243 lines
9.8 KiB
JavaScript
243 lines
9.8 KiB
JavaScript
|
window.onload = function () {
|
||
|
|
||
|
/* Get the height and width of full document. To avoid browser
|
||
|
* incompatibility issues, choose the maximum of all height/width values.
|
||
|
*
|
||
|
* Method from http://stackoverflow.com/a/1147768 */
|
||
|
function getDocumentDimensions() {
|
||
|
var body = document.body,
|
||
|
html = document.documentElement;
|
||
|
|
||
|
var height = Math.max(body.scrollHeight, body.offsetHeight,
|
||
|
html.clientHeight, html.scrollHeight,
|
||
|
html.offsetHeight);
|
||
|
|
||
|
var width = Math.max(body.scrollWidth, body.offsetWidth,
|
||
|
html.clientWidth, html.scrollWidth,
|
||
|
html.offsetWidth);
|
||
|
|
||
|
return {"height": height, "width": width};
|
||
|
}
|
||
|
|
||
|
/* Specifies what will be added to the red, green, and blue values of the
|
||
|
* color at each interval. */
|
||
|
function pickGradient() {
|
||
|
var directions = [-1, 0, 1];
|
||
|
var magnitudes = [1, 2, 3];
|
||
|
|
||
|
return {"r": directions[Math.floor(Math.random() * 3)] *
|
||
|
magnitudes[Math.floor(Math.random() * 3)],
|
||
|
"g": directions[Math.floor(Math.random() * 3)] *
|
||
|
magnitudes[Math.floor(Math.random() * 3)],
|
||
|
"b": directions[Math.floor(Math.random() * 3)] *
|
||
|
magnitudes[Math.floor(Math.random() * 3)]};
|
||
|
}
|
||
|
|
||
|
/* Alters the given color by the given gradient and returns both.
|
||
|
|
||
|
If the red, green, or blue value of the color is at 0 or 255 and the
|
||
|
gradient for that value is not zero, then the gradient for that value
|
||
|
will change signs. */
|
||
|
function nextColor(color, gradient) {
|
||
|
var values = ["r", "g", "b"];
|
||
|
|
||
|
// Check if color at end of range and reverse gradient direction if so
|
||
|
for (var i = 0; i < 3; i++) {
|
||
|
var colorValue = color[values[i]];
|
||
|
var gradientValue = gradient[values[i]];
|
||
|
if ((colorValue === 255 && gradientValue > 0) ||
|
||
|
(colorValue === 0 && gradientValue < 0)) {
|
||
|
gradient[values[i]] = gradientValue * -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Modify the color according to the gradient
|
||
|
for (i = 0; i < 3; i++) {
|
||
|
color[values[i]] = color[values[i]] + gradient[values[i]];
|
||
|
}
|
||
|
|
||
|
return {"color": color, "gradient": gradient};
|
||
|
}
|
||
|
|
||
|
/* Choose a random RGB color to begin the color gradient with */
|
||
|
function pickRandomColor() {
|
||
|
return {"r": Math.floor(Math.random() * (255 + 1)),
|
||
|
"g": Math.floor(Math.random() * (255 + 1)),
|
||
|
"b": Math.floor(Math.random() * (255 + 1))};
|
||
|
}
|
||
|
|
||
|
/* Most of this funtion is provided by Maissan Inc. in their tutorial:
|
||
|
http://www.maissan.net/articles/simulating-vines */
|
||
|
function drawTendrils(context, x, y, interations, sort, prune, prune_to) {
|
||
|
|
||
|
// Set stroke colour
|
||
|
context.lineWidth = 0.5;
|
||
|
var color = pickRandomColor();
|
||
|
context.strokeStyle = "rgb(" + color.r + "," + color.g + "," + color.b + ")";
|
||
|
|
||
|
// Create initial branch
|
||
|
var branches = [];
|
||
|
branches.push({
|
||
|
points:new Array({x:x, y:y}, {x:x, y:y}, {x:x, y:y}, {x:x, y:y}),
|
||
|
angle:0,
|
||
|
//distanceToLattice:1000
|
||
|
});
|
||
|
|
||
|
// Start drawing splines at t=0
|
||
|
var t = 0;
|
||
|
|
||
|
// Drawing interval
|
||
|
var interval = setInterval(function() {
|
||
|
|
||
|
var gradient = pickGradient();
|
||
|
|
||
|
// Set stroke color
|
||
|
var newColor = nextColor(color, gradient);
|
||
|
color = newColor.color;
|
||
|
gradient = newColor.gradient;
|
||
|
context.strokeStyle = "rgb(" + color.r + "," + color.g + "," + color.b + ")";
|
||
|
|
||
|
// Draw branches
|
||
|
for (var i in branches) {
|
||
|
|
||
|
// Draw spline segment
|
||
|
var ax = (-branches[i].points[0].x + 3*branches[i].points[1].x - 3*branches[i].points[2].x + branches[i].points[3].x) / 6;
|
||
|
var ay = (-branches[i].points[0].y + 3*branches[i].points[1].y - 3*branches[i].points[2].y + branches[i].points[3].y) / 6;
|
||
|
var bx = (branches[i].points[0].x - 2*branches[i].points[1].x + branches[i].points[2].x) / 2;
|
||
|
var by = (branches[i].points[0].y - 2*branches[i].points[1].y + branches[i].points[2].y) / 2;
|
||
|
var cx = (-branches[i].points[0].x + branches[i].points[2].x) / 2;
