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@@ -818,64 +818,7 @@ function loop () {
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818
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818
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window.requestAnimationFrame(loop);
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819
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819
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}
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820
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820
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821
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-function loopStart () {
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822
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- screenWidth = window.innerWidth;
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823
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- screenHeight = window.innerHeight;
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824
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- // Create the renderer
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825
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- renderer = window.PIXI.autoDetectRenderer(screenWidth, screenHeight, {antialias: true, resolution: resolution});
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826
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-
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827
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- // Add the canvas to the HTML document
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828
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- document.body.appendChild(renderer.view);
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829
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-
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830
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- // Create a container object called the `stage`
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831
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- stage = new window.PIXI.Container();
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832
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-
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833
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- renderer.view.style.position = 'absolute';
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834
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- renderer.view.style.display = 'block';
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835
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- renderer.autoResize = true;
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836
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-
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837
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- counter = 0;
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838
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- totalScreenPixels = screenWidth + screenHeight;
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839
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- connectionDistance = Math.min(Math.round(totalScreenPixels / 16), 75);
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840
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- pointShiftDistance = Math.round(totalScreenPixels / 45);
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841
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- clickMaxDistStart = Math.min(Math.round(totalScreenPixels / 20), clickMaxDistStart);
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842
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- hoverMaxDistStart = Math.min(Math.round(totalScreenPixels / 16), hoverMaxDistStart);
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843
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- polygon = new window.PIXI.Graphics();
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844
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- stage.addChild(polygon);
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845
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- numPoints = Math.round(totalScreenPixels / 6);
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846
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- startPoints = getRandomPoints(numPoints, screenWidth, screenHeight, zRange, tweeningFns);
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847
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- polygonPoints = {
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848
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- original: startPoints,
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849
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- target: JSON.parse(JSON.stringify(startPoints)),
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850
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- tweened: JSON.parse(JSON.stringify(startPoints))
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851
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- };
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852
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-
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853
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- fpsGraphic = new window.PIXI.Text('0', {font: '25px monospace', fill: 'yellow'});
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854
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- fpsGraphic.anchor = new window.PIXI.Point(1, 0);
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855
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- fpsGraphic.x = screenWidth - 1;
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856
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- fpsGraphic.y = 0;
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857
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-
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858
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- if (fpsEnabled) {
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859
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- stage.addChild(fpsGraphic);
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860
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- }
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861
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-
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862
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- lastLoop = new Date();
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863
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-
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864
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- scrollDelta = 0;
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865
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-
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866
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- // Try to fix bug where click initializes to a bogus value
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867
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- click = null;
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868
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- hover = null;
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869
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-
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870
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- window.requestAnimationFrame(loop);
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871
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-}
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872
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-
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873
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-// Use PIXI loader to load image and then start animation
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874
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-window.PIXI.loader
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875
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- .add(nodeImg)
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876
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- .load(loopStart);
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877
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-
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878
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-window.addEventListener('load', function () {
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821
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+function registerEventHandlers() {
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879
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822
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var tweeningInputs, debugCheckbox, fpsCheckbox, nodeCheckbox, linesCheckbox;
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880
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823
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tweeningInputs = document.getElementsByName('tweening');
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881
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824
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debugCheckbox = document.getElementsByName('debugToggle')[0];
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@@ -1148,4 +1091,63 @@ window.addEventListener('load', function () {
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1148
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1091
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linesCheckbox.addEventListener('change', function (e) {
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1149
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1092
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toggleLines();
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1150
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1093
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});
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-}, false);
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+}
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+
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+function loopStart () {
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1097
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+ screenWidth = window.innerWidth;
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1098
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+ screenHeight = window.innerHeight;
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1099
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+ // Create the renderer
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1100
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+ renderer = window.PIXI.autoDetectRenderer(screenWidth, screenHeight, {antialias: true, resolution: resolution});
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1101
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+
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1102
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+ // Add the canvas to the HTML document
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1103
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+ document.body.appendChild(renderer.view);
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1104
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+
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1105
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+ // Create a container object called the `stage`
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1106
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+ stage = new window.PIXI.Container();
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1107
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+
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1108
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+ renderer.view.style.position = 'absolute';
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1109
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+ renderer.view.style.display = 'block';
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1110
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+ renderer.autoResize = true;
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1111
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+
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1112
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+ counter = 0;
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1113
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+ totalScreenPixels = screenWidth + screenHeight;
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1114
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+ connectionDistance = Math.min(Math.round(totalScreenPixels / 16), 75);
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1115
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+ pointShiftDistance = Math.round(totalScreenPixels / 45);
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1116
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+ clickMaxDistStart = Math.min(Math.round(totalScreenPixels / 20), clickMaxDistStart);
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1117
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+ hoverMaxDistStart = Math.min(Math.round(totalScreenPixels / 16), hoverMaxDistStart);
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1118
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+ polygon = new window.PIXI.Graphics();
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1119
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+ stage.addChild(polygon);
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1120
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+ numPoints = Math.round(totalScreenPixels / 6);
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1121
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+ startPoints = getRandomPoints(numPoints, screenWidth, screenHeight, zRange, tweeningFns);
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1122
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+ polygonPoints = {
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1123
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+ original: startPoints,
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1124
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+ target: JSON.parse(JSON.stringify(startPoints)),
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1125
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+ tweened: JSON.parse(JSON.stringify(startPoints))
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1126
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+ };
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1127
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+
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1128
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+ fpsGraphic = new window.PIXI.Text('0', {font: '25px monospace', fill: 'yellow'});
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1129
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+ fpsGraphic.anchor = new window.PIXI.Point(1, 0);
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1130
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+ fpsGraphic.x = screenWidth - 1;
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1131
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+ fpsGraphic.y = 0;
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+
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+ if (fpsEnabled) {
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1134
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+ stage.addChild(fpsGraphic);
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1135
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+ }
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1136
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+
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1137
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+ lastLoop = new Date();
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1138
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+
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1139
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+ scrollDelta = 0;
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1140
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+
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1141
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+ // Try to fix bug where click initializes to a bogus value
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1142
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+ click = null;
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1143
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+ hover = null;
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1144
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+
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1145
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+ registerEventHandlers();
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1146
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+
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1147
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+ window.requestAnimationFrame(loop);
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1148
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+}
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1149
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+
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1150
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+// Use PIXI loader to load image and then start animation
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1151
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+window.PIXI.loader
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1152
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+ .add(nodeImg)
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1153
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+ .load(loopStart);
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