// These functions are taken from: https://github.com/danro/jquery-easing/blob/master/jquery.easing.js // (with slight modifications to the function signatures) function linearTweening (t, b, c, d) { // t = current time // b = start value // c = change in value // d = duration return ((c * t) / d) + b } function easeOutBounce (t, b, c, d) { if ((t /= d) < (1 / 2.75)) { return c * (7.5625 * t * t) + b } else if (t < (2 / 2.75)) { return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b } else if (t < (2.5 / 2.75)) { return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b } else { return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b } } function easeInSine (t, b, c, d) { return -c * Math.cos(t / d * (Math.PI / 2)) + c + b } function easeOutSine (t, b, c, d) { return c * Math.sin(t / d * (Math.PI / 2)) + b } function easeInOutSine (t, b, c, d) { return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b } function easeInQuad (t, b, c, d) { return c * (t /= d) * t + b } function easeOutQuad (t, b, c, d) { return -c * (t /= d) * (t - 2) + b } function easeInOutQuad (t, b, c, d) { if ((t /= d / 2) < 1) return c / 2 * t * t + b return -c / 2 * ((--t) * (t - 2) - 1) + b } function easeInCubic (t, b, c, d) { return c * (t /= d) * t * t + b } function easeOutCubic (t, b, c, d) { return c * ((t = t / d - 1) * t * t + 1) + b } function easeInOutCubic (t, b, c, d) { if ((t /= d / 2) < 1) return c / 2 * t * t * t + b return c / 2 * ((t -= 2) * t * t + 2) + b } function easeInExpo (t, b, c, d) { return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b } function easeOutExpo (t, b, c, d) { return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b } function easeInOutExpo (t, b, c, d) { if (t == 0) return b if (t == d) return b + c if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b } function easeInElastic (t, b, c, d) { var s = 1.70158; var p = 0; var a = c if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * 0.3 if (a < Math.abs(c)) { a = c; var s = p / 4 } else var s = p / (2 * Math.PI) * Math.asin(c / a) return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b } function easeOutElastic (t, b, c, d) { var s = 1.70158; var p = 0; var a = c if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * 0.3 if (a < Math.abs(c)) { a = c; var s = p / 4 } else var s = p / (2 * Math.PI) * Math.asin(c / a) return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b } function easeInOutElastic (t, b, c, d) { var s = 1.70158; var p = 0; var a = c if (t == 0) return b; if ((t /= d / 2) == 2) return b + c; if (!p) p = d * (0.3 * 1.5) if (a < Math.abs(c)) { a = c; var s = p / 4 } else var s = p / (2 * Math.PI) * Math.asin(c / a) if (t < 1) return -0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b } function easeInCirc (t, b, c, d) { return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b } function easeOutCirc (t, b, c, d) { return c * Math.sqrt(1 - (t = t / d - 1) * t) + b } function easeInOutCirc (t, b, c, d) { if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b }