Debug: draw affected paths different color

This commit is contained in:
Tyler Hallada 2017-08-10 01:25:57 -04:00
parent 20168d1dc4
commit 985128f6e2

View File

@ -445,11 +445,19 @@ function pullPoints (points, clickPos, pullRate, inertia, maxDist, counter, rese
// The tweening function will be re-assigned at the start of the point's next cycle
points.target[i][4] = tweeningFn;
}
if (debug) {
points.target[i][6] = true; // marks this point as affected
}
// If this point's cycle is near it's end, bump it up some ticks to make the animation smoother
if (relativeCounter(points.target[i][3]) > Math.roundcycleDuration - 10) {
points.target[i][3] = (points.target[i][3] + Math.round(cycleDuration / 2)) % cycleDuration;
}
} else {
if (debug) {
points.target[i][6] = false; // marks this point as unaffected
}
}
}
}
@ -481,7 +489,11 @@ function drawPolygon (polygon, points, counter, tweeningFns) {
if (debug) {
// draw vector trajectories
if (points.target[i][6]) {
polygon.lineStyle(1, 0x008b8b, 1); // draw path different color if it is under effect of click/hover
} else {
polygon.lineStyle(1, 0x191970, 1);
}
polygon.moveTo(points.tweened[i][0], points.tweened[i][1]);
for (j = relativeCount; j < cycleDuration; j++) {
polygon.lineTo(