Also implement serde Deserialize on public structs

This commit is contained in:
Tyler Hallada 2023-10-31 23:16:49 -04:00
parent 66ca50650b
commit fac957fafa

View File

@ -16,13 +16,13 @@ use nom::{
number::complete::{le_f32, le_i32, le_u16, le_u32},
IResult,
};
use serde::Serialize;
use serde::{Deserialize, Serialize};
const RECORD_HEADER_SIZE: u32 = 24;
const FIELD_HEADER_SIZE: u32 = 6;
/// A parsed TES5 Skyrim plugin file
#[derive(Debug, PartialEq, Serialize)]
#[derive(Debug, PartialEq, Serialize, Deserialize)]
pub struct Plugin<'a> {
/// Parsed [TES4 header record](https://en.uesp.net/wiki/Skyrim_Mod:Mod_File_Format/TES4) with metadata about the plugin
pub header: PluginHeader<'a>,
@ -33,7 +33,7 @@ pub struct Plugin<'a> {
}
/// Parsed [TES4 header record](https://en.uesp.net/wiki/Skyrim_Mod:Mod_File_Format/TES4)
#[derive(Debug, PartialEq, Serialize)]
#[derive(Debug, PartialEq, Serialize, Deserialize)]
pub struct PluginHeader<'a> {
pub version: f32,
pub num_records_and_groups: i32,
@ -44,7 +44,7 @@ pub struct PluginHeader<'a> {
}
/// Parsed [CELL records](https://en.uesp.net/wiki/Skyrim_Mod:Mod_File_Format/CELL)
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize)]
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct Cell {
pub form_id: u32,
pub editor_id: Option<String>,
@ -82,7 +82,7 @@ struct DecompressedCell {
}
/// Parsed [WRLD records](https://en.uesp.net/wiki/Skyrim_Mod:Mod_File_Format/WRLD)
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize)]
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct World {
/// Note that this `form_id` is relative to the plugin file, not what it would be in-game.
/// The first byte of the `form_id` can be interpreted as an index into the `masters` array of the [`PluginHeader`].