Allow smaller pixel points, notes

This commit is contained in:
2017-08-13 03:20:53 -04:00
parent 52b275cd0d
commit dd47eef459
3 changed files with 12 additions and 5 deletions

View File

@@ -103,8 +103,8 @@ var hoverTweeningFn = 5; // specific tweening function to assign to points in e
var zRange = 50; // maximum value for the range of possible z coords for a point
var nodeImg = 'img/node.png'; // image file location for representing every point
var nodeImgRes = 100; // resolution of nodeImg file in pixels (aspect ratio should be square)
var minNodeDiameter = 3; // minimum pixel size of point on canvas when z coord is 0, maximum is this value plus zRange
var nodeSize = 0; // with z coord ignored, this value is used for scaling the drawing for each node
// var minNodeDiameter = 3; // minimum pixel size of point on canvas when z coord is 0, maximum is this value plus zRange
var nodeSize = 3; // with z coord ignored, this value is used for scaling the drawing for each node
var drawNodes = true; // whether to display circles at each point's current position
var drawLines = true; // whether to display lines connecting points if they are in connection distance
var lineSize = 1; // thickness in pixels of drawn lines between points
@@ -665,7 +665,7 @@ function drawPolygon (polygon, points, counter, tweeningFns) {
if (drawNodes) {
// draw nodes
nodeDiameter = (nodeSize + minNodeDiameter);
nodeDiameter = nodeSize;
scale = nodeDiameter / nodeImgRes;
sprites[i].scale.x = scale;
sprites[i].scale.y = scale;