Space the dots out more. Don't let them get close. * Still not sure if I want to do this Rotate the dots around the page in a circular pattern. Make a better points data structure with x and y keys. If lines make a connected polygon, shade the inside of it with the average color of all vertices composing the polygon. The more distant the points (and the larger the polygon) the more dark the color is shaded. * Hard. Not sure where to start with this. Add a bunch of dials and switches to the UI to tweak the different configurable values. Crazy idea: add a 3rd dimension. Points with a z-index closer to zero will be closer to the screen. I can simulate that by scaling the points and lines and applying a blur filter to the points scaled down and further away.