Reduce initial wait time for magic

This commit is contained in:
Tyler Hallada 2014-07-21 19:50:15 -04:00
parent c2a95a3bc0
commit 2d018eadf0

View File

@ -160,7 +160,7 @@ window.onload = function () {
AnimationFrame.shim(); AnimationFrame.shim();
var animationFrame = new AnimationFrame(30), var animationFrame = new AnimationFrame(30),
timeCounter = 0, timeCounter = 0,
waitTime = 80, waitTime = 50,
lastCast = 0, lastCast = 0,
color, color,
gradient; gradient;
@ -177,14 +177,14 @@ window.onload = function () {
// if enough time has passed, cast another spell to draw // if enough time has passed, cast another spell to draw
if (waitTime <= 500 && (timeCounter - lastCast) >= waitTime) { if (waitTime <= 500 && (timeCounter - lastCast) >= waitTime) {
if (waitTime === 80) { if (waitTime === 50) {
waitTime = 125; waitTime = 100;
} else { } else {
waitTime = waitTime * 1.1; waitTime = waitTime * 1.1;
} }
lastCast = timeCounter; lastCast = timeCounter;
if (waitTime === 125) { if (waitTime === 100) {
cast(5, 5, 270); // start position cast(5, 5, 270); // start position
} else { } else {
cast(undefined, undefined, undefined); // random spell position cast(undefined, undefined, undefined); // random spell position