var renderer; var stage; var screenWidth; var screenHeight; var counter; var totalScreenPixels; var cycleDuration; var connectionDistance; var connectionLimit; var pointShiftDistance; // var colorShiftAmt; var disconnectedColorShiftAmt; var polygon; var startPoints; var polygonPoints; var tweeningFns; var lastLoop; var thisLoop; var fps; var fpsGraphic; var scrollDelta; var pointShiftBiasX; var pointShiftBiasY; var fpsEnabled = false; function randomInt (min, max) { // inclusive of min and max return Math.floor(Math.random() * (max - min + 1)) + min; } function linearTweening (t, b, c, d) { // t = current time // b = start value // c = change in value // d = duration return ((c * t) / d) + b; } /* eslint-disable no-unused-vars */ function easeOutBounce (t, b, c, d) { if ((t /= d) < (1 / 2.75)) { return c * (7.5625 * t * t) + b; } else if (t < (2 / 2.75)) { return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b; } else if (t < (2.5 / 2.75)) { return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b; } else { return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b; } } function easeInSine (t, b, c, d) { return -c * Math.cos(t / d * (Math.PI / 2)) + c + b; } function easeOutSine (t, b, c, d) { return c * Math.sin(t / d * (Math.PI / 2)) + b; } function easeInOutSine (t, b, c, d) { return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b; } function easeInQuad (t, b, c, d) { return c * (t /= d) * t + b; } function easeOutQuad (t, b, c, d) { return -c * (t /= d) * (t - 2) + b; } function easeInOutQuad (t, b, c, d) { if ((t /= d / 2) < 1) return c / 2 * t * t + b; return -c / 2 * ((--t) * (t - 2) - 1) + b; } function easeInCubic (t, b, c, d) { return c * (t /= d) * t * t + b; } function easeOutCubic (t, b, c, d) { return c * ((t = t / d - 1) * t * t + 1) + b; } function easeInOutCubic (t, b, c, d) { if ((t /= d / 2) < 1) return c / 2 * t * t * t + b; return c / 2 * ((t -= 2) * t * t + 2) + b; } function easeInExpo (t, b, c, d) { return (t === 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b; } function easeOutExpo (t, b, c, d) { return (t === d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b; } function easeInOutExpo (t, b, c, d) { if (t === 0) return b; if (t === d) return b + c; if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b; return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b; } function easeInElastic (t, b, c, d) { var s = 1.70158; var p = 0; var a = c; if (t === 0) return b; if ((t /= d) === 1) return b + c; if (!p) p = d * 0.3; if (a < Math.abs(c)) { a = c; s = p / 4; } else s = p / (2 * Math.PI) * Math.asin(c / a); return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b; } function easeOutElastic (t, b, c, d) { var s = 1.70158; var p = 0; var a = c; if (t === 0) return b; if ((t /= d) === 1) return b + c; if (!p) p = d * 0.3; if (a < Math.abs(c)) { a = c; s = p / 4; } else s = p / (2 * Math.PI) * Math.asin(c / a); return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b; } function easeInOutElastic (t, b, c, d) { var s = 1.70158; var p = 0; var a = c; if (t === 0) return b; if ((t /= d / 2) === 2) return b + c; if (!p) p = d * (0.3 * 1.5); if (a < Math.abs(c)) { a = c; s = p / 4; } else s = p / (2 * Math.PI) * Math.asin(c / a); if (t < 1) return -0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b; return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b; } function easeInCirc (t, b, c, d) { return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b; } function easeOutCirc (t, b, c, d) { return c * Math.sqrt(1 - (t = t / d - 1) * t) + b; } function easeInOutCirc (t, b, c, d) { if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b; return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b; } /* eslint-enable no-unused-vars */ // from: http://stackoverflow.com/a/5624139 // modified to return integer literal function rgbToHex (color) { return parseInt(((1 << 24) + (color.r << 16) + (color.g << 8) + color.b).toString(16).slice(1), 16); } /* Choose a random RGB color */ function randomColor () { return { r: Math.floor(Math.random() * (255 + 1)), g: Math.floor(Math.random() * (255 + 1)), b: Math.floor(Math.random() * (255 + 1)) }; } /* Find the average of two RGB colors and return one RGB of that color */ function averageColor (color1, color2) { return { r: Math.round((color1.r + color2.r) / 2), g: Math.round((color1.g + color2.g) / 2), b: Math.round((color1.b + color2.b) / 2) }; } /* * Find the average of two RGB colors where color1 is weighted against color2 by the given weight. * weight is a decimal between 0 and 1. */ function weightedAverageColor (color1, color2, weight) { return { r: Math.round(((color1.r * (2 * weight)) + (color2.r * (2 * (1 - weight)))) / 2), g: Math.round(((color1.g * (2 * weight)) + (color2.g * (2 * (1 - weight)))) / 2), b: Math.round(((color1.b * (2 * weight)) + (color2.b * (2 * (1 - weight)))) / 2) }; } /* Darken the color by a factor of 0 to 1, where 1 is black and 0 is white */ function shadeColor (color, shadeFactor) { return { r: Math.round(color.r * (1 - shadeFactor)), g: Math.round(color.g * (1 - shadeFactor)), b: Math.round(color.b * (1 - shadeFactor)) }; } /* Given a color component (red, green, or blue int), randomly shift by configurable amount */ function shiftColorComponent (component, maxShiftAmt) { var shiftAmt = randomInt(maxShiftAmt * -1, maxShiftAmt); var newComponent = component + shiftAmt; if ((newComponent < 0) || (newComponent > 255)) { newComponent = component - shiftAmt; } return newComponent; } /* Randomly shift a RGB color by a configurable amount and return new RGB color */ function shiftColor (color, maxShiftAmt) { return { r: shiftColorComponent(color.r, maxShiftAmt), g: shiftColorComponent(color.g, maxShiftAmt), b: shiftColorComponent(color.b, maxShiftAmt) }; } function distance (point1, point2) { var a = point1[0] - point2[0]; var b = point1[1] - point2[1]; return Math.sqrt(a * a + b * b); } function getRandomPoints (numPoints, maxX, maxY, tweeningFns) { var i, x, y, color, cycleStart, easingFn; var points = []; for (i = 0; i < numPoints; i++) { x = randomInt(0, maxX - 1); y = randomInt(0, maxY - 1); cycleStart = randomInt(0, cycleDuration - 1); color = randomColor(); easingFn = randomInt(0, tweeningFns.length - 1); points[i] = [x, y, cycleStart, color, easingFn]; } return points; } // eslint-disable-next-line no-unused-vars function shiftPointCounter (original, maxShiftAmt) { var shiftAmt = randomInt(maxShiftAmt * -1, 0); var newCounter = original + shiftAmt; if (newCounter < 0) { newCounter = cycleDuration + shiftAmt; } return newCounter; } function shiftPoints (points, maxShiftAmt, counter, tweeningFns) { var i, shiftX, shiftY, candidateX, candidateY; for (i = 0; i < points.original.length; i++) { if (points.target[i][2] >= cycleDuration) { // cycleDuration was reduced and now this point's cycle is out of bounds. Randomly pick a new valid one. points.target[i][2] = randomInt(0, cycleDuration - 1); } if (points.target[i][2] === counter) { points.original[i] = points.target[i].slice(); shiftX = randomInt(maxShiftAmt * -1, maxShiftAmt); shiftY = randomInt(maxShiftAmt * -1, maxShiftAmt); if (((shiftX < 0) && (pointShiftBiasX === 1)) || ((shiftX > 0) && (pointShiftBiasX === -1))) { shiftX = shiftX * -1; } if (((shiftY < 0) && (pointShiftBiasY === 1)) || ((shiftY > 0) && (pointShiftBiasY === -1))) { shiftY = shiftY * -1; } candidateX = points.original[i][0] + shiftX; candidateY = points.original[i][1] + shiftY; if ((candidateX > screenWidth) || (candidateX < 0)) { candidateX = points.original[i][0] - shiftX; } if ((candidateY > screenHeight) || (candidateY < 0)) { candidateY = points.original[i][1] - shiftY; } points.target[i][0] = candidateX; points.target[i][1] = candidateY; points.target[i][4] = randomInt(0, tweeningFns.length - 1); // FIXME: buggy, makes points jump around too fast // points.target[i][2] = shiftPointCounter(points.original[i][2], maxShiftAmt); } } // clear pointShiftBiases now that they have been "used" pointShiftBiasX = 0; pointShiftBiasY = 0; return points; } function redistributeCycles (points) { for (var i = 0; i < points.original.length; i++) { points.target[i][2] = randomInt(0, cycleDuration - 1); } return points; } function relativeCounter (counter, targetStart) { var relCounter = counter - targetStart; if (relCounter < 0) { return cycleDuration + relCounter; } return relCounter; } function drawPolygon (polygon, points, counter, tweeningFns) { var i, j, easingFn, avgColor, shadedColor, connectionCount, dist, connectivity; // calculate vectors for (i = 0; i < points.original.length; i++) { easingFn = tweeningFns[points.target[i][4]]; points.tweened[i][0] = easingFn(relativeCounter(counter, points.target[i][2]), points.original[i][0], points.target[i][0] - points.original[i][0], cycleDuration); points.tweened[i][1] = easingFn(relativeCounter(counter, points.target[i][2]), points.original[i][1], points.target[i][1] - points.original[i][1], cycleDuration); } // draw lines for (i = 0; i < points.original.length; i++) { connectionCount = 0; for (j = i + 1; j < points.original.length; j++) { // TODO pick the N (connectionLimit) closest connections instead of the first N that occur sequentially. if (connectionCount >= connectionLimit) break; dist = distance(points.tweened[i], points.tweened[j]); connectivity = dist / connectionDistance; if ((j !