|
||
|
var cy = (-branches[i].points[0].y + branches[i].points[2].y) / 2;
|
||
|
var dx = (branches[i].points[0].x + 4*branches[i].points[1].x + branches[i].points[2].x) / 6;
|
||
|
var dy = (branches[i].points[0].y + 4*branches[i].points[1].y + branches[i].points[2].y) / 6;
|
||
|
context.beginPath();
|
||
|
context.moveTo(
|
||
|
ax*Math.pow(t, 3) + bx*Math.pow(t, 2) + cx*t + dx,
|
||
|
ay*Math.pow(t, 3) + by*Math.pow(t, 2) + cy*t + dy
|
||
|
);
|
||
|
context.lineTo(
|
||
|
ax*Math.pow(t+0.1, 3) + bx*Math.pow(t+0.1, 2) + cx*(t+0.1) + dx,
|
||
|
ay*Math.pow(t+0.1, 3) + by*Math.pow(t+0.1, 2) + cy*(t+0.1) + dy
|
||
|
);
|
||
|
context.stroke();
|
||
|
context.closePath();
|
||
|
}
|
||
|
|
||
|
// Advance t
|
||
|
t += 0.1;
|
||
|
|
||
|
// When finished drawing splines, create a new set of branches
|
||
|
if (t >= 1) {
|
||
|
|
||
|
// Create array to store next iteration of branchces
|
||
|
var new_branches = [];
|
||
|
|
||
|
// Iterate over each branch
|
||
|
for (var j in branches) {
|
||
|
|
||
|
// Replace with 2 new branches
|
||
|
for (var k = 0; k < 2; k++) {
|
||
|
|
||
|
// Generate random deviation from previous angle
|
||
|
var angle = branches[j].angle - (Math.random() * 180 - 90);
|
||
|
|
||
|
// Determine closest lattice point
|
||
|
//var distanceToLattice = 100000
|
||
|
//for (var l in lattice) {
|
||
|
//var result = distancePointToLine(branches[j].points[3], lattice[l]);
|
||
|
//if (result < distanceToLattice) distanceToLattice = result;
|
||
|
//}
|
||
|
|
||
|
// Generate random length
|
||
|
var length = Math.random() * 15 + 4;
|
||
|
|
||
|
// Calculate new point
|
||
|
var x2 = branches[j].points[3].x + Math.sin(Math.PI * angle / 180) * length;
|
||
|
var y2 = branches[j].points[3].y - Math.cos(Math.PI * angle / 180) * length;
|
||
|
|
||
|
// Add to new branch array
|
||
|
new_branches.push({
|
||
|
points:new Array(
|
||
|
branches[j].points[1],
|
||
|
branches[j].points[2],
|
||
|
branches[j].points[3],
|
||
|
{x:x2, y:y2}
|
||
|
),
|
||
|
angle:angle,
|
||
|
//distanceToLattice:distanceToLattice
|
||
|
});
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Sort branches by distance to lattice
|
||
|
//new_branches.sort(function(a, b) {
|
||
|
//return a.distanceToLattice - b.distanceToLattice;
|
||
|
//});
|
||
|
|
||
|
// If over 10 branches, prune the branches
|
||
|
if (prune) {
|
||
|
if (sort) {
|
||
|
while (new_branches.length > 20) new_branches.pop();
|
||
|
} else {
|
||
|
while (new_branches.length > prune_to) {
|
||
|
new_branches.splice(Math.floor(Math.random() * new_branches.length), 1);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Replace old branch array with new
|
||
|
branches = new_branches;
|
||
|
|
||
|
// Restart drawing splines at t=0
|
||
|
t = 0;
|
||
|
}
|
||
|
|
||
|
// Count interations
|
||
|
interations--;
|
||
|
if (interations < 0) clearInterval(interval);
|
||
|
|
||
|
}, 16.67);
|
||
|
|
||
|
// Return interval
|
||
|
return interval;
|
||
|
}
|
||
|
|
||
|
|
||
|
function draw() {
|
||
|
// Initialize canvas
|
||
|
console.log("draw");
|
||
|
var canvas = document.getElementById("magic");
|
||
|
var dimensions = getDocumentDimensions();
|
||
|
console.log(dimensions.height);
|
||
|
console.log(dimensions.width);
|
||
|
canvas.height = dimensions.height;
|
||
|
canvas.width = dimensions.width;
|
||
|
|
||
|
// Check for canvas support and get context
|
||
|
if (canvas.getContext){
|
||
|
var context = canvas.getContext("2d");
|
||
|
|
||
|
// Cast magic spells
|
||
|
var metaInterval = setInterval(function () {
|
||
|
// resize canvas if document size changed
|
||
|
dimensions = getDocumentDimensions();
|
||
|
if ((dimensions.height !== canvas.height) ||
|
||
|
(dimensions.width !== canvas.width)) {
|
||
|
console.log(dimensions.height);
|
||
|
console.log(dimensions.width);
|
||
|
canvas.height = dimensions.height;
|
||
|
canvas.width = dimensions.width;
|
||
|
}
|
||
|
|
||
|
// Find random position
|
||
|
var x = Math.floor(Math.random() * (canvas.width + 1));
|
||
|
var y = Math.floor(Math.random() * (canvas.height + 1));
|
||
|
var duration = Math.floor(Math.random() * (600 - 50 + 1)) + 50;
|
||
|
var interval = drawTendrils(context, x, y, duration, false, true, 30);
|
||
|
}, 3000);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
draw();
|
||
|
};
|