Add click/touch pull/push effects

This commit is contained in:
Tyler Hallada 2017-08-01 01:34:53 -04:00
parent 56d72715be
commit b3381293c0
2 changed files with 103 additions and 4 deletions

View File

@ -21,7 +21,19 @@ var fpsGraphic;
var scrollDelta; var scrollDelta;
var pointShiftBiasX; var pointShiftBiasX;
var pointShiftBiasY; var pointShiftBiasY;
var resolution = 2;
var fpsEnabled = false; var fpsEnabled = false;
var click = null;
var clickEnd = false;
var clickPullRateStart = 0.02;
var clickMaxDistStart = 100;
var clickPullRateInc = 0.0005;
var clickPullRateMax = 0.1;
var clickMaxDistInc = 5;
var clickMaxDistMax = 5000;
var clickPullRate = clickPullRateStart;
var clickMaxDist = clickMaxDistStart;
var clickEndRebount = -20;
function randomInt (min, max) { function randomInt (min, max) {
// inclusive of min and max // inclusive of min and max
@ -202,6 +214,15 @@ function shiftColor (color, maxShiftAmt) {
}; };
} }
/* from: https://stackoverflow.com/a/17130415 */
function getMousePos (canvas, evt, res) {
var rect = canvas.getBoundingClientRect();
return {
x: Math.round((evt.clientX - rect.left) / (rect.right - rect.left) * canvas.width / res),
y: Math.round((evt.clientY - rect.top) / (rect.bottom - rect.top) * canvas.height / res)
};
}
function distance (point1, point2) { function distance (point1, point2) {
var a = point1[0] - point2[0]; var a = point1[0] - point2[0];
var b = point1[1] - point2[1]; var b = point1[1] - point2[1];
@ -271,6 +292,18 @@ function shiftPoints (points, maxShiftAmt, counter, tweeningFns) {
return points; return points;
} }
function pullPoints (points, clickPos, pullRate, maxDist) {
var xDist, yDist;
for (var i = 0; i < points.target.length; i++) {
xDist = clickPos.x - points.target[i][0];
yDist = clickPos.y - points.target[i][1];
if (Math.abs(xDist) <= maxDist && Math.abs(yDist) <= maxDist) {
points.target[i][0] += Math.round(xDist * pullRate);
points.target[i][1] += Math.round(yDist * pullRate);
}
}
}
function redistributeCycles (points) { function redistributeCycles (points) {
for (var i = 0; i < points.original.length; i++) { for (var i = 0; i < points.original.length; i++) {
points.target[i][2] = randomInt(0, cycleDuration - 1); points.target[i][2] = randomInt(0, cycleDuration - 1);
@ -336,6 +369,32 @@ function loop () {
polygon.clear(); polygon.clear();
if (click !== null) {
if (clickEnd) {
clickPullRate *= clickEndRebount;
}
// a pointer event is occuring and needs to affect the points
pullPoints(polygonPoints, click, clickPullRate, clickMaxDist);
// slightly increase effect amount for next loop if click is still occuring
if (clickMaxDist <= clickMaxDistMax) {
clickMaxDist += clickMaxDistInc;
}
if (clickPullRate <= clickPullRateMax) {
clickPullRate += clickPullRateInc;
}
console.log(clickMaxDist);
console.log(clickPullRate);
if (clickEnd) {
click = null;
clickEnd = false;
clickMaxDist = clickMaxDistStart;
clickPullRate = clickPullRateStart;
}
}
drawPolygon(polygon, polygonPoints, counter, tweeningFns); drawPolygon(polygon, polygonPoints, counter, tweeningFns);
counter += 1; counter += 1;
@ -373,7 +432,7 @@ function loopStart () {
screenWidth = document.documentElement.clientWidth; screenWidth = document.documentElement.clientWidth;
screenHeight = document.documentElement.clientHeight; screenHeight = document.documentElement.clientHeight;
// Create the renderer // Create the renderer
renderer = window.PIXI.autoDetectRenderer(screenWidth, screenHeight, {antialias: true, resolution: 2}); renderer = window.PIXI.autoDetectRenderer(screenWidth, screenHeight, {antialias: true, resolution: resolution});
// Add the canvas to the HTML document // Add the canvas to the HTML document
document.body.appendChild(renderer.view); document.body.appendChild(renderer.view);
@ -439,6 +498,11 @@ function loopStart () {
window.requestAnimationFrame(loop); window.requestAnimationFrame(loop);
} }
function updateClickPos (event) {
var canvas = document.getElementsByTagName('canvas')[0];
click = getMousePos(canvas, event, resolution);
}
window.onload = loopStart; window.onload = loopStart;
window.addEventListener('mousewheel', function (e) { window.addEventListener('mousewheel', function (e) {
@ -446,9 +510,33 @@ window.addEventListener('mousewheel', function (e) {
// FIXME: buggy :( // FIXME: buggy :(
}); });
// TODO: use jquery PEP to allow user to "pull" at a point elastically window.addEventListener('mousedown', function (e) {
// window.addEventListener('click', function(e) { updateClickPos(e);
// }); });
window.addEventListener('mousemove', function (e) {
if (click !== null) {
updateClickPos(e);
}
});
window.addEventListener('mouseup', function (e) {
clickEnd = true;
});
window.addEventListener('touchstart', function (e) {
updateClickPos(e);
});
window.addEventListener('touchmove', function (e) {
if (click !== null) {
updateClickPos(e);
}
});
window.addEventListener('touchup', function (e) {
clickEnd = true;
});
window.addEventListener('keydown', function (e) { window.addEventListener('keydown', function (e) {
if (e.keyCode === 37) { // left if (e.keyCode === 37) { // left

View File

@ -2,4 +2,15 @@ Space the dots out more. Don't let them get close.
Rotate the dots around the page in a circular pattern. Rotate the dots around the page in a circular pattern.
Click events:
* Get position of mouse click
* In drawPolygon, notice that there is an unresolved mouse click
* To resolve it, loop through every point
** * Update target x by some constant * distance to mouse click
* Constant can be tweaked for different effects (pull, vs, push)
* Do the same for target y
* Empty mouse click register to resolve
* Continue with drawPolygon
Make a better points data structure with x and y keys.