== i) && (dist <= connectionDistance)) { // find average color of both points if ((points.tweened[i][2] === counter) || (points.tweened[j][2] === counter)) { // avgColor = shiftColor(avgColor, Math.round(colorShiftAmt * (1 - connectivity))); points.tweened[i][3] = weightedAverageColor(points.tweened[i][3], points.tweened[j][3], connectivity); points.tweened[j][3] = weightedAverageColor(points.tweened[j][3], points.tweened[i][3], connectivity); } avgColor = averageColor(points.tweened[i][3], points.tweened[j][3]); shadedColor = shadeColor(avgColor, connectivity); polygon.lineStyle(1, rgbToHex(shadedColor), 1); polygon.moveTo(points.tweened[i][0], points.tweened[i][1]); polygon.lineTo(points.tweened[j][0], points.tweened[j][1]); connectionCount = connectionCount + 1; } } if (connectionCount === 0) { points.tweened[i][3] = shiftColor(points.tweened[i][3], disconnectedColorShiftAmt); } // draw vectors polygon.lineStyle(1, rgbToHex(points.tweened[i][3]), 1); polygon.drawCircle(points.tweened[i][0], points.tweened[i][1], 1); } } function loop () { screenWidth = document.documentElement.clientWidth; screenHeight = document.documentElement.clientHeight; renderer.resize(screenWidth, screenHeight); polygon.clear(); drawPolygon(polygon, polygonPoints, counter, tweeningFns); counter += 1; counter = counter % cycleDuration; if (counter === 0 && fpsEnabled) { thisLoop = new Date(); fps = Math.round((1000 / (thisLoop - lastLoop)) * cycleDuration); fpsGraphic.setText(fps.toString()); lastLoop = thisLoop; } polygonPoints = shiftPoints(polygonPoints, pointShiftDistance, counter, tweeningFns); // var mousePosition = renderer.plugins.interaction.mouse.global; // triangle.x = mousePosition.x; // triangle.y = mousePosition.y; // If user scrolled, modify cycleDuration by amount scrolled if (scrollDelta !== 0) { cycleDuration = cycleDuration + scrollDelta; if (cycleDuration < 1) { cycleDuration = 1; } scrollDelta = 0; polygonPoints = redistributeCycles(polygonPoints); } // Tell the `renderer` to `render` the `stage` renderer.render(stage); window.requestAnimationFrame(loop); } function loopStart () { screenWidth = document.documentElement.clientWidth; screenHeight = document.documentElement.clientHeight; // Create the renderer renderer = window.PIXI.autoDetectRenderer(screenWidth, screenHeight, {antialias: true, resolution: 2}); // Add the canvas to the HTML document document.body.appendChild(renderer.view); // Create a container object called the `stage` stage = new window.PIXI.Container(); renderer.view.style.position = 'absolute'; renderer.view.style.display = 'block'; renderer.autoResize = true; counter = 0; totalScreenPixels = screenWidth + screenHeight; cycleDuration = 60; connectionDistance = Math.min(Math.round(totalScreenPixels / 16), 75); connectionLimit = 10; pointShiftDistance = Math.round(totalScreenPixels / 45); // colorShiftAmt = 80; disconnectedColorShiftAmt = 10; polygon = new window.PIXI.Graphics(); tweeningFns = [ linearTweening, easeInSine, easeOutSine, easeInOutSine, easeInQuad, easeOutQuad, easeInOutQuad, easeInCubic, easeOutCubic, easeInOutCubic // easeOutBounce, // easeInElastic, // easeOutElastic, // easeInOutElastic, // easeInExpo, // easeOutExpo, // easeInOutExpo, // easeInCirc, // easeOutCirc, // easeInOutCirc ]; startPoints = getRandomPoints(Math.round(totalScreenPixels / 6), screenWidth, screenHeight, tweeningFns); polygonPoints = { original: startPoints, target: JSON.parse(JSON.stringify(startPoints)), tweened: JSON.parse(JSON.stringify(startPoints)) }; stage.addChild(polygon); fpsGraphic = new window.PIXI.Text('0', {font: '25px monospace', fill: 'yellow'}); fpsGraphic.x = 0; fpsGraphic.y = 0; if (fpsEnabled) { stage.addChild(fpsGraphic); } lastLoop = new Date(); scrollDelta = 0; window.requestAnimationFrame(loop); } window.onload = loopStart; window.addEventListener('mousewheel', function (e) { scrollDelta = scrollDelta + ((e.deltaY / 100) * 3); }); // TODO: use jquery PEP to allow user to "pull" at a point elastically // window.addEventListener('click', function(e) { // }); window.addEventListener('keydown', function (e) { if (e.keyCode === 37) { // left pointShiftBiasX = -1; } else if (e.keyCode === 38) { // up pointShiftBiasY = -1; } else if (e.keyCode === 39) { // right pointShiftBiasX = 1; } else if (e.keyCode === 40) { // down pointShiftBiasY = 1; } else if (e.keyCode === 70) { // f // toggle fpsCounter if (fpsEnabled) { stage.removeChild(fpsGraphic); fpsEnabled = false; } else { stage.addChild(fpsGraphic); fpsEnabled = true; lastLoop = new Date(); } } });