|
||||
lastLoop = new Date();
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user